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3980F76403AE4CF2.yaml
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/
3980F76403AE4CF2.yaml
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# Another Crab's Treasure 1.0.101.1
# BID: 3980F76403AE4CF2
unsafeCheck: true
MASTER_WRITE:
# Redirect updating various deltas to read frametime target from UnityEngine.Application::targetFrameRate, REF: 08 10 91 52 08 A1 A7 72
-
type: bytes
main_offset: 0x18A98F0
value_type: uint32
value:
- 0xF001EB68
- 0xB944E908
- 0x1E230101
- 0x1E2E1000
- 0x1E211800
-
type: bytes
main_offset: 0x18A61B8
value_type: uint32
value:
- 0xD001EB88
- 0xB944E908
- 0x1E230101
- 0x1E2E1000
- 0x1E211800
# Redirect Dynamic Resolution GPU Timing target in DynamicResolutionScaler::Update to MAIN+0x5A8D908
-
type: bytes
main_offset: 0x1B06D44
value_type: uint32
value:
- 0xF001FC28
- 0xF9448508
- 0xD503201F
- 0xD503201F
-
type: bytes
main_offset: 0x1B06DC4
value_type: uint32
value:
- 0xF001FC28
- 0xF9448508
- 0xBD402A60
- 0xD503201F
- 0xD503201F
-
type: bytes
main_offset: 0x1B06E38
value_type: uint32
value:
- 0xF001FC28
- 0xF9448508
- 0xD503201F
- 0xD503201F
# Default values
-
type: bytes
main_offset: 0x56184E8
value_type: uint32
value: 30
-
type: bytes
main_offset: 0x5A8D908
value_type: double
value: 28.57142857142857
15FPS:
# UnityEngine.Application::targetFrameRate
-
type: write
address: [MAIN, 0x56184E8]
value_type: uint32
value: 15
# GPU Timing Target = 857.142857143 / FPS
-
type: write
address: [MAIN, 0x5A8D908]
value_type: double
value: 57.1428571429
20FPS:
# UnityEngine.Application::targetFrameRate
-
type: write
address: [MAIN, 0x56184E8]
value_type: uint32
value: 20
# GPU Timing Target
-
type: write
address: [MAIN, 0x5A8D908]
value_type: double
value: 42.8571428572
25FPS:
# UnityEngine.Application::targetFrameRate
-
type: write
address: [MAIN, 0x56184E8]
value_type: uint32
value: 25
# GPU Timing Target
-
type: write
address: [MAIN, 0x5A8D908]
value_type: double
value: 34.2857142857
30FPS:
# UnityEngine.Application::targetFrameRate (default value)
-
type: write
address: [MAIN, 0x56184E8]
value_type: uint32
value: 30
# GPU Timing Target (defualt value)
-
type: write
address: [MAIN, 0x5A8D908]
value_type: double
value: 28.57142857142857
35FPS:
# UnityEngine.Application::targetFrameRate
-
type: write
address: [MAIN, 0x56184E8]
value_type: uint32
value: 35
# GPU Timing Target
-
type: write
address: [MAIN, 0x5A8D908]
value_type: double
value: 24.4897959184
40FPS:
# UnityEngine.Application::targetFrameRate
-
type: write
address: [MAIN, 0x56184E8]
value_type: uint32
value: 40
# GPU Timing Target
-
type: write
address: [MAIN, 0x5A8D908]
value_type: double
value: 21.4285714286
45FPS:
# UnityEngine.Application::targetFrameRate
-
type: write
address: [MAIN, 0x56184E8]
value_type: uint32
value: 45
# GPU Timing Target
-
type: write
address: [MAIN, 0x5A8D908]
value_type: double
value: 19.0476190476
50FPS:
# UnityEngine.Application::targetFrameRate
-
type: write
address: [MAIN, 0x56184E8]
value_type: uint32
value: 50
# GPU Timing Target
-
type: write
address: [MAIN, 0x5A8D908]
value_type: double
value: 17.1428571429
55FPS:
# UnityEngine.Application::targetFrameRate
-
type: write
address: [MAIN, 0x56184E8]
value_type: uint32
value: 55
# GPU Timing Target
-
type: write
address: [MAIN, 0x5A8D908]
value_type: double
value: 15.5844155844
60FPS:
# UnityEngine.Application::targetFrameRate
-
type: write
address: [MAIN, 0x56184E8]
value_type: uint32
value: 60
# GPU Timing Target
-
type: write
address: [MAIN, 0x5A8D908]
value_type: double
value: 14.2857142857