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can't load mods into the server for T6ZM #3
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Okay so I fixed it by adding this in script ``` wine .\bin\plutonium-bootstrapper-win32.exe "$GAME_MODE" "$GAME_PATH" -dedicated +start_map_rotate +set key "$SERVER_KEY" +set fs_game $MOD +set net_port "$SERVER_PORT" +set sv_config "$CONFIG_FILE" 2>/dev/null and
you might want to add this @Sterbweise |
Hi @xMonologue, I wasn't aware we could load mods that way. I thought they just needed to be placed in the mods folder. If your modifications work well, feel free to submit a pull request. I can then integrate these changes into the project. Thanks for your contribution! |
im gonna do it glady! 1 sec |
just added the pull request @Sterbweise but make sure to test it first with a mod like this per exemple. It works fine on my end but its always good to double check! https://forum.plutonium.pw/topic/37621/release-zm-mod-zm_weapons-adding-all-weapons-to-maps |
So basically I tried adding those variables in the script and for some reasons I can't load the mod in question for my server so fast dl does not work
+set mod "$SERVER_MOD"
# Set a mod to the server readonly SERVER_MOD="mods/zm_weapons"
any ideas how to fix it and add support for mods?
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