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abi-layout.html
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<HTML>
<HEAD>
<title>C++ ABI for IA-64: Data Layout</title>
<link rel=stylesheet href=small-table.css type="text/css">
<link rel=stylesheet href=code.css type="text/css">
<hr>
<font size=6><i><b>
<p>
C++ ABI for IA-64: Data Layout
</b></i></font>
<font size=-1>
<p>
<i>Revised 18 April 2000</i>
</center>
</HEAD>
<BODY>
<p> <hr> <p>
<a name=intro>
<h3> Introduction </h3>
In this document, we define the memory layout for C++ data objects,
including both predefined and user-defined data types,
as well as internal compiler generated objects such as virtual tables.
In general, this document is written as a generic specification,
to be usable by C++ implementations on a variety of architectures.
However, it does contain processor-specific material for the IA-64
64-bit ABI, identified as such.
<p>
In general, text appearing in this document in color is either
tentative wording of agreements,
or proposals not yet agreed upon,
and should be taken as more subject to change than black material.
<p>
<font color=blue>
Note that the body of this document makes free use of a number of terms
which are defined in the <i><b>Definitions</b></i> section below.
</font>
<p> <hr> <p>
<h3> Contents </h3>
<ul>
<li> <a href=#general> General </a>
<li> <a href=#definitions> Definitions </a>
<li> <a href=#limits> Limits </a>
<li> <a href=#namespace> Namespace and Header </a>
<li> <a href=#pod> POD Data Types </a>
<li> <a href=#member-pointers> Member Pointers </a>
<li> <a href=#class-types> Non-POD Class Types </a>
<li> <a href=#vtable> Virtual Table Layout </a>
<li> <a href=#vcall> Virtual Function Calling Conventions </a>
<li> <a href=#vtable-ctor> Virtual Tables During Object Construction </a>
<li> <a href=#array-ctor> Array Constructors and Destructors </a>
<li> <a href=#guards> Initialization Guard Variables </a>
<li> <a href=#rtti> Run-Time Type Information (RTTI) </a>
<li> <a href=#mangling> External Names (a.k.a. Mangling)</a>
<li> <a href=#vague> Vague Linkage </a>
<li> <a href=#revisions> Revision History</a>
</ul>
<p> <hr> <p>
<h3> Outstanding Questions </h3>
<font color=red>
There are outstanding questions in the body of the document to be
clarified:
<ul>
<a href=#guards>
<li> Specify initialization guard variables.
</a>
<a href=#vmi>
<li> Is there any useful purpose for the has-public-base flag in
<code>vmi_flags</code> of <code>__vmi_class_type_info</code>?
(Action item 37.)
</a>
</ul>
</font>
<p> <hr> <p>
<h3> Revisions </h3>
<p>
<font color=blue>[000417]</font>
Updates from 17 April meeting.
Clarify order of vcall offsets.
More elaboration of construction vtable.
Specification of COMDAT RTTI name.
Reorganization of pointer RTTI.
Modify mangling grammar to clarify substitution in compound names.
Clarify Vague Linkage section.
<p>
<font color=blue>[000407]</font>
Updates from 6 April meeting, email.
More elaboration of construction vtable.
Updates/issues in RTTI.
Minor mangling changes.
Added Vague Linkage section.
<p>
<font color=blue>[000327]</font>
Updates from 30 March meeting.
Define base classes to include self, proper base classes.
Modify local function mangling per JFW proposal.
<p>
<font color=blue>[000327]</font>
Updates from 23 March meeting.
Adopt construction vtable Proposal B, and rewrite.
Further work on mangling, especially substitution.
<p>
<font color=blue>[000320]</font>
Clarify class size limit.
Editorial changes in vtable components description.
Add alternate to construction vtable proposal.
Clarification in array cookie specification.
Removed COMMON proxy from class RTTI.
Extensive changes to mangling writeup.
<p>
<a href=#revisions>Revision History</a>
<p> <hr> <p>
<a name=definitions>
<h3> Definitions </h3>
<p>
The descriptions below make use of the following definitions:
<dl>
<p>
<dt> <i>alignment</i> of a type T (or object X)</dt>
<dd>
A value A such that any object X of type T has an address satisfying
the constraint that &X modulo A == 0.
<p>
<dt> <i>base class</i> of a class T</dt>
<dd>
When this document refers to base classes of a class T,
unless otherwise specified,
it means T itself as well as all of the classes from which it is derived,
directly or indirectly, virtually or non-virtually.
We use the term <i>proper base class</i>
to exclude T itself from the list.
<p>
<dt> <i>direct base class order</i> </dt>
<dd>
When the direct base classes of a class are viewed as an ordered set,
the order assumed is the order declared, left-to-right.
