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A3E80F5FE073639D.yaml
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/
A3E80F5FE073639D.yaml
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# The Legend of Heroes: Trails into Reverie 1.0.2
# BID: A3E80F5FE073639D
unsafeCheck: true
MASTER_WRITE:
# Read FPS lock time to MAIN+0x7A51500
-
type: bytes
main_offset: 0x80DCC
value_type: uint32
value:
- 0xB003CE88
- 0xB9450108
-
type: bytes
main_offset: 0x80E00
value_type: uint32
value:
- 0xB003CE89
- 0xB9450129
# Default value
-
type: bytes
main_offset: 0x7A51500
value_type: float
value: 0.0333333333
# Write game's loop time as float to MAIN+0x7A51504
-
type: bytes
main_offset: 0x80DD4
value_type: uint32
value: 0x94339A8B
-
type: bytes
main_offset: 0xD67800
value_type: uint32
value:
- 0x1E227821
- 0xD0036754
- 0xBD050681
- 0xD65F03C0
- # Read lowest timing float factor from MAIN+0x7A51504
type: bytes
main_offset: 0x80E70
value_type: uint32
value:
- 0xB003CE8B
- 0xB945056B
- # Default value
type: bytes
main_offset: 0x7A51504
value_type: float
value: 0.0333333333
15FPS:
-
type: write
address: [MAIN, 0x7A51500]
value_type: float
value: 0.0666666666
20FPS:
-
type: write
address: [MAIN, 0x7A51500]
value_type: float
value: 0.05
25FPS:
-
type: write
address: [MAIN, 0x7A51500]
value_type: float
value: 0.04
-
type: block
what: timing
30FPS:
- # default value
type: write
address: [MAIN, 0x7A51500]
value_type: float
value: 0.0333333333
35FPS:
-
type: write
address: [MAIN, 0x7A51500]
value_type: float
value: 0.028571428
-
type: block
what: timing
40FPS:
-
type: write
address: [MAIN, 0x7A51500]
value_type: float
value: 0.025
-
type: block
what: timing
45FPS:
-
type: write
address: [MAIN, 0x7A51500]
value_type: float
value: 0.0222222222
-
type: block
what: timing
50FPS:
-
type: write
address: [MAIN, 0x7A51500]
value_type: float
value: 0.02
-
type: block
what: timing
55FPS:
-
type: write
address: [MAIN, 0x7A51500]
value_type: float
value: 0.0181818181
-
type: block
what: timing
60FPS:
-
type: write
address: [MAIN, 0x7A51500]
value_type: float
value: 0.0166666666