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Scorpio.lua
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Scorpio.lua
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local app = app
local libcore = require "core.libcore"
local Class = require "Base.Class"
local Unit = require "Unit"
local BranchMeter = require "Unit.ViewControl.BranchMeter"
local GainBias = require "Unit.ViewControl.GainBias"
local Task = require "Unit.MenuControl.Task"
local MenuHeader = require "Unit.MenuControl.Header"
local Encoder = require "Encoder"
local Pitch = require "Unit.ViewControl.Pitch"
local ply = app.SECTION_PLY
local Scorpio = Class{}
Scorpio:include(Unit)
function Scorpio:init(args)
args.title = "Scorpio"
args.mnemonic = "SC"
Unit.init(self,args)
end
--[[
To change the number of bands, change numBands to the desired number of bands. Note that each band
requires ~6% CPU usage. You will need to supply a default frequency for each band in the table freqInitialBias.
If an initial frequency is not supplied it will default to 0Hz, which will block the band. Minimum 4 bands.
]]
local numBands = 10
local bw = (5000-300)/numBands
function Scorpio:onLoadGraph(channelCount)
-- create the carrier subchain and level control
local sum = self:addObject("sum",app.Sum())
local gain = self:addObject("gain",app.ConstantGain())
gain:setClampInDecibels(-59.9)
gain:hardSet("Gain",1.0)
-- create a fixed HPF for the modulator - 20 Hz DC blocker
local inputHPF = self:addObject("inputHPF",libcore.StereoFixedHPF())
local inputHPFf0 = self:addObject("inputHPFf0",app.GainBias())
inputHPFf0:hardSet("Bias",20.0)
-- create an output (make up) gain and control
local outputGain = self:addObject("outputGain",app.Multiply())
local outputLevel = self:addObject("outputLevel",app.GainBias())
local outputLevelRange = self:addObject("outputLevelRange",app.MinMax())
-- create envelope follower controls - this will adjust attack and decay for all envelope followers together
local envelope = self:addObject("envelope",app.ParameterAdapter())
-- create resonance (Q) controls for input and output BPFs
local qIn = self:addObject("qIn",app.GainBias())
local qOut = self:addObject("qOut",app.GainBias())
local qInRange = self:addObject("qInRange",app.MinMax())
local qOutRange = self:addObject("qOutRange",app.MinMax())
-- create a fixed HPF for the modulator output mix
local outputHPF = self:addObject("outputHPF",libcore.StereoLadderHPF())
local outputHPFf0 = self:addObject("outputHPFf0",app.GainBias())
local outputHPFf0Range = self:addObject("outputHPFf0Range",app.MinMax())
-- create a mixer for the modulator output
local outputModMix = self:addObject("outputModMix",app.Sum())
local outputModLevel = self:addObject("outputModLevel",app.GainBias())
local outputModGain = self:addObject("outputModGain",app.Multiply())
local outputModLevelRange = self:addObject("outputModLevelRange",app.MinMax())
-- create the fshift tune control
local fshifttune = self:addObject("tune",app.ConstantOffset())
local fshifttuneRange = self:addObject("tuneRange",app.MinMax())
connect(fshifttune,"Out",fshifttuneRange,"In")
-- Create the objects that require one per band. This is done in a nested loop for convenience and shorter code
local localVars = {}
-- define the different objects to be mass created
local objectList = {
lpI = { "StereoLadderFilter" },
hpI = { "StereoLadderHPF" },
lpO = { "StereoLadderFilter" },
hpO = { "StereoLadderHPF" },
ef = { "EnvelopeFollower" },
bpf0 = { "GainBias" },
bpf0Range = { "MinMax" },
ogain = { "Multiply" },
omix = { "Sum" },
}
-- create numBands # instances of each object in objectList
-- loop throuhgh the Key - Value pairs in the objectList array
-- for k, v in pairs(objectList) do
-- set i to be equal to 1 and loop intil i reaches the number of bands - numBands - in this case 10
for i = 1, numBands do
-- create the object name by concatenating the key value and i e.g. lpI .. 1, lpI .. 2
-- local dynamicVar = k .. i
-- create the dsp unit name, because objectList is a multidimentinal array access the first element
-- local dynamicDSPUnit = v[1]
-- create a table to store the new objects and create the object using the values created
-- localVars[dynamicVar] = self:addObject(dynamicDSPUnit,dynamicVar)
localVars["lpI" ..i] = self:addObject("lpI" .. i,libcore.StereoLadderFilter())
localVars["hpI" ..i] = self:addObject("hpI" .. i,libcore.StereoLadderHPF())
localVars["lpO" ..i] = self:addObject("lpO" .. i,libcore.StereoLadderFilter())
localVars["hpO" ..i] = self:addObject("hpO" .. i,libcore.StereoLadderHPF())
localVars["ef" ..i] = self:addObject("ef" .. i,libcore.EnvelopeFollower())
localVars["bpf0" ..i] = self:addObject("bpf0" .. i,app.GainBias())
localVars["bpf0Range" ..i] = self:addObject("bpf0Range" .. i,app.MinMax())
localVars["ogain" ..i] = self:addObject("ogain" .. i,app.Multiply())
localVars["omix" ..i] = self:addObject("omix" .. i,app.Sum())
end
-- end
-- connect modulator (unit input) to fixed HPF
connect(self,"In1",inputHPF,"Left In")
-- This loop wires the objects that were created in mass above together
for i = 1,numBands do
-- connect frequency constants to the input filter DSP fundamentals. These controls are shown in the Display
-- Frequency controls view, and adjust the center frequencies of the bandpass filters.
