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ldtk.rs
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use bevy_ecs_tilemap::prelude::*;
use std::collections::HashMap;
use bevy::reflect::TypeUuid;
use bevy::{
asset::{AssetLoader, AssetPath, BoxedFuture, LoadContext, LoadedAsset},
prelude::*,
};
#[derive(Default)]
pub struct LdtkPlugin;
impl Plugin for LdtkPlugin {
fn build(&self, app: &mut App) {
app.add_asset::<LdtkMap>()
.add_asset_loader(LdtkLoader)
.add_system(process_loaded_tile_maps.system());
}
}
#[derive(TypeUuid)]
#[uuid = "e51081d0-6168-4881-a1c6-4249b2000d7f"]
pub struct LdtkMap {
pub project: ldtk_rust::Project,
pub tilesets: HashMap<i64, Handle<Texture>>,
}
#[derive(Default)]
pub struct LdtkMapConfig {
pub selected_level: usize,
}
#[derive(Default, Bundle)]
pub struct LdtkMapBundle {
pub ldtk_map: Handle<LdtkMap>,
pub map: Map,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub ldtk_map_config: LdtkMapConfig,
}
pub struct LdtkLoader;
impl AssetLoader for LdtkLoader {
fn load<'a>(
&'a self,
bytes: &'a [u8],
load_context: &'a mut LoadContext,
) -> BoxedFuture<'a, Result<(), anyhow::Error>> {
Box::pin(async move {
let project: ldtk_rust::Project = serde_json::from_slice(bytes)?;
let dependencies: Vec<(i64, AssetPath)> = project
.defs
.tilesets
.iter()
.map(|tileset| {
(
tileset.uid,
load_context
.path()
.parent()
.unwrap()
.join(tileset.rel_path.clone())
.into(),
)
})
.collect();
let loaded_asset = LoadedAsset::new(LdtkMap {
project,
tilesets: dependencies
.iter()
.map(|dep| (dep.0, load_context.get_handle(dep.1.clone())))
.collect(),
});
load_context.set_default_asset(
loaded_asset.with_dependencies(dependencies.iter().map(|x| x.1.clone()).collect()),
);
Ok(())
})
}
fn extensions(&self) -> &[&str] {
static EXTENSIONS: &[&str] = &["ldtk"];
EXTENSIONS
}
}
pub fn process_loaded_tile_maps(
mut commands: Commands,
mut map_events: EventReader<AssetEvent<LdtkMap>>,
maps: Res<Assets<LdtkMap>>,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<ColorMaterial>>,
mut query: Query<(Entity, &Handle<LdtkMap>, &LdtkMapConfig, &mut Map)>,
new_maps: Query<&Handle<LdtkMap>, Added<Handle<LdtkMap>>>,
layer_query: Query<&Layer>,
chunk_query: Query<&Chunk>,
) {
let mut changed_maps = Vec::<Handle<LdtkMap>>::default();
for event in map_events.iter() {
match event {
AssetEvent::Created { handle } => {
log::info!("Map added!");
changed_maps.push(handle.clone());
}
AssetEvent::Modified { handle } => {
log::info!("Map changed!");
changed_maps.push(handle.clone());
}
AssetEvent::Removed { handle } => {
log::info!("Map removed!");
// if mesh was modified and removed in the same update, ignore the modification
// events are ordered so future modification events are ok
changed_maps = changed_maps
.into_iter()
.filter(|changed_handle| changed_handle == handle)
.collect();
}
}
}
// If we have new map entities add them to the changed_maps list.
for new_map_handle in new_maps.iter() {
changed_maps.push(new_map_handle.clone());
}
for changed_map in changed_maps.iter() {
for (_, map_handle, map_config, mut map) in query.iter_mut() {
// only deal with currently changed map
if map_handle != changed_map {
continue;
}
if let Some(ldtk_map) = maps.get(map_handle) {
// Despawn all tiles/chunks/layers.
