tag:github.com,2008:https://github.com/Syphon/Unity3D/releasesRelease notes from Unity3D2015-11-04T18:55:19Ztag:github.com,2008:Repository/11721706/a172015-11-04T18:58:32ZSyphon for Unity Pro 4.0 1.0 Public Beta 2 a17 (avoid flickering)<p>Syphon for Unity Pro 4.0<br>
1.0 Public Beta 2 a17</p>
<p>This is an ongoing work. Please report any and all crashes/freezes, preferably including crash logs</p>
<p><a href="https://github.com/Syphon/Unity3D/issues">https://github.com/Syphon/Unity3D/issues</a></p>
<p>If Unity freezes, see <a href="http://www.thexlab.com/faqs/activitymonitor.html" rel="nofollow">http://www.thexlab.com/faqs/activitymonitor.html</a> the section entitled 'sampling a process' and send us that log.</p>
<p>If Unity crashes, see <a href="http://echoone.com/bugreports/console.html" rel="nofollow">http://echoone.com/bugreports/console.html</a> and send the relevant log.</p>
<p>More features to be added soon. If there's something missing that you want, let us know.</p>
<p>Instructions</p>
<p>Open the .unitypackage to import to an existing project, or simply create a new project and import the unity package into that. When creating a new project, you may want to tick the checkbox in "File/Build Settings/Player Settings/Resolution and Presentation/Run in Background." See SyphonServerAndClient.unity as the provided demo scene.</p>
<p>Add a Syphon.cs to your main camera. this will act as your Syphon manager.</p>
<p>(For new users)<br>
Syphon Server:</p>
<ol>
<li>if you want to simply output the existing Unity scene camera as a syphon server, add a SyphonServerTexture to any camera in your scene. For basic setups, use this.</li>
</ol>
<p>Syphon Client:<br>
Add a SyphonClientTexture to any object in your scene.<br>
On the SyphonClientTexture, in the public inspector fields, add the name and appName of the client you just added.</p>
<p>(For advanced users)<br>
Syphon Server:<br>
if you want to output a custom resolution video texture (i.e., 3072x768 for a triplehead, etc) add a SyphonServerTextureCustomResolution to the main camera in your scene. If you want a quick way to use Unity as a control surface, where its GUI is only visible inside the Unity app itself, additionally take a look at the code in ControlSurfaceExample. See the unity scene SyphonServerCustomResolution.unity for a demo.</p>
<p>If you don't care about the alpha channel, and want to ensure your Syphon output texture looks the same as it does in the Unity game view, put a SyphonServerAlphaOne script on the camera.</p>
<p>SyphonClient:<br>
if you want to use a Projector as a Syphon client, add the SyphonClientTextureProjector script to a gameObject that has a Projector on it, and then in its public inspector fields, add the name and appName of the client.</p>
<p>Take a look at the code in SyphonClientTexture.cs's ApplyTexture() method to see how to add additional functionality- adding the texture to projectors, bump maps, etc.</p>
<p>Syphon for Unity is published under a BSD license. See the included License.txt file.</p>
<p>Syphon for Unity3D - Brian Chasalow (Unity 3D integration and scripting), Tom Butterworth (bangnoise) and Anton Marini (vade).</p>
<p><a href="http://syphon.v002.info" rel="nofollow">http://syphon.v002.info</a></p>
<p>Release Notes:<br>
a17: fixes for Unity 5.2 using new plugin API, avoids flickering<br>
a16: bugfix for Oculus support in builds<br>
a15: added Oculus Rift DK2 compatibility.<br>
a14: added a SyphonServerAlphaOne script to optionally set alpha == 1 for the Syphon Server RenderTexture.<br>
a13: fix SyphonClientObject issue with not rendering under rare instances due to cachedTexID == 0<br>
a12: added SyphonClientTextureProjector script, and made it so that SyphonClientTexture adds the mainTexture on all materials on a gameObject, not just the first<br>
