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B64B9654A7CA59DA.yaml
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B64B9654A7CA59DA.yaml
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# MEGATON MUSASHI W: WIRED 3.0.0a
# BID: B64B9654A7CA59DA
unsafeCheck: true
MASTER_WRITE:
# Redirect reading DR timing in DynamicResolution::UpdateResolution() to MAIN + 0xC870F00,
# only for handheld (default handheld: 31.25 ms, docked: 46.875 ms - probably to block DR from working without disabling it)
-
type: bytes
main_offset: 0x751F9C8
value_type: uint32
value:
- 0xB0029A88
- 0xB94F0108
# Default handheld value
-
type: bytes
main_offset: 0xC870F00
value_type: uint32
value: 600000
15FPS:
# fixedDeltaTime = 1/FPS
-
type: write
address: [MAIN, 0xC7EFD60, 0x48]
value_type: float
value: 0.0666666666
- # maximumDeltaTime = 1/15 (with this setting game will slow down below 15 FPS instead of 30 FPS)
type: write
address: [MAIN, 0xC7EFD60, 0x100]
value_type: float
value: 0.0666666666
# Dynamic Resolution Timing = (0.9375/FPS) * 19200000
-
type: write
address: [MAIN, 0xC870F00]
value_type: uint32
value: 1200000
20FPS:
# fixedDeltaTime
-
type: write
address: [MAIN, 0xC7EFD60, 0x48]
value_type: float
value: 0.05
- # maximumDeltaTime
type: write
address: [MAIN, 0xC7EFD60, 0x100]
value_type: float
value: 0.0666666666
# Dynamic Resolution Timing (default value for docked)
-
type: write
address: [MAIN, 0xC870F00]
value_type: uint32
value: 900000
25FPS:
# fixedDeltaTime
-
type: write
address: [MAIN, 0xC7EFD60, 0x48]
value_type: float
value: 0.04
- # maximumDeltaTime
type: write
address: [MAIN, 0xC7EFD60, 0x100]
value_type: float
value: 0.0666666666
# Dynamic Resolution Timing
-
type: write
address: [MAIN, 0xC870F00]
value_type: uint32
value: 720000
30FPS:
# fixedDeltaTime (default value)
-
type: write
address: [MAIN, 0xC7EFD60, 0x48]
value_type: float
value: 0.0333333333
- # maximumDeltaTime
type: write
address: [MAIN, 0xC7EFD60, 0x100]
value_type: float
value: 0.0666666666
# Dynamic Resolution Timing (default value for handheld)
-
type: write
address: [MAIN, 0xC870F00]
value_type: uint32
value: 600000
35FPS:
# fixedDeltaTime
-
type: write
address: [MAIN, 0xC7EFD60, 0x48]
value_type: float
value: 0.0285714
- # maximumDeltaTime
type: write
address: [MAIN, 0xC7EFD60, 0x100]
value_type: float
value: 0.0666666666
# Dynamic Resolution Timing
-
type: write
address: [MAIN, 0xC870F00]
value_type: uint32
value: 514285
40FPS:
# fixedDeltaTime
-
type: write
address: [MAIN, 0xC7EFD60, 0x48]
value_type: float
value: 0.025
- # maximumDeltaTime
type: write
address: [MAIN, 0xC7EFD60, 0x100]
value_type: float
value: 0.0666666666
# Dynamic Resolution Timing
-
type: write
address: [MAIN, 0xC870F00]
value_type: uint32
value: 450000
45FPS:
# fixedDeltaTime
-
type: write
address: [MAIN, 0xC7EFD60, 0x48]
value_type: float
value: 0.0222222222
- # maximumDeltaTime
type: write
address: [MAIN, 0xC7EFD60, 0x100]
value_type: float
value: 0.0666666666
# Dynamic Resolution Timing
-
type: write
address: [MAIN, 0xC870F00]
value_type: uint32
value: 400000
50FPS:
# fixedDeltaTime
-
type: write
address: [MAIN, 0xC7EFD60, 0x48]
value_type: float
value: 0.02
- # maximumDeltaTime
type: write
address: [MAIN, 0xC7EFD60, 0x100]
value_type: float
value: 0.0666666666
# Dynamic Resolution Timing
-
type: write
address: [MAIN, 0xC870F00]
value_type: uint32
value: 360000
55FPS:
# fixedDeltaTime
-
type: write
address: [MAIN, 0xC7EFD60, 0x48]
value_type: float
value: 0.0181818181
- # maximumDeltaTime
type: write
address: [MAIN, 0xC7EFD60, 0x100]
value_type: float
value: 0.0666666666
# Dynamic Resolution Timing
-
type: write
address: [MAIN, 0xC870F00]
value_type: uint32
value: 327272
60FPS:
# fixedDeltaTime
-
type: write
address: [MAIN, 0xC7EFD60, 0x48]
value_type: float
value: 0.0166666666
- # maximumDeltaTime
type: write
address: [MAIN, 0xC7EFD60, 0x100]
value_type: float
value: 0.0666666666
# Dynamic Resolution Timing
-
type: write
address: [MAIN, 0xC870F00]
value_type: uint32
value: 300000