tag:github.com,2008:https://github.com/Syphon/Unity3D/releases Release notes from Unity3D 2015-11-04T18:55:19Z tag:github.com,2008:Repository/11721706/a17 2015-11-04T18:58:32Z Syphon for Unity Pro 4.0 1.0 Public Beta 2 a17 (avoid flickering) <p>Syphon for Unity Pro 4.0<br> 1.0 Public Beta 2 a17</p> <p>This is an ongoing work. Please report any and all crashes/freezes, preferably including crash logs</p> <p><a href="https://github.com/Syphon/Unity3D/issues">https://github.com/Syphon/Unity3D/issues</a></p> <p>If Unity freezes, see <a href="http://www.thexlab.com/faqs/activitymonitor.html" rel="nofollow">http://www.thexlab.com/faqs/activitymonitor.html</a> the section entitled 'sampling a process' and send us that log.</p> <p>If Unity crashes, see <a href="http://echoone.com/bugreports/console.html" rel="nofollow">http://echoone.com/bugreports/console.html</a> and send the relevant log.</p> <p>More features to be added soon. If there's something missing that you want, let us know.</p> <p>Instructions</p> <p>Open the .unitypackage to import to an existing project, or simply create a new project and import the unity package into that. When creating a new project, you may want to tick the checkbox in "File/Build Settings/Player Settings/Resolution and Presentation/Run in Background." See SyphonServerAndClient.unity as the provided demo scene.</p> <p>Add a Syphon.cs to your main camera. this will act as your Syphon manager.</p> <p>(For new users)<br> Syphon Server:</p> <ol> <li>if you want to simply output the existing Unity scene camera as a syphon server, add a SyphonServerTexture to any camera in your scene. For basic setups, use this.</li> </ol> <p>Syphon Client:<br> Add a SyphonClientTexture to any object in your scene.<br> On the SyphonClientTexture, in the public inspector fields, add the name and appName of the client you just added.</p> <p>(For advanced users)<br> Syphon Server:<br> if you want to output a custom resolution video texture (i.e., 3072x768 for a triplehead, etc) add a SyphonServerTextureCustomResolution to the main camera in your scene. If you want a quick way to use Unity as a control surface, where its GUI is only visible inside the Unity app itself, additionally take a look at the code in ControlSurfaceExample. See the unity scene SyphonServerCustomResolution.unity for a demo.</p> <p>If you don't care about the alpha channel, and want to ensure your Syphon output texture looks the same as it does in the Unity game view, put a SyphonServerAlphaOne script on the camera.</p> <p>SyphonClient:<br> if you want to use a Projector as a Syphon client, add the SyphonClientTextureProjector script to a gameObject that has a Projector on it, and then in its public inspector fields, add the name and appName of the client.</p> <p>Take a look at the code in SyphonClientTexture.cs's ApplyTexture() method to see how to add additional functionality- adding the texture to projectors, bump maps, etc.</p> <p>Syphon for Unity is published under a BSD license. See the included License.txt file.</p> <p>Syphon for Unity3D - Brian Chasalow (Unity 3D integration and scripting), Tom Butterworth (bangnoise) and Anton Marini (vade).</p> <p><a href="http://syphon.v002.info" rel="nofollow">http://syphon.v002.info</a></p> <p>Release Notes:<br> a17: fixes for Unity 5.2 using new plugin API, avoids flickering<br> a16: bugfix for Oculus support in builds<br> a15: added Oculus Rift DK2 compatibility.<br> a14: added a SyphonServerAlphaOne script to optionally set alpha == 1 for the Syphon Server RenderTexture.<br> a13: fix SyphonClientObject issue with not rendering under rare instances due to cachedTexID == 0<br> a12: added SyphonClientTextureProjector script, and made it so that SyphonClientTexture adds the mainTexture on all materials on a gameObject, not just the first<br> a11: added a custom resolution syphon example, and fixed a rare threading issue on syphon exit or creation.