- 🚀 Positions:
- I currently serve as the Chief Technical Officer at Cogito NTNU.
- Leading a team at Cogito NTNU, we are developing a Retrieval-Augmented Generation system designed to enhance student learning experiences.
- 🏦 Education:
- I'm a student at NTNU Trondheim and M.C.S, specializing in Artificial Intelligence.
- 📖 Currently Reading: A Philosophy of Software Design by John Ousterhout.
- 💬 Let's Talk About: I'm passionate about producing clean code, software architecture, design patterns, and Agile methodologies. Let's exchange insights!
- Simon Sandvik Lee on Mineraria 2 Java Edition and more.
- Kristoffer Nohr Olaisen on the GPT Dungeon Master and TutorAI.
- Olav Selnes Lorentzen on the TutorAI project. Releases in Q2 2024
- Gunnar Nystad on Machine Learning and Data Science and Enterprise Automatisation related software.
- Jon Bergland on the BoardMaster an AI for optimal play.
- Daniel Neukirch Hansen on a interactive fullstack application known as GalacticPathFinder
- Jens Martin Norheim Berget also on the GalacticPathFinder
- Magnus Hafstad on a application TBA, comming out Q2 2024
- Tobias Fremming on TutorAI, Besieged and PAYG-GPT4.
- And many more!
Whether you're a seasoned developer, a student, or someone just starting out in tech, I'm open to collaborating and learning together. Let us code a better future together :)
🚀 Cool Projects I've Worked On
TutorAI is a RAG system capable of assisting with learning academic subjects and using the curriculum and citing it. The project revolves around building an application that ingests a textbook in most formats and facilitates efficient learning of the course material.
This application uses CSP to solve Sudoku puzzles. The creators of this application have both never solved a Sudoku, but with the power of CSP, we can solve any Sudoku. Enjoy the application and have fun solving Sudokus.
A scaling fighting game similar to Super Smash Bros, developed in Java with Maven.
Developed an AI based on the Alpha Zero algorithm to play chess.
A software that autonomously generates relevant imagery and accompanying text for a meme or propaganda poster based on user input. To try it out visit us at https://www.cogito-ntnu.no/projects/marketingai.
A simulation-based game inspired by Craig Reynolds' Boids algorithm, modeling the flocking behavior of birds or fish.
This project harnesses the power of GPT models to create a dynamic and responsive Dungeon Master (DM) for tabletop RPGs.
This was our contribution to the 2023 GMTK Game jam. This is a video game made in 49 hours in unity.
Using Machine Learning for time series forecasting of photovoltaic measurement for solar systems based on weather features.
An implementation of Conway's game of life made with the MVC architecture pattern and Java Swing.
A CLI version of Minesweeper. This project was made in 2 hours in Java with Gradle.
Implementation of the A* pathfinding algorithm to find the shortest path between two points with visualizations to show the algorithm in action.
Train, ticket, station management system is a command line-based application that allows users to interact with a train ticketing system. Users can check train routes, trips, and available tickets, as well as register, log in, and buy tickets if they are a customer. This application uses a local SQLite database to store data.
_______ _______ _______ _______ ___
/ \ / \ / \ / \ / |\_
| NORD | | LANDS | | BANEN | | S J | | |____\_
|_________|_|_________|_|_________|_|_________|_|_ |______|
O O O O O O O O O\/_|
And many more, most of the rest are private under NDA or not yet released.