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readme.md

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@@ -144,5 +144,8 @@ As mentioned above, for complex models, the best option is to export to FBX and
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### Parts of my mesh are missing when viewing in the browser. glTF error message "Accessor element at index 0 is NaN or Infinity."
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This may be because you've added new parts to a mesh that is not associated with your armature. Try weight painting some of this mesh, or use the "weights > assign autmoatic from bones" in weight painting mode, with bone(s) selected.
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### My object/bone position/rotation/scale is always exporting as 0
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For some reason, if you don't have any values changing for an object from frame to frame, it will be set to 0. A simple fix for this is to make sure that there is some non-zero value change for the position/rotation/scale in your animation. Not sure why this is happening or at what point during the export process.
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## Useful links
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- [All exporters/converters and their features](https://github.com/KhronosGroup/glTF/issues/1271)

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