for (layer_id, layer_entity) in map.get_layers() {
if let Ok(layer) = layer_query.get(layer_entity) {
for x in 0..layer.get_layer_size_in_tiles().0 {
for y in 0..layer.get_layer_size_in_tiles().1 {
let tile_pos = TilePos(x, y);
let chunk_pos = ChunkPos(
tile_pos.0 / layer.settings.chunk_size.0,
tile_pos.1 / layer.settings.chunk_size.1,
);
if let Some(chunk_entity) = layer.get_chunk(chunk_pos) {
if let Ok(chunk) = chunk_query.get(chunk_entity) {
let chunk_tile_pos = chunk.to_chunk_pos(tile_pos);
if let Some(tile) = chunk.get_tile_entity(chunk_tile_pos) {
commands.entity(tile).despawn_recursive();
}
}
commands.entity(chunk_entity).despawn_recursive();
}
}
}
}
map.remove_layer(&mut commands, layer_id);
}
// Pull out tilesets.
let mut tilesets = HashMap::new();
ldtk_map.project.defs.tilesets.iter().for_each(|tileset| {
tilesets.insert(
tileset.uid,
(
ldtk_map.tilesets.get(&tileset.uid).unwrap().clone(),
tileset.clone(),
),
);
});
let default_grid_size = ldtk_map.project.default_grid_size;
let level = &ldtk_map.project.levels[map_config.selected_level];
let map_tile_count_x = (level.px_wid / default_grid_size) as u32;
let map_tile_count_y = (level.px_hei / default_grid_size) as u32;
let map_size = MapSize(
(map_tile_count_x as f32 / 32.0).ceil() as u32,
(map_tile_count_y as f32 / 32.0).ceil() as u32,
);
for (layer_id, layer) in level
.layer_instances
.as_ref()
.unwrap()
.iter()
.rev()
.enumerate()
{
let (texture, tileset) = if let Some(uid) = layer.tileset_def_uid {
tilesets.get(&uid).unwrap().clone()
} else {
continue;
};
let mut settings = LayerSettings::new(
map_size,
ChunkSize(32, 32),
TileSize(tileset.tile_grid_size as f32, tileset.tile_grid_size as f32),
TextureSize(tileset.px_wid as f32, tileset.px_hei as f32),
);
settings.set_layer_id(layer_id as u16);
let (mut layer_builder, layer_entity) = LayerBuilder::<TileBundle>::new(
&mut commands,
settings,
map.id,
layer_id as u16,
None,
);
let tileset_width_in_tiles = (tileset.px_wid / default_grid_size) as u32;
for tile in layer.grid_tiles.iter() {
let tileset_x = (tile.src[0] / default_grid_size) as u32;
let tileset_y = (tile.src[1] / default_grid_size) as u32;
let mut pos = TilePos(
(tile.px[0] / default_grid_size) as u32,
(tile.px[1] / default_grid_size) as u32,
);
pos.1 = map_tile_count_y - pos.1 - 1;
layer_builder
.set_tile(
pos,
Tile {
texture_index: (tileset_y * tileset_width_in_tiles + tileset_x)
as u16,
..Default::default()
}
.into(),
)
.unwrap();
}
let material_handle = materials.add(ColorMaterial::texture(texture));
let layer_bundle =
layer_builder.build(&mut commands, &mut meshes, material_handle);
let mut layer = layer_bundle.layer;
let mut transform = Transform::from_xyz(
0.0,
-level.px_hei as f32,
layer_bundle.transform.translation.z,
);
layer.settings.layer_id = layer.settings.layer_id;
transform.translation.z = layer.settings.layer_id as f32;
map.add_layer(&mut commands, layer.settings.layer_id, layer_entity);
commands.entity(layer_entity).insert_bundle(LayerBundle {
layer,
transform,
..layer_bundle
});
}
}
}
}
}