a11: added a custom resolution syphon example, and fixed a rare threading issue on syphon exit or creation.<br>
a10: fixed a bug with OnRetireServer crashing with OpenFrameworks servers exiting.<br>
a9: fixed some Unity 4.2 texture creation and 64 bit issues. uses custom Syphon framework with multithreading changes.</p>brianchasalowtag:github.com,2008:Repository/11721706/a162015-06-09T06:58:23ZSyphon for Unity Pro 4.0 1.0 Public Beta 2 a16 (Oculus Support)<p>Syphon for Unity Pro 4.0 1.0 Public Beta 2 a16 (Oculus Support)<br>
brianchasalow brianchasalow released this 6 days ago ยท 1 commit to master since this release</p>
<p>Syphon for Unity Pro 4.0<br>
1.0 Public Beta 2 a16</p>
<p>This is an ongoing work. Please report any and all crashes/freezes, preferably including crash logs</p>
<p><a href="https://github.com/Syphon/Unity3D/issues">https://github.com/Syphon/Unity3D/issues</a></p>
<p>If Unity freezes, see <a href="http://www.thexlab.com/faqs/activitymonitor.html" rel="nofollow">http://www.thexlab.com/faqs/activitymonitor.html</a> the section entitled 'sampling a process' and send us that log.</p>
<p>If Unity crashes, see <a href="http://echoone.com/bugreports/console.html" rel="nofollow">http://echoone.com/bugreports/console.html</a> and send the relevant log.</p>
<p>More features to be added soon. If there's something missing that you want, let us know.</p>
<p>Instructions</p>
<p>Open the .unitypackage to import to an existing project, or simply create a new project and import the unity package into that. When creating a new project, you may want to tick the checkbox in "File/Build Settings/Player Settings/Resolution and Presentation/Run in Background." See SyphonServerAndClient.unity as the provided demo scene.</p>
<p>Add a Syphon.cs to your main camera. this will act as your Syphon manager.</p>
<p>(For new users)<br>
Syphon Server:</p>
<ol>
<li>if you want to simply output the existing Unity scene camera as a syphon server, add a SyphonServerTexture to any camera in your scene. For basic setups, use this.</li>
</ol>
<p>Syphon Client:<br>
Add a SyphonClientTexture to any object in your scene.<br>
On the SyphonClientTexture, in the public inspector fields, add the name and appName of the client you just added.</p>
<p>(For advanced users)<br>
Syphon Server:<br>
if you want to output a custom resolution video texture (i.e., 3072x768 for a triplehead, etc) add a SyphonServerTextureCustomResolution to the main camera in your scene. If you want a quick way to use Unity as a control surface, where its GUI is only visible inside the Unity app itself, additionally take a look at the code in ControlSurfaceExample. See the unity scene SyphonServerCustomResolution.unity for a demo.</p>
<p>If you don't care about the alpha channel, and want to ensure your Syphon output texture looks the same as it does in the Unity game view, put a SyphonServerAlphaOne script on the camera.</p>
<p>SyphonClient:<br>
if you want to use a Projector as a Syphon client, add the SyphonClientTextureProjector script to a gameObject that has a Projector on it, and then in its public inspector fields, add the name and appName of the client.</p>
<p>Take a look at the code in SyphonClientTexture.cs's ApplyTexture() method to see how to add additional functionality- adding the texture to projectors, bump maps, etc.</p>
<p>Syphon for Unity is published under a BSD license. See the included License.txt file.</p>
<p>Syphon for Unity3D - Brian Chasalow (Unity 3D integration and scripting), Tom Butterworth (bangnoise) and Anton Marini (vade).</p>
<p><a href="http://syphon.v002.info" rel="nofollow">http://syphon.v002.info</a></p>
<p>Release Notes:<br>
a16: bugfix for Oculus support in builds<br>
a15: added Oculus Rift DK2 compatibility.<br>
a14: added a SyphonServerAlphaOne script to optionally set alpha == 1 for the Syphon Server RenderTexture.<br>
