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Clone of Battle City game on Unity. Made the game infinite runner with Procedural Generation with Dynamic Difficulty And leaderboard

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Studio-23-xyz/BattleCity-Clone

 
 

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Battle City Clone

Example: https://www.youtube.com/watch?v=wWp4hr01Tlk

Screenshots

BattleCity clone screenshot 1 BattleCity clone screenshot 2 BattleCity clone screenshot 3 BattleCity clone screenshot 4

Initialisation

  • Unity version: 2020.3.13f1 (LTS)
  • $ git clone https://github.com/cyberfrogg/BattleCity-Clone
  • Start scene menu

Basic Entities

Thing - MonoBehaviour translator class
Entity - Commonly used class for moveable objects (like tanks, bullets)
Block - Block in scene
BreakableBlock - breakable block, may break
Tank - Tank
Game - MonoBehavior, that contains links to Map, user-UI, LevelChanging classes (static access through Game.Instance)

Using project

All methods are documented via visual studio hints and <summary>

Used plugins

  • TextMeshPro

About

Clone of Battle City game on Unity. Made the game infinite runner with Procedural Generation with Dynamic Difficulty And leaderboard

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  • C# 99.0%
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