<p>
<dt> <i>diamond-shaped inheritance</i> </dt>
<dd>
A class has diamond-shaped inheritance iff it has a virtual base class
that can be reached by distinct inheritance graph paths through
more than one direct base.
<p>
<dt> <i>dynamic class</i> </dt>
<dd>
A class requiring a virtual table pointer
(because it or its bases have one or more virtual member functions or
virtual base classes).
<p>
<dt> <i>empty class</i> </dt>
<dd>
A class with no non-static data members other than zero-width bitfields,
no virtual functions, no virtual base classes,
and no non-empty non-virtual proper base classes.
<p>
<dt> <i>inheritance graph</i> </dt>
<dd>
A graph with nodes representing a class and all of its subobjects,
and arcs connecting each node with its direct bases.
<p>
<dt> <i>inheritance graph order</i> </dt>
<dd>
The ordering on a class object and all its subobjects obtained
by a depth-first traversal of its inheritance graph,
where:
<ul>
<p>
<li> No node is visited more than once.
(So, a virtual base subobject, and all of its base subobjects,
will be visited only once.)
<p>
<li>
The subobjects of a node are visited in the order in which they
were declared.
(So, given <code>class A : public B, public C</code>,
A is walked first,
then B and its subobjects,
and then C and its subobjects.)
</ul>
<p>
Note that the traversal may be preorder or postorder.
Unless otherwise specified,
preorder (derived classes before their bases) is intended.
<p>
<a name=q3></a>
<dt> <i>nearly empty class</i> </dt>
<dd>
A class that contains no data except its virtual pointer (if any) or
virtual bases. In particular, it:
<ul>
<li> has no non-static data members other than zero-width bitfields,
<li> has no proper base classes that are not either empty, nearly empty,
or virtual, and
<li> has at most one non-virtual, nearly empty proper base class.
</ul>
Such classes may be primary base classes even if virtual,
sharing a virtual pointer with the derived class.
<p>
<dt> <i>primary base class</i> </dt>
<dd>
For a dynamic class,
the unique base class (if any) with which it shares the virtual pointer
at offset 0.
<p>
<dt> <i>secondary vtable</i> </dt>
<dd>
The instance of a vtable for a base class
that is embedded in the vtable of a class derived from it.
<p>
<dt> <i>thunk</i> </dt>
<dd>
A segment of code associated (in this ABI) with a target function,
which is called instead of the target function for the purpose of
modifying parameters (e.g. <code>this</code>)
or other parts of the environment
before transferring control to the target function,
and possibly making further modifications after its return.
A thunk may contain as little as an instruction to be executed prior to
falling through to an immediately following target function,
or it may be a full function with its own stack frame that does
a full call to the target function.
<p>
<dt> <i>vague linkage</i> </dt>
<dd>
The treatment of entities --
e.g. inline functions, templates, vtables --
with external linkage that can be
defined in multiple translation units,
while the ODR requires that the program
behave as if there were only a single definition.
<p>
<dt> <i>virtual table</i> (or <i>vtable</i>) </dt>
<dd>
A dynamic class has an associated table
(often several instances, but not one per object)
which contains information about its dynamic attributes,
e.g. virtual function pointers, virtual base class offsets, etc.
<p>
<dt> <i>vtable group</i> </dt>
<dd>
The primary vtable for a class along with all of the associated
secondary vtables for its proper base classes.
</dl>
<p> <hr> <p>
<a name=general>
<h3> General </h3>
<p>
In what follows, we define the memory layout for C++ data objects.
Specifically, for each type, we specify the following information about
an object O of that type:
<ul>
<li> the <i>size</i> of an object, <i>sizeof</i>(O);
<li> the <i>alignment</i> of an object, <i>align</i>(O); and
<li> the <i>offset</i> within O, <i>offset</i>(C),
of each data component C, i.e. base or member.
</ul>
<p> For purposes internal to the specification,
we also specify:
<ul>
<li> <i>dsize</i>(O):
the <i>data size</i> of an object,
which intuitively is sizeof(O) minus the size of tail padding.
<p>
<li> <i>nvsize</i>(O):
the <i>non-virtual size</i> of an object,
which intuitively is dsize(O) minus the size of virtual bases.
It is always equal to <i>dsize</i>(O) for types without virtual bases.
<p>
<li> <i>nvalign</i>(O):
the <i>non-virtual alignment</i> of an object,
which intuitively is the alignment determined by ignoring virtual bases.
It is always equal to <i>align</i>(O) for types without virtual bases.
</ul>
<p> <hr> <p>
<a name=limits>
<h3> Limits </h3>
<p>
Various representations specified by this ABI impose limitations on
conforming user programs.
These include, for the 64-bit IA-64 ABI:
<ul>
<p>
<li>
The offset of a non-virtual base subobject in the full object containing
it must be representable by a 56-bit signed integer
(due to RTTI implementation).
