A P2P chat application client for local area network (Windows) developed using Qt5 and C++.
Basic training project after C language and computer network courses
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Qt5/C++ development
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Qtcreator/Qtquick design UI
3.Qml+Qss beautify the interface
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Customize Qtsocket list (array container) to maintain multi-party P2P connection
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Rewrite the mouse click event to realize the small right-click menu of the friend list
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Use Qtquick to maintain a message panel list for each friend who is chatting
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Use MapSignal to pass custom parameters to the SLOT function of connect to switch the corresponding Socket
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Add/remove friends
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Personal/friend business card (avatar, nickname, profile)
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Send a heartbeat packet to the intermediate server to maintain the state
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Multi-branch P2P chat
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File transfer (confirmation mechanism) (larger files can be transferred)
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One-to-one chat message panel
2. QSignalMapper does the mapping of binding events (solves the problem that SLOT cannot pass parameters)
ServerMapper->setMapping(LinkInfo.ListTcpsocket.last(),LinkInfo.ListTcpsocket.count());
connect(LinkInfo.ListTcpsocket.last(), SIGNAL(readyRead()), ServerMapper, SLOT(map()));
connect(ServerMapper, SIGNAL(mapped(int)), this, SLOT(changeTempTcpsocket(int)));
QByteArray data;
data.resize(sizeof(LoginMessage));
QBuffer buffer(&data);
buffer.open(QIODevice::WriteOnly);
QDataStream out(&buffer);
LoginMessage Message;
Message.type=UsrLogin;
qDebug()<<user_id <<user_password<<endl;
Message.userid=user_id;
Message.password=user_password;
Message.Message="I want to login in,please.";
out<<Message.type<<Message.userid<<Message.password<<Message.Message<<true;
buffer.close();
QByteArray data = this->tcpSocket->readAll();
QBuffer buf(&data);
buf.open(QIODevice::ReadOnly);
QDataStream in(&buf);