<br> a10: fixed a bug with OnRetireServer crashing with OpenFrameworks servers exiting.<br> a9: fixed some Unity 4.2 texture creation and 64 bit issues. uses custom Syphon framework with multithreading changes.</p> brianchasalow tag:github.com,2008:Repository/11721706/a16 2015-06-09T06:58:23Z Syphon for Unity Pro 4.0 1.0 Public Beta 2 a16 (Oculus Support) <p>Syphon for Unity Pro 4.0 1.0 Public Beta 2 a16 (Oculus Support)<br> brianchasalow brianchasalow released this 6 days ago ยท 1 commit to master since this release</p> <p>Syphon for Unity Pro 4.0<br> 1.0 Public Beta 2 a16</p> <p>This is an ongoing work. Please report any and all crashes/freezes, preferably including crash logs</p> <p><a href="https://github.com/Syphon/Unity3D/issues">https://github.com/Syphon/Unity3D/issues</a></p> <p>If Unity freezes, see <a href="http://www.thexlab.com/faqs/activitymonitor.html" rel="nofollow">http://www.thexlab.com/faqs/activitymonitor.html</a> the section entitled 'sampling a process' and send us that log.</p> <p>If Unity crashes, see <a href="http://echoone.com/bugreports/console.html" rel="nofollow">http://echoone.com/bugreports/console.html</a> and send the relevant log.</p> <p>More features to be added soon. If there's something missing that you want, let us know.</p> <p>Instructions</p> <p>Open the .unitypackage to import to an existing project, or simply create a new project and import the unity package into that. When creating a new project, you may want to tick the checkbox in "File/Build Settings/Player Settings/Resolution and Presentation/Run in Background." See SyphonServerAndClient.unity as the provided demo scene.</p> <p>Add a Syphon.cs to your main camera. this will act as your Syphon manager.</p> <p>(For new users)<br> Syphon Server:</p> <ol> <li>if you want to simply output the existing Unity scene camera as a syphon server, add a SyphonServerTexture to any camera in your scene. For basic setups, use this.</li> </ol> <p>Syphon Client:<br> Add a SyphonClientTexture to any object in your scene.<br> On the SyphonClientTexture, in the public inspector fields, add the name and appName of the client you just added.</p> <p>(For advanced users)<br> Syphon Server:<br> if you want to output a custom resolution video texture (i.e., 3072x768 for a triplehead, etc) add a SyphonServerTextureCustomResolution to the main camera in your scene. If you want a quick way to use Unity as a control surface, where its GUI is only visible inside the Unity app itself, additionally take a look at the code in ControlSurfaceExample. See the unity scene SyphonServerCustomResolution.unity for a demo.</p> <p>If you don't care about the alpha channel, and want to ensure your Syphon output texture looks the same as it does in the Unity game view, put a SyphonServerAlphaOne script on the camera.</p> <p>SyphonClient:<br> if you want to use a Projector as a Syphon client, add the SyphonClientTextureProjector script to a gameObject that has a Projector on it, and then in its public inspector fields, add the name and appName of the client.</p> <p>Take a look at the code in SyphonClientTexture.cs's ApplyTexture() method to see how to add additional functionality- adding the texture to projectors, bump maps, etc.</p> <p>Syphon for Unity is published under a BSD license. See the included License.txt file.</p> <p>Syphon for Unity3D - Brian Chasalow (Unity 3D integration and scripting), Tom Butterworth (bangnoise) and Anton Marini (vade).</p> <p><a href="http://syphon.v002.info" rel="nofollow">http://syphon.v002.info</a></p> <p>Release Notes:<br> a16: bugfix for Oculus support in builds<br> a15: added Oculus Rift DK2 compatibility.<br> a14: added a SyphonServerAlphaOne script to optionally set alpha == 1 for the Syphon Server RenderTexture.