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6D9EA94F8AAC00A8.yaml
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6D9EA94F8AAC00A8.yaml
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# SONIC FORCES 1.1.0
# BID: 6D9EA94F8AAC00A8
# Game speed is tied to framerate
# Above 30 FPS level 8 is harder to beat and level 20 impossible to beat
unsafeCheck: true
MASTER_WRITE:
# Remove double buffer
-
type: bytes
main_offset: 0xAD40FC
value_type: uint32
value: 0x52800068
15FPS:
# FPS target (FPS * 2)
-
type: write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: 30
20FPS:
# FPS target
-
type: write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: 40
25FPS:
# FPS target
-
type: write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: 50
30FPS:
# FPS target (default value)
-
type: write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: 60
35FPS:
# FPS target
-
type: write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: 70
40FPS:
# FPS target
-
type: write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: 80
45FPS:
# FPS target
-
type: write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: 90
50FPS:
# FPS target
-
type: write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: 100
55FPS:
# FPS target
-
type: write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: 110
60FPS:
# FPS target
-
type: write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: 120