Game info
TitleID: 010071800BA98000
Explanation based on:
- Internal version:
1.0.0
, - Nintendo version ID:
v0
- BID:
173E2EDEA9E5D940
- Engine:
Phoenix Engine
Details
Game can above 30 FPS with plugin alone, but we need to patch dynamic resolution frame timing to get better performance. Thanks to game including .nss executable we could easily find which numbers are used.
We don't need to analyze main. Just try to find those bytes:
18 79 00 00 48 71 00 00
First 4 bytes represent integer storing high threshold of dynamic resolution in ms. Next 4 bytes represent integer storing low threshold of dynamic resolution in ms.
In my case I have found them at MAIN+0x3293F94
So for 30 FPS it looks like this:
# gNXHighThresholdUS_hidden, gNXLowThresholdUS_hidden (default)
-
type: write
address: [MAIN, 0x3293F94]
value_type: int32
value: [31000, 29000]