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WASM Support for texture arrays #283
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You need to use the |
Works perfectly, thanks! |
@StarArawn Can you link to the relevant WGPU issue here? With that, we can close this issue, I think. |
No issue that I know of. I can probably create one though. I need to collect more info though. |
Are there any downsides/overhead to the |
There are more rendering artifacts because atlases inherently bleed neighboring pixels. Texture arrays are generally better and are supported by webGPU if that is your target. |
The crate doesn't seem to work with WASM, as it doesn't render anything. Tried the LDTK example and got this:
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