a13: fix SyphonClientObject issue with not rendering under rare instances due to cachedTexID == 0<br>
a12: added SyphonClientTextureProjector script, and made it so that SyphonClientTexture adds the mainTexture on all materials on a gameObject, not just the first<br>
a11: added a custom resolution syphon example, and fixed a rare threading issue on syphon exit or creation.<br>
a10: fixed a bug with OnRetireServer crashing with OpenFrameworks servers exiting.<br>
a9: fixed some Unity 4.2 texture creation and 64 bit issues. uses custom Syphon framework with multithreading changes.</p>brianchasalowtag:github.com,2008:Repository/11721706/a15-oculus2015-02-05T02:57:10Za15-oculusNo content.briangibsontag:github.com,2008:Repository/11721706/a15-b2015-02-10T23:17:34ZSyphon for Unity Pro 4.0 1.0 Public Beta 2 a15 (Oculus Support)<p>Syphon for Unity Pro 4.0<br>
1.0 Public Beta 2 a15</p>
<p>This is an ongoing work. Please report any and all crashes/freezes, preferably including crash logs</p>
<p><a href="https://github.com/Syphon/Unity3D/issues">https://github.com/Syphon/Unity3D/issues</a></p>
<p>If Unity freezes, see <a href="http://www.thexlab.com/faqs/activitymonitor.html" rel="nofollow">http://www.thexlab.com/faqs/activitymonitor.html</a> the section entitled 'sampling a process' and send us that log.</p>
<p>If Unity crashes, see <a href="http://echoone.com/bugreports/console.html" rel="nofollow">http://echoone.com/bugreports/console.html</a> and send the relevant log.</p>
<p>More features to be added soon. If there's something missing that you want, let us know.</p>
<p>Instructions</p>
<p>Open the .unitypackage to import to an existing project, or simply create a new project and import the unity package into that. When creating a new project, you may want to tick the checkbox in "File/Build Settings/Player Settings/Resolution and Presentation/Run in Background." See SyphonServerAndClient.unity as the provided demo scene.</p>
<p>Add a Syphon.cs to your main camera. this will act as your Syphon manager.</p>
<p>(For new users)<br>
Syphon Server:</p>
<ol>
<li>if you want to simply output the existing Unity scene camera as a syphon server, add a SyphonServerTexture to any camera in your scene. For basic setups, use this.</li>
</ol>
<p>Syphon Client:<br>
Add a SyphonClientTexture to any object in your scene.<br>
On the SyphonClientTexture, in the public inspector fields, add the name and appName of the client you just added.</p>
<p>(For advanced users)<br>
Syphon Server:<br>
if you want to output a custom resolution video texture (i.e., 3072x768 for a triplehead, etc) add a SyphonServerTextureCustomResolution to the main camera in your scene. If you want a quick way to use Unity as a control surface, where its GUI is only visible inside the Unity app itself, additionally take a look at the code in ControlSurfaceExample. See the unity scene SyphonServerCustomResolution.unity for a demo.</p>
<p>If you don't care about the alpha channel, and want to ensure your Syphon output texture looks the same as it does in the Unity game view, put a SyphonServerAlphaOne script on the camera.</p>
<p>SyphonClient:<br>
if you want to use a Projector as a Syphon client, add the SyphonClientTextureProjector script to a gameObject that has a Projector on it, and then in its public inspector fields, add the name and appName of the client.</p>
<p>Take a look at the code in SyphonClientTexture.cs's ApplyTexture() method to see how to add additional functionality- adding the texture to projectors, bump maps, etc.</p>
<p>Syphon for Unity is published under a BSD license. See the included License.txt file.</p>
<p>Syphon for Unity3D - Brian Chasalow (Unity 3D integration and scripting), Tom Butterworth (bangnoise) and Anton Marini (vade).</p>
<p><a href="http://syphon.v002.info" rel="nofollow">http://syphon.v002.info</a></p>