connect(localVars["bpf0" .. i],"Out",localVars["lpI" .. i],"Fundamental")
connect(localVars["bpf0" .. i],"Out",localVars["hpI" .. i],"Fundamental")
connect(localVars["bpf0" .. i],"Out",localVars["lpO" .. i],"Fundamental")
connect(localVars["bpf0" .. i],"Out",localVars["hpO" .. i],"Fundamental")
-- connect the fshift tune to each output bpf tune control
connect(fshifttune,"Out",localVars["lpO" .. i],"V/Oct")
connect(fshifttune,"Out",localVars["hpO" .. i],"V/Oct")
-- connect frequency ranges to f0 slider
connect(localVars["bpf0" .. i],"Out",localVars["bpf0Range" .. i],"In")
-- connect input filter pairs in series
connect(localVars["lpI" .. i],"Left Out",localVars["hpI" .. i],"Left In")
-- connect output filter pairs in series
connect(localVars["lpO" .. i],"Left Out",localVars["hpO" .. i],"Left In")
-- connect input to input BPFs in parallel
connect(inputHPF,"Left Out",localVars["lpI" .. i],"Left In")
-- connect input BPFs to envelope followers
connect(localVars["hpI" .. i],"Left Out",localVars["ef" .. i],"In")
-- connect output of envelope followers gains to left side of output VCAs
connect(localVars["ef" .. i],"Out",localVars["ogain" .. i],"Left")
-- connect carrier to the input of the output BPFs
connect(gain,"Out",localVars["lpO" .. i],"Left In")
-- tie envelope controls to the envelope followers
tie(localVars["ef" .. i],"Attack Time",envelope,"Out")
tie(localVars["ef" .. i],"Release Time",envelope,"Out")
-- connect resonance parameters to input and output bpfs
connect(qIn,"Out",localVars["lpI" .. i],"Resonance")
connect(qIn,"Out",localVars["hpI" .. i],"Resonance")
connect(qOut,"Out",localVars["hpO" .. i],"Resonance")
connect(qOut,"Out",localVars["lpO" .. i],"Resonance")
-- connect output of output BPFs to right side of output mixers
connect(localVars["hpO" .. i],"Left Out",localVars["ogain" .. i],"Right")
end
-- connect the output BPFs to the array of mixers
connect(localVars["ogain1"],"Out",localVars["omix1"],"Left")
connect(localVars["ogain" .. numBands-1],"Out",localVars["omix" .. numBands],"Right")
for i=1,numBands-1 do
connect(localVars["ogain" .. i+1],"Out",localVars["omix" .. i],"Right")
connect(localVars["omix" .. i],"Out",localVars["omix" .. i+1],"Left")
end
-- connect summed signal to post /gain, and gain bias to post gain
connect(localVars["omix" .. numBands-1],"Out",outputGain,"Left")
-- connect(localVars["omix9"],"Out",outputGain,"Left")
connect(outputLevel,"Out",outputGain,"Right")
connect(outputLevel,"Out",outputLevelRange,"In")
-- connect Q controls to their range objects
connect(qIn,"Out",qInRange,"In")
connect(qOut,"Out",qOutRange,"In")
-- connect modulator to output HPF
connect(inputHPF,"Left Out",outputHPF,"Left In")
--connect frequency control for output mod HPF
connect(outputHPFf0,"Out",outputHPF,"Fundamental")
connect(outputHPFf0,"Out",outputHPFf0Range,"In")
-- connect HPF modulator out to gain block
connect(outputHPF,"Left Out",outputModGain,"Left")
connect(outputModLevel,"Out",outputModGain,"Right")
connect(outputModLevel,"Out",outputModLevelRange,"In")
-- connect HPF modulator gain out to right side of final mixer
connect(outputModGain,"Out",outputModMix,"Right")
-- connect vocoded signal to left side of final mixer
connect(outputGain,"Out",outputModMix,"Left")
-- connect to unit output
connect(outputModMix,"Out",self,"Out1")
if channelCount == 2 then
connect(outputModMix,"Out",self,"Out2")
end
-- register exported ports
self:addMonoBranch("input",gain, "In", gain,"Out")
self:addMonoBranch("envelope",envelope,"In", envelope,"Out")
self:addMonoBranch("qIn",qIn,"In",qIn,"Out")
self:addMonoBranch("qOut",qOut,"In",qOut,"Out")
self:addMonoBranch("outputLevel",outputLevel,"In",outputLevel,"Out")
self:addMonoBranch("fshift",fshifttune,"In",fshifttune,"Out")
self:addMonoBranch("hpModMix",outputModLevel,"In",outputModLevel,"Out")
self:addMonoBranch("hpModf0",inputHPFf0,"In",inputHPFf0,"Out")
for i = 1,numBands do
