Phyxed is a 2D physics engine with support for fixed point math.
It's still very early in development.
Relevant or interesting physics links:
- http://www.dyn4j.org/2010/01/sat/
- http://www.dyn4j.org/2011/11/contact-points-using-clipping/
- https://code.google.com/archive/p/box2d/downloads
- https://gamedevelopment.tutsplus.com/series/how-to-create-a-custom-physics-engine--gamedev-12715
- http://rasmusbarr.github.io/blog/dod-physics.html
- https://research.ncl.ac.uk/game/mastersdegree/gametechnologies/
- http://www.codercorner.com/blog/?p=1207
- https://github.com/kroitor/gjk.c
- https://www.cs.cmu.edu/~baraff/sigcourse/notesf.pdf
- http://allenchou.net/2013/12/game-physics-constraints-sequential-impulse/
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