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BespokeAliasingPulse.lua
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BespokeAliasingPulse.lua
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-- GLOBALS: app, os, verboseLevel, connect, tie
local app = app
local Class = require "Base.Class"
local Unit = require "Unit"
local Pitch = require "Unit.ViewControl.Pitch"
local GainBias = require "Unit.ViewControl.GainBias"
local Fader = require "Unit.ViewControl.Fader"
local Gate = require "Unit.ViewControl.Gate"
local Encoder = require "Encoder"
local ply = app.SECTION_PLY
local AliasingPulse = Class{}
AliasingPulse:include(Unit)
function AliasingPulse:init(args)
args.title = "Aliasing Pulse"
args.mnemonic = "AP"
Unit.init(self,args)
end
function AliasingPulse:onLoadGraph(channelCount)
if channelCount==2 then
self:loadStereoGraph()
else
self:loadMonoGraph()
end
end
function AliasingPulse:loadMonoGraph()
-- create objects
local osc = self:createObject("SineOscillator","osc")
local tune = self:createObject("ConstantOffset","tune")
local tuneRange = self:createObject("MinMax","tuneRange")
local f0 = self:createObject("GainBias","f0")
local f0Range = self:createObject("MinMax","f0Range")
local vca = self:createObject("Multiply","vca")
local level = self:createObject("GainBias","level")
local levelRange = self:createObject("MinMax","levelRange")
local bump = self:createObject("BumpMap","bump")
local width = self:createObject("ParameterAdapter","width")
local oscVca = self:createObject("Multiply","oscVca")
local oscVcaMult = self:createObject("Constant","oscVcaMult")
local compVca = self:createObject("Multiply","compVca")
local compVcaMult = self:createObject("Constant","compVcaMult")
local offset = self:createObject("ConstantOffset","offset")
local sync = self:createObject("Comparator","sync")
sync:setTriggerMode()
tie(bump,"Width",width,"Out")
bump:hardSet("Height",1.0)
bump:hardSet("Fade",0.0)
oscVcaMult:hardSet("Value",0.5)
offset:hardSet("Offset",-0.5)
compVcaMult:hardSet("Value",2.0)
connect(tune,"Out",tuneRange,"In")
connect(tune,"Out",osc,"V/Oct")
connect(f0,"Out",osc,"Fundamental")
connect(f0,"Out",f0Range,"In")
connect(level,"Out",levelRange,"In")
connect(level,"Out",vca,"Left")
connect(osc,"Out",oscVca,"Left")
connect(sync,"Out",osc,"Sync")
connect(oscVcaMult,"Out",oscVca,"Right")
connect(oscVca,"Out",bump,"In")
connect(bump,"Out",offset,"In")
connect(offset,"Out",compVca,"Left")
connect(compVcaMult,"Out",compVca,"Right")
connect(compVca,"Out",vca,"Right")
connect(vca,"Out",self,"Out1")
self:createMonoBranch("level",level,"In",level,"Out")
self:createMonoBranch("tune",tune,"In",tune,"Out")
self:createMonoBranch("f0",f0,"In",f0,"Out")
self:createMonoBranch("width",width,"In",width,"Out")
self:createMonoBranch("sync",sync,"In",sync,"Out")
end
function AliasingPulse:loadStereoGraph()
self:loadMonoGraph()
connect(self.objects.vca,"Out",self,"Out2")
end
local views = {
expanded = {"tune","freq","width","sync","level"},
collapsed = {},
}
local function linMap(min,max,superCoarse,coarse,fine,superFine)
local map = app.LinearDialMap(min,max)
map:setSteps(superCoarse,coarse,fine,superFine)
return map
end
local widthMap = linMap(0,1,0.1,0.01,0.001,0.001)
function AliasingPulse:onLoadViews(objects,branches)
local controls = {}
controls.tune = Pitch {
button = "V/oct",
branch = branches.tune,
description = "V/oct",
offset = objects.tune,
range = objects.tuneRange
}
controls.freq = GainBias {
button = "f0",
description = "Fundamental",
branch = branches.f0,
gainbias = objects.f0,
range = objects.f0Range,
biasMap = Encoder.getMap("oscFreq"),
biasUnits = app.unitHertz,
initialBias = 27.5,
gainMap = Encoder.getMap("freqGain"),
scaling = app.octaveScaling
}
controls.level = GainBias {
button = "level",
description = "Level",
branch = branches.level,
gainbias = objects.level,
range = objects.levelRange,
initialBias = 0.5,
}
controls.width = GainBias {
button = "width",
description = "Pulse Width",
branch = branches.width,
gainbias = objects.width,
range = objects.width,
biasMap = widthMap,
initialBias = 0.5,
}
controls.sync = Gate {
button = "sync",
description = "Sync",
branch = branches.sync,
comparator = objects.sync,
}
return controls, views
end
return AliasingPulse