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PingableScaledRandom.lua
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PingableScaledRandom.lua
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-- GLOBALS: app, os, verboseLevel, connect, tie
local app = app
local Class = require "Base.Class"
local Unit = require "Unit"
local Gate = require "Unit.ViewControl.Gate"
local GainBias = require "Unit.ViewControl.GainBias"
local Fader = require "Unit.ViewControl.Fader"
local Task = require "Unit.MenuControl.Task"
local ModeSelect = require "Unit.ViewControl.OptionControl"
local MenuHeader = require "Unit.MenuControl.Header"
local Encoder = require "Encoder"
local ply = app.SECTION_PLY
local PingableScaledRandom = Class{}
PingableScaledRandom:include(Unit)
function PingableScaledRandom:init(args)
args.title = "Pingable Scaled Random"
args.mnemonic = "SR"
Unit.init(self,args)
end
function PingableScaledRandom:onLoadGraph(channelCount)
--random block
local random=self:createObject("WhiteNoise","random")
local hold = self:createObject("TrackAndHold","hold")
local comparator = self:createObject("Comparator","comparator")
local scale = self:createObject("Multiply","scale")
local scaleAmt = self:createObject("ConstantOffset","scaleAmt")
local scaleLevel = self:createObject("ParameterAdapter","scaleLevel")
local offset = self:createObject("ConstantOffset","offset")
local offsetLevel = self:createObject("ParameterAdapter","offsetLevel")
local quantize = self:createObject("GridQuantizer", "quantize")
local quantVCA = self:createObject("Multiply", "quantVCA")
local noQuantVCA = self:createObject("Multiply","noQuantVCA")
local mix = self:createObject("Sum","mix")
local quantVCASelector = self:createObject("Constant","quantVCASelector")
local noQuantVCASelector = self:createObject("Constant","noQuantVCASelector")
comparator:setTriggerMode()
quantVCASelector:hardSet("Value",0.0)
noQuantVCASelector:hardSet("Value",1.0)
tie(scaleAmt,"Offset",scaleLevel,"Out")
tie(offset,"Offset",offsetLevel,"Out")
-- connect objects
connect(comparator,"Out",hold,"Track")
connect(random,"Out",hold,"In")
connect(hold,"Out",quantize,"In")
--quantized branch
connect(quantize,"Out",quantVCA,"Left")
connect(quantVCASelector,"Out",quantVCA,"Right")
connect(quantVCA,"Out",mix,"Left")
--unquantized branch
connect(hold,"Out",noQuantVCA,"Left")
connect(noQuantVCASelector,"Out",noQuantVCA,"Right")
connect(noQuantVCA,"Out",mix,"Right")
--merge branches
connect(mix,"Out",scale,"Left")
connect(scaleAmt,"Out",scale,"Right")
connect(scale,"Out",offset,"In")
connect(offset,"Out",self,"Out1")
if channelCount>1 then
connect(offset,"Out",self,"Out2")
end
-- register exported ports
self:createMonoBranch("trig",comparator,"In",comparator,"Out")
self:createMonoBranch("scalelvl",scaleLevel,"In",scaleLevel,"Out")
self:createMonoBranch("offset",offsetLevel,"In",offsetLevel,"Out")
end
local views = {
expanded = {"trigger","levels","scale","offset"},
collapsed = {},
}
local function linMap(min,max,superCoarse,coarse,fine,superFine)
local map = app.LinearDialMap(min,max)
map:setSteps(superCoarse,coarse,fine,superFine)
return map
end
local scaleMap = linMap(0,1,0.1,0.01,0.001,0.001)
local offsetMap = linMap(-1,1,0.1,0.01,0.001,0.001)
function PingableScaledRandom:onLoadViews(objects,branches)
local controls = {}
controls.trigger = Gate {
button = "trig",
branch = branches.trig,
description = "Trigger",
comparator = objects.comparator,
}
controls.scale = GainBias {
button = "scale",
description = "Attenuation",
branch = branches.scalelvl,
gainbias = objects.scaleLevel,
range = objects.scaleLevel,
biasMap = scaleMap,
biasUnits = app.unitNone,
initialBias = 1.0
}
controls.offset = GainBias {
button = "offset",
description = "Offset",
branch = branches.offset,
gainbias = objects.offsetLevel,
range = objects.offsetLevel,
biasMap = offsetMap,
biasUnits = app.unitNone,
initialBias = 0.0
}
controls.levels = Fader {
button = "levels",
description = "Quant Levels",
param = objects.quantize:getParameter("Levels"),
monitor = self,
map = Encoder.getMap("int[1,256]"),
precision = 0
}
return controls, views
end
local menu = {
"setHeader",
"setControlsNo",
"setControlsYes",
"infoHeader",
"rename",
"load",
"save"
}
function PingableScaledRandom:onLoadMenu(objects,branches)
local controls = {}
controls.setHeader = MenuHeader {
description = string.format("Quantize Output: %s.",self.controlMode)
}
controls.setControlsNo = Task {
description = "no",
task = function() self:changeControlMode("no") end
}
controls.setControlsYes = Task {
description = "yes",
task = function() self:changeControlMode("yes") end
}
return controls, menu
end
function PingableScaledRandom:changeControlMode(mode)
self.controlMode = mode
local objects = self.objects
if mode=="no" then
objects.quantVCASelector:hardSet("Value",0.0)
objects.noQuantVCASelector:hardSet("Value",1.0)
else
objects.quantVCASelector:hardSet("Value",1.0)
objects.noQuantVCASelector:hardSet("Value",0.0)
end
end
function PingableScaledRandom:onLoadFinished()
self:changeControlMode("no")
end
function PingableScaledRandom:serialize()
local t = Unit.serialize(self)
t.controlMode = self.controlMode
return t
end
function PingableScaledRandom:deserialize(t)
Unit.deserialize(self,t)
if t.controlMode then
self:changeControlMode(t.controlMode)
end
end
return PingableScaledRandom