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UnityNonEclidianGame

Non Euclidian game in unity https://gubebra.itch.io/rouge-noir

Game Identiy (Concept)

The concept of the game is to solve puzzles that chalange your adaptability to a non euclidian world that doesn't behave as it should.

Mechanics description (Core Mechanics / System design)

It is used a a portal mechanic to fool the player. In addition, it is also a scaling mechaninc that shrinks or enlarges the Player.

Characteristics (world)

The world, as a non euclidian world, behaves differently, having doors that lead to the same place and other paths that lead to nothing at all.

Assets

All the assets in the game were taken from Unity asset store or made in Blender

Music/Sound Track

Background music was taken from: https://freesound.org/people/Erokia/sounds/555045/

Interface

It is a very clean interface, with only a square for a crosshair and a pause screen.

Controls

W A S D to move

Mouse Left-Button to interact

Space bar to jump

Dificulty

It depands on the adaptability of the Player to understand how certain things work.

Flux

A very simple 3-way flux with The game-loop, pause and game over. There is no dying in the game, it only ends with completion of the puzzles or by quitting.

General Description

  • Genre:

    • Puzzle solving.
  • Platforms:

    • Windows, Linux and Mac.
  • Target Audience:

    • +12 year olds who like challenges.

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Non euclidian game in unity (Rogue Noir)

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  • C# 62.2%
  • ShaderLab 26.2%
  • GLSL 7.5%
  • HLSL 4.1%