<p>Release Notes:<br>
a15: added Oculus Rift DK2 compatibility.<br>
a14: added a SyphonServerAlphaOne script to optionally set alpha == 1 for the Syphon Server RenderTexture.<br>
a13: fix SyphonClientObject issue with not rendering under rare instances due to cachedTexID == 0<br>
a12: added SyphonClientTextureProjector script, and made it so that SyphonClientTexture adds the mainTexture on all materials on a gameObject, not just the first<br>
a11: added a custom resolution syphon example, and fixed a rare threading issue on syphon exit or creation.<br>
a10: fixed a bug with OnRetireServer crashing with OpenFrameworks servers exiting.<br>
a9: fixed some Unity 4.2 texture creation and 64 bit issues. uses custom Syphon framework with multithreading changes.</p>brianchasalowtag:github.com,2008:Repository/11721706/a142013-11-14T20:56:20ZSyphon for Unity Pro 4.0, a14<p>Syphon for Unity Pro 4.0<br>
1.0 Public Beta 2 a14</p>
<p>This is an ongoing work. Please report any and all crashes/freezes, preferably including crash logs</p>
<p><a href="https://github.com/Syphon/Unity3D/issues">https://github.com/Syphon/Unity3D/issues</a></p>
<p>If Unity freezes, see <a href="http://www.thexlab.com/faqs/activitymonitor.html" rel="nofollow">http://www.thexlab.com/faqs/activitymonitor.html</a> the section entitled 'sampling a process' and send us that log.</p>
<p>If Unity crashes, see <a href="http://echoone.com/bugreports/console.html" rel="nofollow">http://echoone.com/bugreports/console.html</a> and send the relevant log.</p>
<p>More features to be added soon. If there's something missing that you want, let us know.</p>
<p>Instructions</p>
<p>Open the .unitypackage to import to an existing project, or simply create a new project and import the unity package into that. When creating a new project, you may want to tick the checkbox in "File/Build Settings/Player Settings/Resolution and Presentation/Run in Background." See SyphonServerAndClient.unity as the provided demo scene.</p>
<p>Add a Syphon.cs to your main camera. this will act as your Syphon manager.</p>
<p>(<em>For new users</em>)<br>
Syphon Server:</p>
<ol>
<li>if you want to simply output the existing Unity scene camera as a syphon server, add a SyphonServerTexture to any camera in your scene. For basic setups, use this.</li>
</ol>
<p>Syphon Client:<br>
Add a SyphonClientTexture to any object in your scene.<br>
On the SyphonClientTexture, in the public inspector fields, add the name and appName of the client you just added.</p>
<p>(<em>For advanced users</em>)<br>
Syphon Server:<br>
if you want to output a custom resolution video texture (i.e., 3072x768 for a triplehead, etc) add a SyphonServerTextureCustomResolution to the main camera in your scene. If you want a quick way to use Unity as a control surface, where its GUI is only visible inside the Unity app itself, additionally take a look at the code in ControlSurfaceExample. See the unity scene SyphonServerCustomResolution.unity for a demo.</p>
<p>If you don't care about the alpha channel, and want to ensure your Syphon output texture looks the same as it does in the Unity game view, put a SyphonServerAlphaOne script on the camera.</p>
<p>SyphonClient:<br>
if you want to use a Projector as a Syphon client, add the SyphonClientTextureProjector script to a gameObject that has a Projector on it, and then in its public inspector fields, add the name and appName of the client.</p>
<p>Take a look at the code in SyphonClientTexture.cs's ApplyTexture() method to see how to add additional functionality- adding the texture to projectors, bump maps, etc.</p>
<p>Syphon for Unity is published under a BSD license. See the included License.txt file.</p>
<p>Syphon for Unity3D - Brian Chasalow (Unity 3D integration and scripting), Tom Butterworth (bangnoise) and Anton Marini (vade).</p>