self:addMonoBranch("bpf0" .. i,localVars["bpf0" .. i],"In",localVars["bpf0" .. i],"Out")
end
end
local controlMode = "no"
function Scorpio:changeControlMode(mode)
controlMode = mode
if controlMode=="no" then
self:switchView("expanded")
else
self:switchView("extended")
end
end
function Scorpio:onLoadViews(objects,branches)
-- add frequency buttons based on numBands
local bandButtons = {}
for i=1,numBands do
table.insert(bandButtons, "f" .. i)
end
local ext = {"gain","envelope","fshift","outputLevel","hpModMix","hpModf0","qIn","qOut"}
for i=1,#bandButtons do
ext[#ext+1] = bandButtons[i]
end
local views = {
expanded = {"gain","envelope","fshift","outputLevel","hpModMix"},
collapsed = {},
extended = ext
}
local controls = {}
controls.fshift = Pitch {
button = "fshift",
branch = branches.fshift,
description = "Out freq shift v/o",
offset = objects.tune,
range = objects.tuneRange
}
controls.hpModf0 = GainBias {
button = "hpModf0",
branch = branches.hpModf0,
description = "mod mixin hpf freq",
gainbias = objects.outputHPFf0,
range = objects.outputHPFf0Range,
biasMap = Encoder.getMap("filterFreq"),
biasUnits = app.unitHertz,
initialBias = 13000,
gainMap = Encoder.getMap("freqGain"),
scaling = app.octaveScaling
}
controls.gain = BranchMeter {
button = "carrier",
branch = branches.input,
faderParam = objects.gain:getParameter("Gain")
}
self:addToMuteGroup(controls.gain)
controls.hpModMix = GainBias {
button = "modmix",
description = "mix in modulator",
branch = branches.hpModMix,
gainbias = objects.outputModLevel,
range = objects.outputModLevelRange,
initialBias = 0.0,
biasMap = Encoder.getMap("volume"),
biasUnits = app.unitDecibels,
gainMap = Encoder.getMap("[-10,10]"),
}
controls.outputLevel = GainBias {
button = "postgain",
description = "postgain",
branch = branches.outputLevel,
gainbias = objects.outputLevel,
range = objects.outputLevelRange,
initialBias = 1.0,
biasMap = Encoder.getMap("[0,10]"),
}
for i=1,numBands do
controls["f" .. i] = GainBias {
button = "f" .. i,
branch = branches["bpf0" .. i],
description = "f" .. i,
gainbias = objects["bpf0" ..i],
range = objects["bpf0Range" .. i],
biasMap = Encoder.getMap("filterFreq"),
biasUnits = app.unitHertz,
initialBias = 300 + (i-1) * bw,
gainMap = Encoder.getMap("freqGain"),
scaling = app.octaveScaling
}
end
controls.envelope = GainBias {
button = "envelope",
description = "Env atk/dcy",
branch = branches.envelope,
gainbias = objects.envelope,
range = objects.envelope,
biasMap = Encoder.getMap("unit"),
biasUnits = app.unitSecs,
initialBias = 0.035,
}
controls.qIn = GainBias {
button = "QIn",
description = "Input filter resonance",
branch = branches.qIn,
gainbias = objects.qIn,
range = objects.qInRange,
biasMap = Encoder.getMap("unit"),
biasUnits = app.unitNone,
initialBias = 0.2,
gainMap = Encoder.getMap("[-10,10]")
}
controls.qOut = GainBias {
button = "QOut",
description = "Output filter resonance",
branch = branches.qOut,
gainbias = objects.qOut,
range = objects.qOutRange,
biasMap = Encoder.getMap("unit"),
biasUnits = app.unitNone,
initialBias = 0.2,
gainMap = Encoder.getMap("[-10,10]")
}
return controls, views
end
local menu = {
"setHeader",
"setControlsNo",
"setControlsYes",
"infoHeader",
"rename",
"load",
"save"
}
function Scorpio:onShowMenu(objects,branches)
local controls = {}
controls.setHeader = MenuHeader {
description = string.format("Display frequency controls: %s.",controlMode)
}
controls.setControlsNo = Task {
description = "no",
task = function() self:changeControlMode("no") end
}
controls.setControlsYes = Task {
description = "yes",
task = function() self:changeControlMode("yes") end
}
return controls, menu
end
function Scorpio:serialize()
local t = Unit.serialize(self)
t.mute = self.controls.gain:isMuted()
t.solo = self.controls.gain:isSolo()
return t
end
function Scorpio:deserialize(t)
Unit.deserialize(self,t)
if t.mute then
self.controls.gain:mute()
end
if t.solo then
self.controls.gain:solo()
end
end
return Scorpio