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320A17744AEFD67F.yaml
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320A17744AEFD67F.yaml
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# Advance Wars 1+2: Re-Boot Camp 1.0.0
# BID: 320A17744AEFD67F
unsafeCheck: true
15FPS:
# _UnityEngine.Rendering.OnDemandRendering_TypeInfo
-
type: write
address: [MAIN, 0x481B2F8, 0xB8, 0]
value_type: int32
value: 1
20FPS:
# _UnityEngine.Rendering.OnDemandRendering_TypeInfo
-
type: write
address: [MAIN, 0x481B2F8, 0xB8, 0]
value_type: int32
value: 1
25FPS:
# _UnityEngine.Rendering.OnDemandRendering_TypeInfo
-
type: write
address: [MAIN, 0x481B2F8, 0xB8, 0]
value_type: int32
value: 1
30FPS:
# _UnityEngine.Rendering.OnDemandRendering_TypeInfo (originally it's 2, but setting it with NX-FPS interval also to 2 causes bigger input lag)
-
type: write
address: [MAIN, 0x481B2F8, 0xB8, 0]
value_type: int32
value: 1
35FPS:
# _UnityEngine.Rendering.OnDemandRendering_TypeInfo
-
type: write
address: [MAIN, 0x481B2F8, 0xB8, 0]
value_type: int32
value: 1
40FPS:
# _UnityEngine.Rendering.OnDemandRendering_TypeInfo
-
type: write
address: [MAIN, 0x481B2F8, 0xB8, 0]
value_type: int32
value: 1
45FPS:
# _UnityEngine.Rendering.OnDemandRendering_TypeInfo
-
type: write
address: [MAIN, 0x481B2F8, 0xB8, 0]
value_type: int32
value: 1
50FPS:
# _UnityEngine.Rendering.OnDemandRendering_TypeInfo
-
type: write
address: [MAIN, 0x481B2F8, 0xB8, 0]
value_type: int32
value: 1
55FPS:
# _UnityEngine.Rendering.OnDemandRendering_TypeInfo
-
type: write
address: [MAIN, 0x481B2F8, 0xB8, 0]
value_type: int32
value: 1
60FPS:
# _UnityEngine.Rendering.OnDemandRendering_TypeInfo
-
type: write
address: [MAIN, 0x481B2F8, 0xB8, 0]
value_type: int32
value: 1