<p><a href="http://syphon.v002.info" rel="nofollow">http://syphon.v002.info</a></p>
<p>Release Notes:<br>
a14: added a SyphonServerAlphaOne script to optionally set alpha == 1 for the Syphon Server RenderTexture.<br>
a13: fix SyphonClientObject issue with not rendering under rare instances due to cachedTexID == 0<br>
a12: added SyphonClientTextureProjector script, and made it so that SyphonClientTexture adds the mainTexture on all materials on a gameObject, not just the first<br>
a11: added a custom resolution syphon example, and fixed a rare threading issue on syphon exit or creation.<br>
a10: fixed a bug with OnRetireServer crashing with OpenFrameworks servers exiting.<br>
a9: fixed some Unity 4.2 texture creation and 64 bit issues. uses custom Syphon framework with multithreading changes.</p>brianchasalowtag:github.com,2008:Repository/11721706/a132013-11-04T05:26:38ZSyphon for Unity Pro 4.0, a13<p>Syphon for Unity Pro 4.0<br>
1.0 Public Beta 2 a13</p>
<p>This is an ongoing work. Please report any and all crashes/freezes, preferably including crash logs</p>
<p><a href="https://github.com/Syphon/Unity3D/issues">https://github.com/Syphon/Unity3D/issues</a></p>
<p>If Unity freezes, see <a href="http://www.thexlab.com/faqs/activitymonitor.html" rel="nofollow">http://www.thexlab.com/faqs/activitymonitor.html</a> the section entitled 'sampling a process' and send us that log.</p>
<p>If Unity crashes, see <a href="http://echoone.com/bugreports/console.html" rel="nofollow">http://echoone.com/bugreports/console.html</a> and send the relevant log.</p>
<p>More features to be added soon. If there's something missing that you want, let us know.</p>
<p>Instructions</p>
<p>Open the .unitypackage to import to an existing project, or simply create a new project and import the unity package into that. When creating a new project, you may want to tick the checkbox in "File/Build Settings/Player Settings/Resolution and Presentation/Run in Background." See SyphonServerAndClient.unity as the provided demo scene.</p>
<p>Add a Syphon.cs to your main camera. this will act as your Syphon manager.</p>
<p>(<em>For new users</em>)<br>
Syphon Server:</p>
<ol>
<li>if you want to simply output the existing Unity scene camera as a syphon server, add a SyphonServerTexture to any camera in your scene. For basic setups, use this.</li>
</ol>
<p>Syphon Client:<br>
Add a SyphonClientTexture to any object in your scene.<br>
On the SyphonClientTexture, in the public inspector fields, add the name and appName of the client you just added.</p>
<p>(<em>For advanced users</em>)<br>
Syphon Server:<br>
if you want to output a custom resolution video texture (i.e., 3072x768 for a triplehead, etc) add a SyphonServerTextureCustomResolution to the main camera in your scene. If you want a quick way to use Unity as a control surface, where its GUI is only visible inside the Unity app itself, additionally take a look at the code in ControlSurfaceExample. See the unity scene SyphonServerCustomResolution.unity for a demo.</p>
<p>SyphonClient:<br>
if you want to use a Projector as a Syphon client, add the SyphonClientTextureProjector script to a gameObject that has a Projector on it, and then in its public inspector fields, add the name and appName of the client.</p>
<p>Take a look at the code in SyphonClientTexture.cs's ApplyTexture() method to see how to add additional functionality- adding the texture to projectors, bump maps, etc.</p>
<p>Syphon for Unity is published under a BSD license. See the included License.txt file.</p>
<p>Syphon for Unity3D - Brian Chasalow (Unity 3D integration and scripting), Tom Butterworth (bangnoise) and Anton Marini (vade).</p>
<p><a href="http://syphon.v002.info" rel="nofollow">http://syphon.v002.info</a></p>
<p>Release Notes:<br>
a13: fix SyphonClientObject issue with not rendering under rare instances due to cachedTexID == 0<br>
