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map.rs
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use bevy::{
prelude::{App, AssetServer, Commands, GlobalTransform, Res, Transform},
render2::camera::OrthographicCameraBundle,
window::WindowDescriptor,
PipelinedDefaultPlugins,
};
use bevy_ecs_tilemap::prelude::*;
mod helpers;
fn startup(mut commands: Commands, asset_server: Res<AssetServer>, mut map_query: MapQuery) {
commands.spawn_bundle(OrthographicCameraBundle::new_2d());
let texture_handle = asset_server.load("tiles.png");
// Create map entity and component:
let map_entity = commands.spawn().id();
let mut map = Map::new(0u16, map_entity);
// Creates a new layer builder with a layer entity.
let (mut layer_builder, _) = LayerBuilder::new(
&mut commands,
LayerSettings::new(
MapSize(2, 2),
ChunkSize(8, 8),
TileSize(16.0, 16.0),
TextureSize(96.0, 16.0),
),
0u16,
0u16,
);
layer_builder.set_all(TileBundle::default());
// Builds the layer.
// Note: Once this is called you can no longer edit the layer until a hard sync in bevy.
let layer_entity = map_query.build_layer(&mut commands, layer_builder, texture_handle);
// Required to keep track of layers for a map internally.
map.add_layer(&mut commands, 0u16, layer_entity);
// Spawn Map
// Required in order to use map_query to retrieve layers/tiles.
commands
.entity(map_entity)
.insert(map)
.insert(Transform::from_xyz(-128.0, -128.0, 0.0))
.insert(GlobalTransform::default());
}
fn main() {
// env_logger::Builder::from_default_env()
// .filter_level(log::LevelFilter::Info)
// .init();
App::new()
.insert_resource(WindowDescriptor {
width: 1270.0,
height: 720.0,
title: String::from("Map Example"),
..Default::default()
})
.add_plugins(PipelinedDefaultPlugins)
.add_plugin(TilemapPlugin)
.add_startup_system(startup)
.add_system(helpers::camera::movement)
.add_system(helpers::texture::set_texture_filters_to_nearest)
.run();
}