<br> a13: fix SyphonClientObject issue with not rendering under rare instances due to cachedTexID == 0<br> a12: added SyphonClientTextureProjector script, and made it so that SyphonClientTexture adds the mainTexture on all materials on a gameObject, not just the first<br> a11: added a custom resolution syphon example, and fixed a rare threading issue on syphon exit or creation.<br> a10: fixed a bug with OnRetireServer crashing with OpenFrameworks servers exiting.<br> a9: fixed some Unity 4.2 texture creation and 64 bit issues. uses custom Syphon framework with multithreading changes.</p> brianchasalow tag:github.com,2008:Repository/11721706/a15-oculus 2015-02-05T02:57:10Z a15-oculus No content. briangibson tag:github.com,2008:Repository/11721706/a15-b 2015-02-10T23:17:34Z Syphon for Unity Pro 4.0 1.0 Public Beta 2 a15 (Oculus Support) <p>Syphon for Unity Pro 4.0<br> 1.0 Public Beta 2 a15</p> <p>This is an ongoing work. Please report any and all crashes/freezes, preferably including crash logs</p> <p><a href="https://github.com/Syphon/Unity3D/issues">https://github.com/Syphon/Unity3D/issues</a></p> <p>If Unity freezes, see <a href="http://www.thexlab.com/faqs/activitymonitor.html" rel="nofollow">http://www.thexlab.com/faqs/activitymonitor.html</a> the section entitled 'sampling a process' and send us that log.</p> <p>If Unity crashes, see <a href="http://echoone.com/bugreports/console.html" rel="nofollow">http://echoone.com/bugreports/console.html</a> and send the relevant log.</p> <p>More features to be added soon. If there's something missing that you want, let us know.</p> <p>Instructions</p> <p>Open the .unitypackage to import to an existing project, or simply create a new project and import the unity package into that. When creating a new project, you may want to tick the checkbox in "File/Build Settings/Player Settings/Resolution and Presentation/Run in Background." See SyphonServerAndClient.unity as the provided demo scene.</p> <p>Add a Syphon.cs to your main camera. this will act as your Syphon manager.</p> <p>(For new users)<br> Syphon Server:</p> <ol> <li>if you want to simply output the existing Unity scene camera as a syphon server, add a SyphonServerTexture to any camera in your scene. For basic setups, use this.</li> </ol> <p>Syphon Client:<br> Add a SyphonClientTexture to any object in your scene.<br> On the SyphonClientTexture, in the public inspector fields, add the name and appName of the client you just added.</p> <p>(For advanced users)<br> Syphon Server:<br> if you want to output a custom resolution video texture (i.e., 3072x768 for a triplehead, etc) add a SyphonServerTextureCustomResolution to the main camera in your scene. If you want a quick way to use Unity as a control surface, where its GUI is only visible inside the Unity app itself, additionally take a look at the code in ControlSurfaceExample. See the unity scene SyphonServerCustomResolution.unity for a demo.</p> <p>If you don't care about the alpha channel, and want to ensure your Syphon output texture looks the same as it does in the Unity game view, put a SyphonServerAlphaOne script on the camera.</p> <p>SyphonClient:<br> if you want to use a Projector as a Syphon client, add the SyphonClientTextureProjector script to a gameObject that has a Projector on it, and then in its public inspector fields, add the name and appName of the client.</p> <p>Take a look at the code in SyphonClientTexture.cs's ApplyTexture() method to see how to add additional functionality- adding the texture to projectors, bump maps, etc.</p> <p>Syphon for Unity is published under a BSD license. See the included License.txt file.</p> <p>Syphon for Unity3D - Brian Chasalow (Unity 3D integration and scripting), Tom Butterworth (bangnoise) and Anton Marini (vade).</p> <p><a href="http://syphon.v002.info" rel="nofollow">http://syphon.v002.info</a></p> <p>Release Notes:<br> a15: added Oculus Rift DK2 compatibility.