a12: added SyphonClientTextureProjector script, and made it so that SyphonClientTexture adds the mainTexture on all materials on a gameObject, not just the first<br>
a11: added a custom resolution syphon example, and fixed a rare threading issue on syphon exit or creation.<br>
a10: fixed a bug with OnRetireServer crashing with OpenFrameworks servers exiting.<br>
a9: fixed some Unity 4.2 texture creation and 64 bit issues. uses custom Syphon framework with multithreading changes.</p>brianchasalowtag:github.com,2008:Repository/11721706/a122013-11-04T04:10:15ZSyphon for Unity Pro 4.0, v1.0a12<p>Syphon for Unity Pro 4.0<br>
1.0 Public Beta 2 a12</p>
<p>This is an ongoing work. Please report any and all crashes/freezes, preferably including crash logs</p>
<p><a href="https://github.com/Syphon/Unity3D/issues">https://github.com/Syphon/Unity3D/issues</a></p>
<p>If Unity freezes, see <a href="http://www.thexlab.com/faqs/activitymonitor.html" rel="nofollow">http://www.thexlab.com/faqs/activitymonitor.html</a> the section entitled 'sampling a process' and send us that log.</p>
<p>If Unity crashes, see <a href="http://echoone.com/bugreports/console.html" rel="nofollow">http://echoone.com/bugreports/console.html</a> and send the relevant log.</p>
<p>More features to be added soon. If there's something missing that you want, let us know.</p>
<p>Instructions</p>
<p>Open the .unitypackage to import to an existing project, or simply create a new project and import the unity package into that. When creating a new project, you may want to tick the checkbox in "File/Build Settings/Player Settings/Resolution and Presentation/Run in Background." See SyphonServerAndClient.unity as the provided demo scene.</p>
<p>Add a Syphon.cs to your main camera. this will act as your Syphon manager.</p>
<p>(<em>For new users</em>)<br>
Syphon Server:</p>
<ol>
<li>if you want to simply output the existing Unity scene camera as a syphon server, add a SyphonServerTexture to any camera in your scene. For basic setups, use this.</li>
</ol>
<p>Syphon Client:<br>
Add a SyphonClientTexture to any object in your scene.<br>
On the SyphonClientTexture, in the public inspector fields, add the name and appName of the client you just added.</p>
<p>(<em>For advanced users</em>)<br>
Syphon Server:<br>
if you want to output a custom resolution video texture (i.e., 3072x768 for a triplehead, etc) add a SyphonServerTextureCustomResolution to the main camera in your scene. If you want a quick way to use Unity as a control surface, where its GUI is only visible inside the Unity app itself, additionally take a look at the code in ControlSurfaceExample. See the unity scene SyphonServerCustomResolution.unity for a demo.</p>
<p>SyphonClient:<br>
if you want to use a Projector as a Syphon client, add the SyphonClientTextureProjector script to a gameObject that has a Projector on it, and then in its public inspector fields, add the name and appName of the client.</p>
<p>Take a look at the code in SyphonClientTexture.cs's ApplyTexture() method to see how to add additional functionality- adding the texture to projectors, bump maps, etc.</p>
<p>Syphon for Unity is published under a BSD license. See the included License.txt file.</p>
<p>Syphon for Unity3D - Brian Chasalow (Unity 3D integration and scripting), Tom Butterworth (bangnoise) and Anton Marini (vade).</p>
<p><a href="http://syphon.v002.info" rel="nofollow">http://syphon.v002.info</a></p>
<p>Release Notes:<br>
a12: added SyphonClientTextureProjector script, and made it so that SyphonClientTexture adds the mainTexture on all materials on a gameObject, not just the first<br>
a11: added a custom resolution syphon example, and fixed a rare threading issue on syphon exit or creation.<br>
a10: fixed a bug with OnRetireServer crashing with OpenFrameworks servers exiting.<br>
