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Augmented reality (Overloading stellarium image over camera image) #2699
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Do you really want to see AR mode in desktop edition of Stellarium? |
See the Oculus plugin. If somebody has such device and is able to program, just extend/adapt it! |
Hello @mgrouch! Thank you for this suggestion. |
Yes. I run it on Raspberry Pi4 Bullseye on a boat. |
Ah yes, #1913! Is the RPi4 really strong enough as AR platform? I run Stellarium around 6fps, good for a low-power device, but not quite good for AR. On the Windows platform, you could probably develop something around Spout/RemoteControl (like Unity AR with headset). This may however be uncomfortable by the 2-3 frames lag between foreground Unity world and the spout-ed sky background. |
With 64-bit bullseye I get 27 fps rate in Stellarium on pi4 |
Uh, great! What optimisations (disabled/removed plugins, no translation, ...), and what screen resolution? Is that Raspberry OS or anything else? (Currently on Ubuntu Mate. Probably I messed up the GPU config. Else a good platform.) |
It's preinstalled and pre-configured in this OS: https://bareboat-necessities.github.io/my-bareboat/bareboat-os.html |
Thanks for the link. Not today, but I may try it later this year. |
Augmented reality (Overloading stellarium image over camera image)
Is this already supported?
Assuming camera is oriented exactly as stellarium, mixing both images would be useful.
Thanks
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