<br> a14: added a SyphonServerAlphaOne script to optionally set alpha == 1 for the Syphon Server RenderTexture.<br> a13: fix SyphonClientObject issue with not rendering under rare instances due to cachedTexID == 0<br> a12: added SyphonClientTextureProjector script, and made it so that SyphonClientTexture adds the mainTexture on all materials on a gameObject, not just the first<br> a11: added a custom resolution syphon example, and fixed a rare threading issue on syphon exit or creation.<br> a10: fixed a bug with OnRetireServer crashing with OpenFrameworks servers exiting.<br> a9: fixed some Unity 4.2 texture creation and 64 bit issues. uses custom Syphon framework with multithreading changes.</p> brianchasalow tag:github.com,2008:Repository/11721706/a14 2013-11-14T20:56:20Z Syphon for Unity Pro 4.0, a14 <p>Syphon for Unity Pro 4.0<br> 1.0 Public Beta 2 a14</p> <p>This is an ongoing work. Please report any and all crashes/freezes, preferably including crash logs</p> <p><a href="https://github.com/Syphon/Unity3D/issues">https://github.com/Syphon/Unity3D/issues</a></p> <p>If Unity freezes, see <a href="http://www.thexlab.com/faqs/activitymonitor.html" rel="nofollow">http://www.thexlab.com/faqs/activitymonitor.html</a> the section entitled 'sampling a process' and send us that log.</p> <p>If Unity crashes, see <a href="http://echoone.com/bugreports/console.html" rel="nofollow">http://echoone.com/bugreports/console.html</a> and send the relevant log.</p> <p>More features to be added soon. If there's something missing that you want, let us know.</p> <p>Instructions</p> <p>Open the .unitypackage to import to an existing project, or simply create a new project and import the unity package into that. When creating a new project, you may want to tick the checkbox in "File/Build Settings/Player Settings/Resolution and Presentation/Run in Background." See SyphonServerAndClient.unity as the provided demo scene.</p> <p>Add a Syphon.cs to your main camera. this will act as your Syphon manager.</p> <p>(<em>For new users</em>)<br> Syphon Server:</p> <ol> <li>if you want to simply output the existing Unity scene camera as a syphon server, add a SyphonServerTexture to any camera in your scene. For basic setups, use this.</li> </ol> <p>Syphon Client:<br> Add a SyphonClientTexture to any object in your scene.<br> On the SyphonClientTexture, in the public inspector fields, add the name and appName of the client you just added.</p> <p>(<em>For advanced users</em>)<br> Syphon Server:<br> if you want to output a custom resolution video texture (i.e., 3072x768 for a triplehead, etc) add a SyphonServerTextureCustomResolution to the main camera in your scene. If you want a quick way to use Unity as a control surface, where its GUI is only visible inside the Unity app itself, additionally take a look at the code in ControlSurfaceExample. See the unity scene SyphonServerCustomResolution.unity for a demo.</p> <p>If you don't care about the alpha channel, and want to ensure your Syphon output texture looks the same as it does in the Unity game view, put a SyphonServerAlphaOne script on the camera.</p> <p>SyphonClient:<br> if you want to use a Projector as a Syphon client, add the SyphonClientTextureProjector script to a gameObject that has a Projector on it, and then in its public inspector fields, add the name and appName of the client.</p> <p>Take a look at the code in SyphonClientTexture.cs's ApplyTexture() method to see how to add additional functionality- adding the texture to projectors, bump maps, etc.</p> <p>Syphon for Unity is published under a BSD license. See the included License.txt file.</p> <p>Syphon for Unity3D - Brian Chasalow (Unity 3D integration and scripting), Tom Butterworth (bangnoise) and Anton Marini (vade).