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- using System ;
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- using System . Collections . Generic ;
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- using System . Linq ;
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- using System . Text ;
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- using System . Threading . Tasks ;
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- using UnityEngine ;
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+ using UnityEngine ;
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namespace KaizoTrap {
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public class ParallaxScript : MonoBehaviour {
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- using System . Collections ;
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- using System . Collections . Generic ;
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- using UnityEngine ;
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+ using UnityEngine ;
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namespace KaizoTrap {
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using UnityEngine ;
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- using System . Collections ;
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namespace KaizoTrap {
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public class SmoothFollow : MonoBehaviour {
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public Transform target ;
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public float smoothDampTime = 0.2f ;
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- [ HideInInspector ]
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- public new Transform transform ;
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+ [ HideInInspector ] public new Transform transform ;
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public Vector3 cameraOffset ;
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public bool useFixedUpdate = false ;
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