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move_sprite.rs
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use bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_startup_system(setup)
.add_system(sprite_movement)
.run();
}
#[derive(Component)]
enum Direction {
Up,
Down,
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn_bundle(OrthographicCameraBundle::new_2d());
commands
.spawn_bundle(SpriteBundle {
texture: asset_server.load("branding/icon.png"),
transform: Transform::from_xyz(100., 0., 0.),
..default()
})
.insert(Direction::Up);
}
fn sprite_movement(time: Res<Time>, mut sprite_position: Query<(&mut Direction, &mut Transform)>) {
for (mut logo, mut transform) in sprite_position.iter_mut() {
match *logo {
Direction::Up => transform.translation.y += 150. * time.delta_seconds(),
Direction::Down => transform.translation.y -= 150. * time.delta_seconds(),
}
if transform.translation.y > 200. {
*logo = Direction::Down;
} else if transform.translation.y < -200. {
*logo = Direction::Up;
}
}
}