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D40B81867A121EB0.yaml
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D40B81867A121EB0.yaml
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# Session: Skate Sim 1.1.3
# BID: D40B81867A121EB0
unsafeCheck: true
15FPS:
# r.DynamicRes.FrameTimeBudget = 0.81 * (1000/FPS)
-
type: write
address: [MAIN, 0x7249868, 0]
value_type: float
value: [54, 54]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7277438, 0]
value_type: float
value: [15, 15]
# r.VSync
-
type: write
address: [MAIN, 0x6A7D0C8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
20FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7249868, 0]
value_type: float
value: [40.5, 40.5]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7277438, 0]
value_type: float
value: [20, 20]
# r.VSync
-
type: write
address: [MAIN, 0x6A7D0C8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
25FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7249868, 0]
value_type: float
value: [32.4, 32.4]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7277438, 0]
value_type: float
value: [25, 25]
# r.VSync
-
type: write
address: [MAIN, 0x6A7D0C8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
30FPS:
# r.DynamicRes.FrameTimeBudget (default value)
-
type: write
address: [MAIN, 0x7249868, 0]
value_type: float
value: [27, 27]
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0x7277438, 0]
value_type: float
value: [0, 0]
# r.VSync (default is 1)
-
type: write
address: [MAIN, 0x6A7D0C8, 0]
value_type: uint32
value: [0, 0]
35FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7249868, 0]
value_type: float
value: [23.142, 23.142]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7277438, 0]
value_type: float
value: [35, 35]
# r.VSync
-
type: write
address: [MAIN, 0x6A7D0C8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
40FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7249868, 0]
value_type: float
value: [20.25, 20.25]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7277438, 0]
value_type: float
value: [40, 40]
# r.VSync
-
type: write
address: [MAIN, 0x6A7D0C8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
45FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7249868, 0]
value_type: float
value: [18, 18]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7277438, 0]
value_type: float
value: [45, 45]
# r.VSync
-
type: write
address: [MAIN, 0x6A7D0C8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
50FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7249868, 0]
value_type: float
value: [16.2, 16.2]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7277438, 0]
value_type: float
value: [50, 50]
# r.VSync
-
type: write
address: [MAIN, 0x6A7D0C8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
55FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7249868, 0]
value_type: float
value: [14.727, 14.727]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7277438, 0]
value_type: float
value: [55, 55]
# r.VSync
-
type: write
address: [MAIN, 0x6A7D0C8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
60FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7249868, 0]
value_type: float
value: [13.5, 13.5]
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0x7277438, 0]
value_type: float
value: [0, 0]
# r.VSync
-
type: write
address: [MAIN, 0x6A7D0C8, 0]
value_type: uint32
value: [0, 0]