a9: fixed some Unity 4.2 texture creation and 64 bit issues. uses custom Syphon framework with multithreading changes.</p>brianchasalowtag:github.com,2008:Repository/11721706/a11_2013-11-03T23:03:45ZSyphon for Unity Pro 4.0, v1.0a11<p>Syphon for Unity Pro 4.0<br>
1.0 Public Beta 2 a11</p>
<p>This is an ongoing work. Please report any and all crashes/freezes, preferably including crash logs</p>
<p><a href="https://github.com/Syphon/Unity3D/issues">https://github.com/Syphon/Unity3D/issues</a></p>
<p>If Unity freezes, see <a href="http://www.thexlab.com/faqs/activitymonitor.html" rel="nofollow">http://www.thexlab.com/faqs/activitymonitor.html</a> the section entitled 'sampling a process' and send us that log.</p>
<p>If Unity crashes, see <a href="http://echoone.com/bugreports/console.html" rel="nofollow">http://echoone.com/bugreports/console.html</a> and send the relevant log.</p>
<p>More features to be added soon. If there's something missing that you want, let us know.</p>
<p>Instructions</p>
<p>Open the .unitypackage to import to an existing project, or simply create a new project and import the unity package into that. When creating a new project, you may want to tick the checkbox in "File/Build Settings/Player Settings/Resolution and Presentation/Run in Background." See SyphonServerAndClient.unity as the provided demo scene.</p>
<p>Add a Syphon.cs to your main camera. this will act as your Syphon manager.</p>
<p>Syphon Server:<br>
You have two options.</p>
<ol>
<li>
<p>if you want to simply output the existing Unity scene camera as a syphon server, add a SyphonServerTexture to any camera in your scene. For basic setups, use this.</p>
</li>
<li>
<p>(<em>For advanced users</em>) if you want to output a custom resolution video texture (i.e., 3072x768 for a triplehead, etc) add a SyphonServerTextureCustomResolution to the main camera in your scene. If you want a quick way to use Unity as a control surface, where its GUI is only visible inside the Unity app itself, additionally take a look at the code in ControlSurfaceExample. See the unity scene SyphonServerCustomResolution.unity for a demo.</p>
</li>
</ol>
<p>Syphon Client:<br>
Add a SyphonClientTexture to any object in your scene.<br>
On the SyphonClientTexture, in the public inspector fields, add the name and appName of the client you just added.</p>
<p>Take a look at the code in SyphonClientTexture.cs's ApplyTexture() method to see how to add additional functionality- adding the texture to projectors, bump maps, etc.</p>
<p>Syphon for Unity is published under a BSD license. See the included License.txt file.</p>
<p>Syphon for Unity3D - Brian Chasalow (Unity 3D integration and scripting), Tom Butterworth (bangnoise) and Anton Marini (vade).</p>
<p><a href="http://syphon.v002.info" rel="nofollow">http://syphon.v002.info</a></p>
<p>Release Notes:<br>
a11: added a custom resolution syphon example, and fixed a rare threading issue on syphon exit or creation.<br>
a10: fixed a bug with OnRetireServer crashing with OpenFrameworks servers exiting.<br>
a9: fixed some Unity 4.2 texture creation and 64 bit issues. uses custom Syphon framework with multithreading changes.</p>brianchasalowtag:github.com,2008:Repository/11721706/v1.0a102013-10-29T17:52:41ZSyphon for Unity Pro 4.0, v1.0a10<p>Syphon for Unity Pro 4.0<br>
1.0 Public Beta 2 a10</p>
<p>This is an ongoing work. Please report any and all crashes/freezes, preferably including crash logs</p>
<p><a href="https://github.com/Syphon/Unity3D/issues">https://github.com/Syphon/Unity3D/issues</a></p>
<p>If Unity freezes, see <a href="http://www.thexlab.com/faqs/activitymonitor.html" rel="nofollow">http://www.thexlab.com/faqs/activitymonitor.html</a> the section entitled 'sampling a process' and send us that log.</p>
<p>If Unity crashes, see <a href="http://echoone.com/bugreports/console.html" rel="nofollow">http://echoone.com/bugreports/console.html</a> and send the relevant log.</p>
