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283095029A5AB467.yaml
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283095029A5AB467.yaml
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# Trials Rising 1.0.13
# BID: 283095029A5AB467
# Double buffer is reserved line by line inside class array, so requires ton of patching
# So nothing outside of 15, 20, 30 and 60 FPS is supported
unsafeCheck: true
MASTER_WRITE:
# Force game to use dynamic speed instead of fixed speed
-
type: bytes
main_offset: 0xE7BC90
value_type: uint32
value: 0x52800048
# Redirect DR timing to MAIN + 0x9DBAEB8
-
type: bytes
main_offset: 0xE88250
value_type: uint32
value:
- 0xD0047988
- 0xBD4EB900
# Default value
-
type: bytes
main_offset: 0x9DBAEB8
value_type: float
value: 33.3333333333
15FPS:
# DR timing = 1000/FPS
-
type: write
address: [MAIN, 0x9DBAEB8]
value_type: float
value: 66.6666666666
20FPS:
# DR timing
-
type: write
address: [MAIN, 0x9DBAEB8]
value_type: float
value: 50
25FPS:
# DR timing
-
type: write
address: [MAIN, 0x9DBAEB8]
value_type: float
value: 40
30FPS:
# DR timing
-
type: write
address: [MAIN, 0x9DBAEB8]
value_type: float
value: 33.3333333333
35FPS:
# DR timing
-
type: write
address: [MAIN, 0x9DBAEB8]
value_type: float
value: 28.5714
40FPS:
# DR timing
-
type: write
address: [MAIN, 0x9DBAEB8]
value_type: float
value: 25
45FPS:
# DR timing
-
type: write
address: [MAIN, 0x9DBAEB8]
value_type: float
value: 22.2222222222
50FPS:
# DR timing
-
type: write
address: [MAIN, 0x9DBAEB8]
value_type: float
value: 20
55FPS:
# DR timing
-
type: write
address: [MAIN, 0x9DBAEB8]
value_type: float
value: 18.1818181818
60FPS:
# DR timing
-
type: write
address: [MAIN, 0x9DBAEB8]
value_type: float
value: 16.6666666666