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DB17131624D04A9C.yaml
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DB17131624D04A9C.yaml
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# Darksiders: Genesis 1.0.3
# BID: DB17131624D04A9C
unsafeCheck: true
15FPS:
# r.DynamicRes.FrameTimeBudget = (1000/FPS) cutted to 1 decimal
-
type: write
address: [MAIN, 0x59D7150, 0]
value_type: float
value: [66.6, 66.6]
# t.MaxFPS
-
type: write
address: [MAIN, 0x59FDD30, 0]
value_type: float
value: [0, 0]
# r.VSync (disabling it improves performance, by default it's enabled)
-
type: write
address: [MAIN, 0x51A7A78, 0]
value_type: int32
value: [0, 0]
20FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x59D7150, 0]
value_type: float
value: [50, 50]
# t.MaxFPS
-
type: write
address: [MAIN, 0x59FDD30, 0]
value_type: float
value: [0, 0]
# r.VSync
-
type: write
address: [MAIN, 0x51A7A78, 0]
value_type: int32
value: [0, 0]
25FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x59D7150, 0]
value_type: float
value: [40, 40]
# t.MaxFPS
-
type: write
address: [MAIN, 0x59FDD30, 0]
value_type: float
value: [25, 25]
# r.VSync
-
type: write
address: [MAIN, 0x51A7A78, 0]
value_type: int32
value: [0, 0]
-
type: block
what: timing
30FPS:
# r.DynamicRes.FrameTimeBudget (default value)
-
type: write
address: [MAIN, 0x59D7150, 0]
value_type: float
value: [33.3, 33.3]
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0x59FDD30, 0]
value_type: float
value: [0, 0]
# r.VSync (default is 1)
-
type: write
address: [MAIN, 0x51A7A78, 0]
value_type: int32
value: [0, 0]
35FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x59D7150, 0]
value_type: float
value: [28.5, 28.5]
# t.MaxFPS
-
type: write
address: [MAIN, 0x59FDD30, 0]
value_type: float
value: [35, 35]
# r.VSync
-
type: write
address: [MAIN, 0x51A7A78, 0]
value_type: int32
value: [0, 0]
-
type: block
what: timing
40FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x59D7150, 0]
value_type: float
value: [25, 25]
# t.MaxFPS
-
type: write
address: [MAIN, 0x59FDD30, 0]
value_type: float
value: [40, 40]
# r.VSync
-
type: write
address: [MAIN, 0x51A7A78, 0]
value_type: int32
value: [0, 0]
-
type: block
what: timing
45FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x59D7150, 0]
value_type: float
value: [22.2, 22.2]
# t.MaxFPS
-
type: write
address: [MAIN, 0x59FDD30, 0]
value_type: float
value: [45, 45]
# r.VSync
-
type: write
address: [MAIN, 0x51A7A78, 0]
value_type: int32
value: [0, 0]
-
type: block
what: timing
50FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x59D7150, 0]
value_type: float
value: [20, 20]
# t.MaxFPS
-
type: write
address: [MAIN, 0x59FDD30, 0]
value_type: float
value: [50, 50]
# r.VSync
-
type: write
address: [MAIN, 0x51A7A78, 0]
value_type: int32
value: [0, 0]
-
type: block
what: timing
55FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x59D7150, 0]
value_type: float
value: [18.1, 18.1]
# t.MaxFPS
-
type: write
address: [MAIN, 0x59FDD30, 0]
value_type: float
value: [55, 55]
# r.VSync
-
type: write
address: [MAIN, 0x51A7A78, 0]
value_type: int32
value: [0, 0]
-
type: block
what: timing
60FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x59D7150, 0]
value_type: float
value: [16.6, 16.6]
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0x59FDD30, 0]
value_type: float
value: [60, 60]
# r.VSync
-
type: write
address: [MAIN, 0x51A7A78, 0]
value_type: int32
value: [0, 0]