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799D1061182C1302.yaml
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799D1061182C1302.yaml
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# Need For Speed Hot Pursuit Remastered 1.0.3
# BID: 799D1061182C1302
# Thanks to theboy181 for finding instruction responsible for calculating frame time which I used to find where is FPS target stored
unsafeCheck: true
15FPS:
# FPS Target = (19200*(1000/(FPS*2)))
-
type: write
address: [MAIN, 0xED96A8, 0x30]
value_type: uint64
value: 640000
# FPS 2D Game Speed Target = (1/(FPS*2))
-
type: write
address: [MAIN, 0xEFFC60, 0x30]
value_type: float
value: 0.03333333
# FPS 3D Game Speed Target = (1/(FPS*2))
-
type: write
address: [MAIN, 0xEFFC60, 0x50]
value_type: float
value: 0.03333333
-
type: block
what: timing
20FPS:
# FPS Target
-
type: write
address: [MAIN, 0xED96A8, 0x30]
value_type: uint64
value: 480000
# FPS 2D Game Speed Target
-
type: write
address: [MAIN, 0xEFFC60, 0x30]
value_type: float
value: 0.025
# FPS 3D Game Speed Target
-
type: write
address: [MAIN, 0xEFFC60, 0x50]
value_type: float
value: 0.025
-
type: block
what: timing
25FPS:
# FPS Target
-
type: write
address: [MAIN, 0xED96A8, 0x30]
value_type: uint64
value: 384000
# FPS 2D Game Speed Target
-
type: write
address: [MAIN, 0xEFFC60, 0x30]
value_type: float
value: 0.02
# FPS 3D Game Speed Target
-
type: write
address: [MAIN, 0xEFFC60, 0x50]
value_type: float
value: 0.02
-
type: block
what: timing
30FPS:
# FPS Target
-
type: write
address: [MAIN, 0xED96A8, 0x30]
value_type: uint64
value: 320000
# FPS 2D Game Speed Target
-
type: write
address: [MAIN, 0xEFFC60, 0x30]
value_type: float
value: 0.01666666
# FPS 3D Game Speed Target
-
type: write
address: [MAIN, 0xEFFC60, 0x50]
value_type: float
value: 0.01666666
35FPS:
# FPS Target
-
type: write
address: [MAIN, 0xED96A8, 0x30]
value_type: uint64
value: 274286
# FPS 2D Game Speed Target
-
type: write
address: [MAIN, 0xEFFC60, 0x30]
value_type: float
value: 0.01428571
# FPS 3D Game Speed Target
-
type: write
address: [MAIN, 0xEFFC60, 0x50]
value_type: float
value: 0.01428571
-
type: block
what: timing
40FPS:
# FPS Target
-
type: write
address: [MAIN, 0xED96A8, 0x30]
value_type: uint64
value: 240000
# FPS 2D Game Speed Target
-
type: write
address: [MAIN, 0xEFFC60, 0x30]
value_type: float
value: 0.0125
# FPS 3D Game Speed Target
-
type: write
address: [MAIN, 0xEFFC60, 0x50]
value_type: float
value: 0.0125
-
type: block
what: timing
45FPS:
# FPS Target
-
type: write
address: [MAIN, 0xED96A8, 0x30]
value_type: uint64
value: 213334
# FPS 2D Game Speed Target
-
type: write
address: [MAIN, 0xEFFC60, 0x30]
value_type: float
value: 0.01111111
# FPS 3D Game Speed Target
-
type: write
address: [MAIN, 0xEFFC60, 0x50]
value_type: float
value: 0.01111111
-
type: block
what: timing
50FPS:
# FPS Target
-
type: write
address: [MAIN, 0xED96A8, 0x30]
value_type: uint64
value: 192000
# FPS 2D Game Speed Target
-
type: write
address: [MAIN, 0xEFFC60, 0x30]
value_type: float
value: 0.01
# FPS 3D Game Speed Target
-
type: write
address: [MAIN, 0xEFFC60, 0x50]
value_type: float
value: 0.01
-
type: block
what: timing
55FPS:
# FPS Target
-
type: write
address: [MAIN, 0xED96A8, 0x30]
value_type: uint64
value: 174546
# FPS 2D Game Speed Target
-
type: write
address: [MAIN, 0xEFFC60, 0x30]
value_type: float
value: 0.00909091
# FPS 3D Game Speed Target
-
type: write
address: [MAIN, 0xEFFC60, 0x50]
value_type: float
value: 0.00909091
-
type: block
what: timing
60FPS:
# FPS Target
-
type: write
address: [MAIN, 0xED96A8, 0x30]
value_type: uint64
value: 160000
# FPS 2D Game Speed Target
-
type: write
address: [MAIN, 0xEFFC60, 0x30]
value_type: float
value: 0.00833333
# FPS 3D Game Speed Target
-
type: write
address: [MAIN, 0xEFFC60, 0x50]
value_type: float
value: 0.00833333