</p> <p><a href="http://syphon.v002.info" rel="nofollow">http://syphon.v002.info</a></p> <p>Release Notes:<br> a14: added a SyphonServerAlphaOne script to optionally set alpha == 1 for the Syphon Server RenderTexture.<br> a13: fix SyphonClientObject issue with not rendering under rare instances due to cachedTexID == 0<br> a12: added SyphonClientTextureProjector script, and made it so that SyphonClientTexture adds the mainTexture on all materials on a gameObject, not just the first<br> a11: added a custom resolution syphon example, and fixed a rare threading issue on syphon exit or creation.<br> a10: fixed a bug with OnRetireServer crashing with OpenFrameworks servers exiting.<br> a9: fixed some Unity 4.2 texture creation and 64 bit issues. uses custom Syphon framework with multithreading changes.</p> brianchasalow tag:github.com,2008:Repository/11721706/a13 2013-11-04T05:26:38Z Syphon for Unity Pro 4.0, a13 <p>Syphon for Unity Pro 4.0<br> 1.0 Public Beta 2 a13</p> <p>This is an ongoing work. Please report any and all crashes/freezes, preferably including crash logs</p> <p><a href="https://github.com/Syphon/Unity3D/issues">https://github.com/Syphon/Unity3D/issues</a></p> <p>If Unity freezes, see <a href="http://www.thexlab.com/faqs/activitymonitor.html" rel="nofollow">http://www.thexlab.com/faqs/activitymonitor.html</a> the section entitled 'sampling a process' and send us that log.</p> <p>If Unity crashes, see <a href="http://echoone.com/bugreports/console.html" rel="nofollow">http://echoone.com/bugreports/console.html</a> and send the relevant log.</p> <p>More features to be added soon. If there's something missing that you want, let us know.</p> <p>Instructions</p> <p>Open the .unitypackage to import to an existing project, or simply create a new project and import the unity package into that. When creating a new project, you may want to tick the checkbox in "File/Build Settings/Player Settings/Resolution and Presentation/Run in Background." See SyphonServerAndClient.unity as the provided demo scene.</p> <p>Add a Syphon.cs to your main camera. this will act as your Syphon manager.</p> <p>(<em>For new users</em>)<br> Syphon Server:</p> <ol> <li>if you want to simply output the existing Unity scene camera as a syphon server, add a SyphonServerTexture to any camera in your scene. For basic setups, use this.</li> </ol> <p>Syphon Client:<br> Add a SyphonClientTexture to any object in your scene.<br> On the SyphonClientTexture, in the public inspector fields, add the name and appName of the client you just added.</p> <p>(<em>For advanced users</em>)<br> Syphon Server:<br> if you want to output a custom resolution video texture (i.e., 3072x768 for a triplehead, etc) add a SyphonServerTextureCustomResolution to the main camera in your scene. If you want a quick way to use Unity as a control surface, where its GUI is only visible inside the Unity app itself, additionally take a look at the code in ControlSurfaceExample. See the unity scene SyphonServerCustomResolution.unity for a demo.</p> <p>SyphonClient:<br> if you want to use a Projector as a Syphon client, add the SyphonClientTextureProjector script to a gameObject that has a Projector on it, and then in its public inspector fields, add the name and appName of the client.</p> <p>Take a look at the code in SyphonClientTexture.cs's ApplyTexture() method to see how to add additional functionality- adding the texture to projectors, bump maps, etc.</p> <p>Syphon for Unity is published under a BSD license. See the included License.txt file.</p> <p>Syphon for Unity3D - Brian Chasalow (Unity 3D integration and scripting), Tom Butterworth (bangnoise) and Anton Marini (vade).