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E853C44FDF18B88F.yaml
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E853C44FDF18B88F.yaml
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# Marvel Ultimate Alliance 3: The Black Order 4.0.1
# BID: E853C44FDF18B88F
# Credits to Hazerou for finding offsets for FPS lock and speed
unsafeCheck: true
MASTER_WRITE:
# Redirect reading DR GPU time factor to MAIN + 0x4FC0E00
-
type: bytes
main_offset: 0x470E80
value_type: uint32
value:
- 0x90025A89
- 0xBD4E0122
# Default value (= 0.5 / FPS)
-
type: bytes
main_offset: 0x4FC0E00
value_type: float
value: 0.0166666666
15FPS:
# Internal Vsync (default value)
-
type: write
address: [MAIN, 0x45A7410]
value_type: int32
value: [2, 2]
# Game Speed = FPS
-
type: write
address: [MAIN, 0x45A71F0]
value_type: float
value: 15
# DR GPU time factor
-
type: write
address: [MAIN, 0x4FC0E00]
value_type: float
value: 0.0333333333
20FPS:
# Internal Vsync (default value)
-
type: write
address: [MAIN, 0x45A7410]
value_type: int32
value: [2, 2]
# Game Speed
-
type: write
address: [MAIN, 0x45A71F0]
value_type: float
value: 20
# DR GPU time factor
-
type: write
address: [MAIN, 0x4FC0E00]
value_type: float
value: 0.025
25FPS:
# Internal Vsync (default value)
-
type: write
address: [MAIN, 0x45A7410]
value_type: int32
value: [2, 2]
# Game Speed
-
type: write
address: [MAIN, 0x45A71F0]
value_type: float
value: 25
# DR GPU time factor
-
type: write
address: [MAIN, 0x4FC0E00]
value_type: float
value: 0.02
30FPS:
# Internal Vsync (default value)
-
type: write
address: [MAIN, 0x45A7410]
value_type: int32
value: [2, 2]
# Game Speed (default value)
-
type: write
address: [MAIN, 0x45A71F0]
value_type: float
value: 30
# DR GPU time factor (default value)
-
type: write
address: [MAIN, 0x4FC0E00]
value_type: float
value: 0.0166666666
35FPS:
# Internal Vsync
-
type: write
address: [MAIN, 0x45A7410]
value_type: int32
value: [1, 1]
# Game Speed
-
type: write
address: [MAIN, 0x45A71F0]
value_type: float
value: 35
# DR GPU time factor
-
type: write
address: [MAIN, 0x4FC0E00]
value_type: float
value: 0.01428
40FPS:
# Internal Vsync
-
type: write
address: [MAIN, 0x45A7410]
value_type: int32
value: [1, 1]
# Game Speed
-
type: write
address: [MAIN, 0x45A71F0]
value_type: float
value: 40
# DR GPU time factor
-
type: write
address: [MAIN, 0x4FC0E00]
value_type: float
value: 0.0125
45FPS:
# Internal Vsync
-
type: write
address: [MAIN, 0x45A7410]
value_type: int32
value: [1, 1]
# Game Speed
-
type: write
address: [MAIN, 0x45A71F0]
value_type: float
value: 45
# DR GPU time factor
-
type: write
address: [MAIN, 0x4FC0E00]
value_type: float
value: 0.0111111111
50FPS:
# Internal Vsync
-
type: write
address: [MAIN, 0x45A7410]
value_type: int32
value: [1, 1]
# Game Speed
-
type: write
address: [MAIN, 0x45A71F0]
value_type: float
value: 50
# DR GPU time factor
-
type: write
address: [MAIN, 0x4FC0E00]
value_type: float
value: 0.01
55FPS:
# Internal Vsync
-
type: write
address: [MAIN, 0x45A7410]
value_type: int32
value: [1, 1]
# Game Speed
-
type: write
address: [MAIN, 0x45A71F0]
value_type: float
value: 55
# DR GPU time factor
-
type: write
address: [MAIN, 0x4FC0E00]
value_type: float
value: 0.009009009
60FPS:
# Internal Vsync
-
type: write
address: [MAIN, 0x45A7410]
value_type: int32
value: [1, 1]
# Game Speed
-
type: write
address: [MAIN, 0x45A71F0]
value_type: float
value: 60
# DR GPU time factor
-
type: write
address: [MAIN, 0x4FC0E00]
value_type: float
value: 0.0083333333