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index.js
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index.js
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// target element . adding-event-listener (event-type, function/callback)
// document.querySelector("button").addEventListener("click", handleClick);
// ANONYMOUS FUNCTION
// Higher order function and Callbacks
// document.querySelector("button").addEventListener("click", function(){
// alert("Anonymous Click");
// });
// // To play audio
// var audio = new Audio("./sounds/crash.mp3"); // HTML audio element
// audio.play();
// will handle click events
function handleClick(){
// alert("Got Clicked");
// "this" will get the object reference that triggered the callback i.e; the button
// console.log(this);
// this.style.color = "white";
var buttonText = this.textContent;
// console.log(buttonText)
playSound(buttonText);
addAnimations(buttonText);
}
// Add event listener of click to all buttons
var allButtons = document.querySelectorAll("button.drum");
for (index = 0; index < allButtons.length; index++) {
allButtons[index].addEventListener("click",handleClick);
}
// allButtons.forEach(button => {
// button.addEventListener("click",handleClick);
// });
// Add keyboard event to the whole document
// getting whole EVENT of KEYDOWN
document.addEventListener("keydown", function(event){
// console.log(event);
playSound(event.key);
addAnimations(event.key);
});
function playSound(key){
// In switch-case "break" is necessary
switch (key) {
case "w":
var tom1 = new Audio("./sounds/tom-1.mp3");
tom1.play();
break;
case "a":
var tom2 = new Audio("./sounds/tom-2.mp3");
tom2.play();
break;
case "s":
var tom3 = new Audio("./sounds/tom-3.mp3");
tom3.play();
break;
case "d":
var tom4 = new Audio("./sounds/tom-4.mp3");
tom4.play();
break;
case "j":
var snare = new Audio("./sounds/snare.mp3");
snare.play();
break;
case "k":
var crash = new Audio("./sounds/crash.mp3");
crash.play();
break;
case "l":
var kick = new Audio("./sounds/kick-bass.mp3");
kick.play();
break;
default:
// something default
console.log(key);
break;
}
}
function addAnimations(key){
// query by class name
var activeButton = document.querySelector("."+key);
// add animations class
activeButton.classList.add("pressed");
// add delay and remove the class for animation
// function to do it and after how many milliseconds
setTimeout(function(){
activeButton.classList.remove("pressed");
}, 200);
}