Skip to content

Autopacking #4

Open
Open
@JJL772

Description

Support automatic packing of MRAO maps and height into normal. This is for compatibility with the PBR shader.

The following rules should be adhered to:

  • ambient occlusion: _ao.xxx or _ambientocclusion.xxx
  • metalness: _metal.xxx or _m.xxx
  • roughness: _r.xxx or _roughness.xxx
  • color: No postfix or _c.xxx or _color.xxx or _albedo.xxx
  • height: _h.xxx or _height.xxx
  • normal: _n.xxx or _normal.xxx

Each file in the directory needs to be processed. If the file matches any of the color map specification (_c, _color, no postfix or _albedo), then vtex2 will determine the "stem" file name. It will then figure out the other map components for packing.

The implementation should probably defer actual processing until it's actually read all of the directory's contents. Upon encountering the base name, it should create a new "texture set". Anything that matches an existing texture sets stem will then be added to the texture set. At the end of processing, all files will be packed.

Activity

self-assigned this
on Oct 18, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Assignees

Labels

No labels
No labels

Type

No type

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions

    Autopacking · Issue #4 · StrataSource/vtex2