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webpack.config.renderer.dev.dll.ts
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/**
* Builds the DLL for development electron renderer process
*/
import webpack from "webpack";
import path from "path";
import {merge} from "webpack-merge";
import baseConfig from "./webpack.config.base";
import webpackPaths from "./webpack.paths";
import {dependencies} from "../../package.json";
import checkNodeEnv from "../scripts/check-node-env";
checkNodeEnv("development");
const dist = webpackPaths.dllPath;
const configuration: webpack.Configuration = {
context: webpackPaths.rootPath,
devtool: "eval",
mode: "development",
target: "electron-renderer",
externals: ["fsevents", "crypto-browserify"],
/**
* Use `module` from `webpack.config.renderer.dev.js`
*/
module: require("./webpack.config.renderer.dev").default.module,
entry: {
renderer: Object.keys(dependencies || {}),
},
output: {
path: dist,
filename: "[name].dev.dll.js",
library: {
name: "renderer",
type: "var",
},
},
plugins: [
new webpack.DllPlugin({
path: path.join(dist, "[name].json"),
name: "[name]",
}),
/**
* Create global constants which can be configured at compile time.
*
* Useful for allowing different behaviour between development builds and
* release builds
*
* NODE_ENV should be production so that modules do not perform certain
* development checks
*/
new webpack.EnvironmentPlugin({
NODE_ENV: "development",
}),
new webpack.LoaderOptionsPlugin({
debug: true,
options: {
context: webpackPaths.srcPath,
output: {
path: webpackPaths.dllPath,
},
},
}),
],
};
export default merge(baseConfig, configuration);