</p> <p><a href="http://syphon.v002.info" rel="nofollow">http://syphon.v002.info</a></p> <p>Release Notes:<br> a13: fix SyphonClientObject issue with not rendering under rare instances due to cachedTexID == 0<br> a12: added SyphonClientTextureProjector script, and made it so that SyphonClientTexture adds the mainTexture on all materials on a gameObject, not just the first<br> a11: added a custom resolution syphon example, and fixed a rare threading issue on syphon exit or creation.<br> a10: fixed a bug with OnRetireServer crashing with OpenFrameworks servers exiting.<br> a9: fixed some Unity 4.2 texture creation and 64 bit issues. uses custom Syphon framework with multithreading changes.</p> brianchasalow tag:github.com,2008:Repository/11721706/a12 2013-11-04T04:10:15Z Syphon for Unity Pro 4.0, v1.0a12 <p>Syphon for Unity Pro 4.0<br> 1.0 Public Beta 2 a12</p> <p>This is an ongoing work. Please report any and all crashes/freezes, preferably including crash logs</p> <p><a href="https://github.com/Syphon/Unity3D/issues">https://github.com/Syphon/Unity3D/issues</a></p> <p>If Unity freezes, see <a href="http://www.thexlab.com/faqs/activitymonitor.html" rel="nofollow">http://www.thexlab.com/faqs/activitymonitor.html</a> the section entitled 'sampling a process' and send us that log.</p> <p>If Unity crashes, see <a href="http://echoone.com/bugreports/console.html" rel="nofollow">http://echoone.com/bugreports/console.html</a> and send the relevant log.</p> <p>More features to be added soon. If there's something missing that you want, let us know.</p> <p>Instructions</p> <p>Open the .unitypackage to import to an existing project, or simply create a new project and import the unity package into that. When creating a new project, you may want to tick the checkbox in "File/Build Settings/Player Settings/Resolution and Presentation/Run in Background." See SyphonServerAndClient.unity as the provided demo scene.</p> <p>Add a Syphon.cs to your main camera. this will act as your Syphon manager.</p> <p>(<em>For new users</em>)<br> Syphon Server:</p> <ol> <li>if you want to simply output the existing Unity scene camera as a syphon server, add a SyphonServerTexture to any camera in your scene. For basic setups, use this.</li> </ol> <p>Syphon Client:<br> Add a SyphonClientTexture to any object in your scene.<br> On the SyphonClientTexture, in the public inspector fields, add the name and appName of the client you just added.</p> <p>(<em>For advanced users</em>)<br> Syphon Server:<br> if you want to output a custom resolution video texture (i.e., 3072x768 for a triplehead, etc) add a SyphonServerTextureCustomResolution to the main camera in your scene. If you want a quick way to use Unity as a control surface, where its GUI is only visible inside the Unity app itself, additionally take a look at the code in ControlSurfaceExample. See the unity scene SyphonServerCustomResolution.unity for a demo.</p> <p>SyphonClient:<br> if you want to use a Projector as a Syphon client, add the SyphonClientTextureProjector script to a gameObject that has a Projector on it, and then in its public inspector fields, add the name and appName of the client.</p> <p>Take a look at the code in SyphonClientTexture.cs's ApplyTexture() method to see how to add additional functionality- adding the texture to projectors, bump maps, etc.</p> <p>Syphon for Unity is published under a BSD license. See the included License.txt file.</p> <p>Syphon for Unity3D - Brian Chasalow (Unity 3D integration and scripting), Tom Butterworth (bangnoise) and Anton Marini (vade).</p> <p><a href="http://syphon.v002.info" rel="nofollow">http://syphon.v002.info</a></p> <p>Release Notes:<br> a12: added SyphonClientTextureProjector script, and made it so that SyphonClientTexture adds the mainTexture on all materials on a gameObject, not just the first<br> a11: added a custom resolution syphon example, and fixed a rare threading issue on syphon exit or creation.<br> a10: fixed a bug with OnRetireServer crashing with OpenFrameworks servers exiting.