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layers.rs
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use bevy::prelude::*;
use bevy_ecs_tilemap::prelude::*;
use rand::{thread_rng, Rng};
mod helpers;
fn startup(
mut commands: Commands,
asset_server: Res<AssetServer>,
mut materials: ResMut<Assets<ColorMaterial>>,
mut map_query: MapQuery,
) {
commands.spawn_bundle(OrthographicCameraBundle::new_2d());
let texture_handle = asset_server.load("tiles.png");
let material_handle = materials.add(ColorMaterial::texture(texture_handle));
// Create map entity and component:
let map_entity = commands.spawn().id();
let mut map = Map::new(0u16, map_entity);
let map_settings = LayerSettings::new(
MapSize(2, 2),
ChunkSize(8, 8),
TileSize(16.0, 16.0),
TextureSize(96.0, 16.0),
);
// Layer 0
let (mut layer_0, layer_0_entity) =
LayerBuilder::new(&mut commands, map_settings.clone(), 0u16, 0u16, None);
// Required to keep track of layers for a map internally.
map.add_layer(&mut commands, 0u16, layer_0_entity);
layer_0.set_all(TileBundle::default());
map_query.build_layer(&mut commands, layer_0, material_handle.clone());
// Make 2 layers on "top" of the base map.
for z in 0..2 {
let mut new_settings = map_settings.clone();
new_settings.set_layer_id(z + 1);
let (mut layer_builder, layer_entity) =
LayerBuilder::new(&mut commands, new_settings, 0u16, z + 1, None);
let mut random = thread_rng();
for _ in 0..100 {
let position = TilePos(random.gen_range(0..16), random.gen_range(0..16));
// Ignore errors for demo sake.
let _ = layer_builder.set_tile(
position,
TileBundle {
tile: Tile {
texture_index: z + 1,
..Default::default()
},
..Default::default()
},
);
}
map_query.build_layer(&mut commands, layer_builder, material_handle.clone());
// Required to keep track of layers for a map internally.
map.add_layer(&mut commands, 0u16, layer_entity);
}
// Spawn Map
// Required in order to use map_query to retrieve layers/tiles.
commands
.entity(map_entity)
.insert(map)
.insert(Transform::from_xyz(-128.0, -128.0, 0.0))
.insert(GlobalTransform::default());
}
fn main() {
env_logger::Builder::from_default_env()
.filter_level(log::LevelFilter::Info)
.init();
App::new()
.insert_resource(WindowDescriptor {
width: 1270.0,
height: 720.0,
title: String::from("Layed Map Example"),
..Default::default()
})
.add_plugins(DefaultPlugins)
.add_plugin(TilemapPlugin)
.add_startup_system(startup.system())
.add_system(helpers::camera::movement.system())
.add_system(helpers::texture::set_texture_filters_to_nearest.system())
.run();
}