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animation.rs
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use bevy::{
diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
prelude::*,
};
use bevy_ecs_tilemap::prelude::*;
use rand::{thread_rng, Rng};
mod helpers;
fn startup(
mut commands: Commands,
asset_server: Res<AssetServer>,
mut materials: ResMut<Assets<ColorMaterial>>,
mut map_query: MapQuery,
) {
commands.spawn_bundle(OrthographicCameraBundle {
transform: Transform::from_xyz(1042.0, 1024.0, 1000.0 - 0.1),
..OrthographicCameraBundle::new_2d()
});
let texture_handle = asset_server.load("tiles.png");
let material_handle = materials.add(ColorMaterial::texture(texture_handle));
let map_size = MapSize(20, 20);
let layer_settings = LayerSettings::new(
map_size,
ChunkSize(32, 32),
TileSize(16.0, 16.0),
TextureSize(96.0, 16.0),
);
let (mut layer_builder, layer_0_entity) =
LayerBuilder::<TileBundle>::new(&mut commands, layer_settings.clone(), 0u16, 0u16, None);
layer_builder.set_all(Tile::default().into());
map_query.build_layer(&mut commands, layer_builder, material_handle);
let texture_handle = asset_server.load("flower_sheet.png");
let material_handle = materials.add(ColorMaterial::texture(texture_handle));
let map_size = MapSize(map_size.0 / 2, map_size.1 / 2);
let layer_settings = LayerSettings::new(
map_size,
ChunkSize(32, 32),
TileSize(32.0, 32.0),
TextureSize(32.0, 448.0),
);
let (mut layer_builder, layer_1_entity) =
LayerBuilder::<TileBundle>::new(&mut commands, layer_settings.clone(), 0u16, 1u16, None);
let mut random = thread_rng();
for _ in 0..10000 {
let position = TilePos(
random.gen_range(0..map_size.0 * 32),
random.gen_range(0..map_size.1 * 32),
);
let _ = layer_builder.set_tile(
position,
Tile {
texture_index: 0,
..Default::default()
}
.into(),
);
if let Ok(entity) = layer_builder.get_tile_entity(&mut commands, position) {
commands
.entity(entity)
.insert(GPUAnimated::new(0, 13, 0.95));
}
}
map_query.build_layer(&mut commands, layer_builder, material_handle);
// Create map entity and component:
let map_entity = commands.spawn().id();
let mut map = Map::new(0u16, map_entity);
// Required to keep track of layers for a map internally.
map.add_layer(&mut commands, 0u16, layer_0_entity);
map.add_layer(&mut commands, 1u16, layer_1_entity);
// Spawn Map
// Required in order to use map_query to retrieve layers/tiles.
commands
.entity(map_entity)
.insert(map)
.insert(Transform::from_xyz(-5120.0, -5120.0, 0.0))
.insert(GlobalTransform::default());
}
fn main() {
env_logger::Builder::from_default_env()
.filter_level(log::LevelFilter::Info)
.init();
App::new()
.insert_resource(WindowDescriptor {
width: 1270.0,
height: 720.0,
title: String::from("Animated Map Example"),
..Default::default()
})
.add_plugins(DefaultPlugins)
.add_plugin(LogDiagnosticsPlugin::default())
.add_plugin(FrameTimeDiagnosticsPlugin::default())
.add_plugin(TilemapPlugin)
.add_startup_system(startup.system())
.add_system(helpers::camera::movement.system())
.add_system(helpers::texture::set_texture_filters_to_nearest.system())
.run();
}