<p>More features to be added soon. If there's something missing that you want, let us know.</p>
<p>Instructions</p>
<p>Open the .unitypackage to import to an existing project, or simply create a new project and import the unity package into that. When creating a new project, you may want to tick the checkbox in "File/Build Settings/Player Settings/Resolution and Presentation/Run in Background." See SyphonServerAndClient.unity as the provided demo scene.</p>
<p>Add a Syphon.cs to your main camera. this will act as your Syphon manager.</p>
<p>Syphon Server:<br>
Add a SyphonServerTexture to any camera in your scene.</p>
<p>Syphon Client:<br>
Add a SyphonClientTexture to any object in your scene.<br>
On the SyphonClientTexture, in the public inspector fields, add the name and appName of the client you just added.</p>
<p>Take a look at the code in SyphonClientTexture.cs's ApplyTexture() method to see how to add additional functionality- adding the texture to projectors, bump maps, etc.</p>
<p>Syphon for Unity is published under a BSD license. See the included License.txt file.</p>
<p>Syphon for Unity3D - Brian Chasalow (Unity 3D integration and scripting), Tom Butterworth (bangnoise) and Anton Marini (vade).</p>
<p><a href="http://syphon.v002.info" rel="nofollow">http://syphon.v002.info</a></p>
<p>Release Notes:<br>
a10: fixed a bug with OnRetireServer crashing with OpenFrameworks servers exiting.<br>
a9: fixed some Unity 4.2 texture creation and 64 bit issues. uses custom Syphon framework with multithreading changes.</p>brianchasalowtag:github.com,2008:Repository/11721706/v1.0a92013-08-18T18:10:31ZSyphon for Unity Pro 4.0, v1.0a9<p>Syphon for Unity Pro 4.0<br>
1.0 Public Beta 2 a9</p>
<p>This is an ongoing work. Please report any and all crashes/freezes, preferably including crash logs</p>
<p><a href="https://github.com/Syphon/Unity3D/issues">https://github.com/Syphon/Unity3D/issues</a></p>
<p>If Unity freezes, see <a href="http://www.thexlab.com/faqs/activitymonitor.html" rel="nofollow">http://www.thexlab.com/faqs/activitymonitor.html</a> the section entitled 'sampling a process' and send us that log.</p>
<p>If Unity crashes, see <a href="http://echoone.com/bugreports/console.html" rel="nofollow">http://echoone.com/bugreports/console.html</a> and send the relevant log.</p>
<p>More features to be added soon. If there's something missing that you want, let us know.</p>
<p>Instructions</p>
<p>Open the .unitypackage to import to an existing project, or simply create a new project and import the unity package into that. When creating a new project, you may want to tick the checkbox in "File/Build Settings/Player Settings/Resolution and Presentation/Run in Background." See SyphonServerAndClient.unity as the provided demo scene.</p>
<p>Add a Syphon.cs to your main camera. this will act as your Syphon manager.</p>
<p>Syphon Server:<br>
Add a SyphonServerTexture to any camera in your scene.</p>
<p>Syphon Client:<br>
Add a SyphonClientTexture to any object in your scene.<br>
On the SyphonClientTexture, in the public inspector fields, add the name and appName of the client you just added.</p>
<p>Take a look at the code in SyphonClientTexture.cs's ApplyTexture() method to see how to add additional functionality- adding the texture to projectors, bump maps, etc.</p>
<p>Syphon for Unity is published under a BSD license. See the included License.txt file.</p>
<p>Syphon for Unity3D - Brian Chasalow (Unity 3D integration and scripting), Tom Butterworth (bangnoise) and Anton Marini (vade).</p>
<p><a href="http://syphon.v002.info" rel="nofollow">http://syphon.v002.info</a></p>
<p>Release Notes:<br>
a9: fixed some Unity 4.2 texture creation and 64 bit build issues. uses custom Syphon framework with multithreading changes.</p>brianchasalow