<br> a9: fixed some Unity 4.2 texture creation and 64 bit issues. uses custom Syphon framework with multithreading changes.</p> brianchasalow tag:github.com,2008:Repository/11721706/a11_ 2013-11-03T23:03:45Z Syphon for Unity Pro 4.0, v1.0a11 <p>Syphon for Unity Pro 4.0<br> 1.0 Public Beta 2 a11</p> <p>This is an ongoing work. Please report any and all crashes/freezes, preferably including crash logs</p> <p><a href="https://github.com/Syphon/Unity3D/issues">https://github.com/Syphon/Unity3D/issues</a></p> <p>If Unity freezes, see <a href="http://www.thexlab.com/faqs/activitymonitor.html" rel="nofollow">http://www.thexlab.com/faqs/activitymonitor.html</a> the section entitled 'sampling a process' and send us that log.</p> <p>If Unity crashes, see <a href="http://echoone.com/bugreports/console.html" rel="nofollow">http://echoone.com/bugreports/console.html</a> and send the relevant log.</p> <p>More features to be added soon. If there's something missing that you want, let us know.</p> <p>Instructions</p> <p>Open the .unitypackage to import to an existing project, or simply create a new project and import the unity package into that. When creating a new project, you may want to tick the checkbox in "File/Build Settings/Player Settings/Resolution and Presentation/Run in Background." See SyphonServerAndClient.unity as the provided demo scene.</p> <p>Add a Syphon.cs to your main camera. this will act as your Syphon manager.</p> <p>Syphon Server:<br> You have two options.</p> <ol> <li> <p>if you want to simply output the existing Unity scene camera as a syphon server, add a SyphonServerTexture to any camera in your scene. For basic setups, use this.</p> </li> <li> <p>(<em>For advanced users</em>) if you want to output a custom resolution video texture (i.e., 3072x768 for a triplehead, etc) add a SyphonServerTextureCustomResolution to the main camera in your scene. If you want a quick way to use Unity as a control surface, where its GUI is only visible inside the Unity app itself, additionally take a look at the code in ControlSurfaceExample. See the unity scene SyphonServerCustomResolution.unity for a demo.</p> </li> </ol> <p>Syphon Client:<br> Add a SyphonClientTexture to any object in your scene.<br> On the SyphonClientTexture, in the public inspector fields, add the name and appName of the client you just added.</p> <p>Take a look at the code in SyphonClientTexture.cs's ApplyTexture() method to see how to add additional functionality- adding the texture to projectors, bump maps, etc.</p> <p>Syphon for Unity is published under a BSD license. See the included License.txt file.</p> <p>Syphon for Unity3D - Brian Chasalow (Unity 3D integration and scripting), Tom Butterworth (bangnoise) and Anton Marini (vade).</p> <p><a href="http://syphon.v002.info" rel="nofollow">http://syphon.v002.info</a></p> <p>Release Notes:<br> a11: added a custom resolution syphon example, and fixed a rare threading issue on syphon exit or creation.<br> a10: fixed a bug with OnRetireServer crashing with OpenFrameworks servers exiting.<br> a9: fixed some Unity 4.2 texture creation and 64 bit issues. uses custom Syphon framework with multithreading changes.</p> brianchasalow tag:github.com,2008:Repository/11721706/v1.0a10 2013-10-29T17:52:41Z Syphon for Unity Pro 4.0, v1.0a10 <p>Syphon for Unity Pro 4.0<br> 1.0 Public Beta 2 a10</p> <p>This is an ongoing work. Please report any and all crashes/freezes, preferably including crash logs</p> <p><a href="https://github.com/Syphon/Unity3D/issues">https://github.com/Syphon/Unity3D/issues</a></p> <p>If Unity freezes, see <a href="http://www.thexlab.com/faqs/activitymonitor.html" rel="nofollow">http://www.thexlab.com/faqs/activitymonitor.html</a> the section entitled 'sampling a process' and send us that log.</p> <p>If Unity crashes, see <a href="http://echoone.com/bugreports/console.html" rel="nofollow">http://echoone.com/bugreports/console.html</a> and send the relevant log.