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New UI? Bugfixes? Oh my! - v1.0.0!

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@Struggleton Struggleton released this 01 Aug 15:19
· 30 commits to wpf-uidev since this release

Hello everyone! This is the 5th major release of Delfinovin. You may notice the difference version numbering from the strange ones that were being used before (v0.02, v0.04, etc.) This is because I deem this release substantial enough to be worth navigating from that numbering to proper numbering sequence.

This update comes with whole lot of changes, mainly regarding the new UI and fixing input related bugs:

  • Completely new UI written in WPF for Delfinovin!

    • As per UI design would have it, you can now set your controller settings during runtime!
    • There are now two new settings:
      • [Left/Right] StickRange
      • [Left/Right] StickDeadzone
    • Calibration can be done as the program is running as well.
    • These settings and calibrations can be saved into controller profiles and loaded later for ease of use. They can also be set to be loaded on specific ports by default on program start and be applied.
  • Fixed a bug while centering controllers. Previously sticks could be centered using malformed packets, causing unreasonable stick inputs. Stick centering now gathers multiple packets to ensure that the controller is using the correct origin values.

  • Fixed an oversight where calibrations were not using center stick calibrations leading to improper stick placement.

  • Fixed support for Nyko branded adapters (which probably includes multiple 3rd party ones)

(Edit - I've uploaded a new build fixing issues with controller profiles and stick centering - please redownload if you have these issues!)

Thanks for the continued support for Delfinovin! If you have any issues or concerns, please DM me on Twitter @ Struggleton or on Discord at Struggleton#4071. If you'd support the project, please consider donating using the ko-fi / paypal link in the main readme of this project.