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44D207EA6428E3F1.yaml
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44D207EA6428E3F1.yaml
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# CRISIS CORE -FINAL FANTASY VII- REUNION 1.0.4
# BID: 44D207EA6428E3F1
unsafeCheck: true
15FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) rounded to 1 decimal
-
type: write
address: [MAIN, 0x96CFDA8, 0]
value_type: float
value: [66.6, 66.6]
# t.MaxFPS
-
type: write
address: [MAIN, 0x96FDCD0, 0]
value_type: float
value: [15, 15]
-
type: block
what: timing
20FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x96CFDA8, 0]
value_type: float
value: [50, 50]
# t.MaxFPS
-
type: write
address: [MAIN, 0x96FDCD0, 0]
value_type: float
value: [20, 20]
-
type: block
what: timing
25FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x96CFDA8, 0]
value_type: float
value: [40, 40]
# t.MaxFPS
-
type: write
address: [MAIN, 0x96FDCD0, 0]
value_type: float
value: [25, 25]
-
type: block
what: timing
30FPS:
# r.DynamicRes.FrameTimeBudget (default value)
-
type: write
address: [MAIN, 0x96CFDA8, 0]
value_type: float
value: [33.3, 33.3]
# t.MaxFPS (default value is 30)
-
type: write
address: [MAIN, 0x96FDCD0, 0]
value_type: float
value: [0, 0]
35FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x96CFDA8, 0]
value_type: float
value: [28.5, 28.5]
# t.MaxFPS
-
type: write
address: [MAIN, 0x96FDCD0, 0]
value_type: float
value: [35, 35]
-
type: block
what: timing
40FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x96CFDA8, 0]
value_type: float
value: [25, 25]
# t.MaxFPS
-
type: write
address: [MAIN, 0x96FDCD0, 0]
value_type: float
value: [40, 40]
-
type: block
what: timing
45FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x96CFDA8, 0]
value_type: float
value: [22.2, 22.2]
# t.MaxFPS
-
type: write
address: [MAIN, 0x96FDCD0, 0]
value_type: float
value: [45, 45]
-
type: block
what: timing
50FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x96CFDA8, 0]
value_type: float
value: [20, 20]
# t.MaxFPS
-
type: write
address: [MAIN, 0x96FDCD0, 0]
value_type: float
value: [50, 50]
-
type: block
what: timing
55FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x96CFDA8, 0]
value_type: float
value: [18.1, 18.1]
# t.MaxFPS
-
type: write
address: [MAIN, 0x96FDCD0, 0]
value_type: float
value: [55, 55]
-
type: block
what: timing
60FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x96CFDA8, 0]
value_type: float
value: [16.6, 16.6]
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0x96FDCD0, 0]
value_type: float
value: [0, 0]