</p> <p>More features to be added soon. If there's something missing that you want, let us know.</p> <p>Instructions</p> <p>Open the .unitypackage to import to an existing project, or simply create a new project and import the unity package into that. When creating a new project, you may want to tick the checkbox in "File/Build Settings/Player Settings/Resolution and Presentation/Run in Background." See SyphonServerAndClient.unity as the provided demo scene.</p> <p>Add a Syphon.cs to your main camera. this will act as your Syphon manager.</p> <p>Syphon Server:<br> Add a SyphonServerTexture to any camera in your scene.</p> <p>Syphon Client:<br> Add a SyphonClientTexture to any object in your scene.<br> On the SyphonClientTexture, in the public inspector fields, add the name and appName of the client you just added.</p> <p>Take a look at the code in SyphonClientTexture.cs's ApplyTexture() method to see how to add additional functionality- adding the texture to projectors, bump maps, etc.</p> <p>Syphon for Unity is published under a BSD license. See the included License.txt file.</p> <p>Syphon for Unity3D - Brian Chasalow (Unity 3D integration and scripting), Tom Butterworth (bangnoise) and Anton Marini (vade).</p> <p><a href="http://syphon.v002.info" rel="nofollow">http://syphon.v002.info</a></p> <p>Release Notes:<br> a10: fixed a bug with OnRetireServer crashing with OpenFrameworks servers exiting.<br> a9: fixed some Unity 4.2 texture creation and 64 bit issues. uses custom Syphon framework with multithreading changes.</p> brianchasalow tag:github.com,2008:Repository/11721706/v1.0a9 2013-08-18T18:10:31Z Syphon for Unity Pro 4.0, v1.0a9 <p>Syphon for Unity Pro 4.0<br> 1.0 Public Beta 2 a9</p> <p>This is an ongoing work. Please report any and all crashes/freezes, preferably including crash logs</p> <p><a href="https://github.com/Syphon/Unity3D/issues">https://github.com/Syphon/Unity3D/issues</a></p> <p>If Unity freezes, see <a href="http://www.thexlab.com/faqs/activitymonitor.html" rel="nofollow">http://www.thexlab.com/faqs/activitymonitor.html</a> the section entitled 'sampling a process' and send us that log.</p> <p>If Unity crashes, see <a href="http://echoone.com/bugreports/console.html" rel="nofollow">http://echoone.com/bugreports/console.html</a> and send the relevant log.</p> <p>More features to be added soon. If there's something missing that you want, let us know.</p> <p>Instructions</p> <p>Open the .unitypackage to import to an existing project, or simply create a new project and import the unity package into that. When creating a new project, you may want to tick the checkbox in "File/Build Settings/Player Settings/Resolution and Presentation/Run in Background." See SyphonServerAndClient.unity as the provided demo scene.</p> <p>Add a Syphon.cs to your main camera. this will act as your Syphon manager.</p> <p>Syphon Server:<br> Add a SyphonServerTexture to any camera in your scene.</p> <p>Syphon Client:<br> Add a SyphonClientTexture to any object in your scene.<br> On the SyphonClientTexture, in the public inspector fields, add the name and appName of the client you just added.</p> <p>Take a look at the code in SyphonClientTexture.cs's ApplyTexture() method to see how to add additional functionality- adding the texture to projectors, bump maps, etc.</p> <p>Syphon for Unity is published under a BSD license. See the included License.txt file.</p> <p>Syphon for Unity3D - Brian Chasalow (Unity 3D integration and scripting), Tom Butterworth (bangnoise) and Anton Marini (vade).</p> <p><a href="http://syphon.v002.info" rel="nofollow">http://syphon.v002.info</a></p> <p>Release Notes:<br> a9: fixed some Unity 4.2 texture creation and 64 bit build issues. uses custom Syphon framework with multithreading changes.</p> brianchasalow