This implies a practical limit of 2**55 bytes on the size of a class.
</ul>
<p> <hr> <p>
<a name=namespace>
<h3> Namespace and Header </h3>
<p>
This ABI specifies a number of type and function APIs supplemental
to those required by the ISO C++ Standard.
A header file named <code>cxxabi.h</code> will be provided by
implementations that declares these APIs.
The reference header file included with this ABI definition
shall be the authoritative definition of the APIs.
<p>
These APIs will be placed in a namespace <code>__cxxabiv1</code>.
The header file will also declare a namespace alias <code>abi</code>
for <code>__cxxabiv1</code>.
It is expected that users will use the alias,
and the remainder of the ABI specification will use it as well.
<p>
In general,
API objects defined as part of this ABI are assumed to be extern "C++".
However, some (many?) are specified to be extern "C" if they:
<ul>
<li> are expected to be called by users from C code,
e.g. <code>longjmp_unwind</code>; or
<li> are expected to be called only implicitly by compiled code,
and are likely to be implemented in C.
Note: this second exception has not yet been adopted.
</ul>
<p> <hr> <p>
<a name=pod>
<h3> POD Data Types </h3>
<p>
The size and alignment of C POD types is as specified by the base (C) ABI.
Type bool has size and alignment 1.
All of these types have data size and non-virtual size equal to their size.
(We ignore tail padding for PODs because the Standard does not allow us
to use it for anything else.)
<p> <hr> <p>
<a name=member-pointers></a>
<h3> Member Pointers </h3>
<p>
A pointer to data member is an offset from the base
address of the class object containing it,
represented as a <code>ptrdiff_t</code>.
It has the size and alignment attributes of a <code>ptrdiff_t</code>.
A NULL pointer is represented as -1.
<p>
A pointer to member function is a pair <ptr, adj> as follows:
<dl>
<p>
<dt> <code>ptr</code>:
<dd> For a non-virtual function, this field is a simple function pointer.
(Under current base IA-64 psABI conventions,
that is a pointer to a GP/function address pair.)
For a virtual function,
it is 1 plus the Vtable offset (in bytes) of the function,
represented as a <code>ptrdiff_t</code>.
The value zero represents a NULL pointer,
independent of the adjustment field value below.
<p>
<dt> <code>adj</code>:
<dd> The required adjustment to <i>this</i>,
represented as a <code>ptrdiff_t</code>.
</dl>
<p>
It has the size, data size, and alignment
of a class containing those two members, in that order.
(For 64-bit IA-64, that will be 16, 16, and 8 bytes respectively.)
<p> <hr> <p>
<a name=class-types></a>
<h3> Non-POD Class Types </h3>
For non-POD class types C, assume that all component types
(i.e. proper base classes and non-static data member types)
have been laid out, defining size, data size, non-virtual size,
alignment, and non-virtual alignment.
(See the description of these terms in
<a href=#general><b>General</b></a> above.)
Layout (of type C) is done using the following procedure.
<ol type=I>
<p>
<li> <h5> Initialization </h5>
<ol type=1>
<p>
<li> Initialize sizeof(C) to zero, align(C) to one, dsize(C) to zero.
<p>
<li> If C is a dynamic class type:
<ol type=a>
<p>
<li> Identify all virtual base classes, direct or indirect,
that are primary base classes for some other direct or indirect
base class.
Call these <i>indirect primary base classes</i>.
<p>
<li> If C has a dynamic base class,
attempt to choose a primary base class B.
It is the first (in direct base class order)
non-virtual dynamic base class, if one exists.
Otherwise, it is a nearly empty virtual base class,
the first one in (preorder) inheritance graph order which
is not an indirect primary base class if any exist,
or just the first one if they are all indirect primaries.
<p>
Allocate the chosen primary base at offset zero, and set
sizeof(C) to sizeof(B), align(C) to nvalign(B),
dsize(C) to nvsize(B).
This step allocates only B's non-virtual part,
i.e. excluding any direct or indirect bases.
<p>
<li> Otherwise, allocate the vtable pointer for C at offset zero,
and set sizeof(C), align(C), and dsize(C) to the appropriate
values for a pointer (all 8 bytes for IA-64 64-bit ABI).
</ol>
</ol>
<p>
<li> <h5> Non-Virtual-Base Allocation </h5>
<p>
For each data component D (i.e. proper base or non-static data member)
except virtual bases,
first the non-virtual proper base classes in declaration order
and then the non-static data members in declaration order,
allocate as follows:
<ol type=1>
<p>
<li> If D is a bitfield, i.e. declared as "<code>T [b]: n;"</code>,
for some integral POD type T and bit count n,
there are two cases depending on <code>sizeof(T)</code>
and <code>n</code>:
<ol type=a>
<p>
<li>
If <code>sizeof(T)*8 >= n</code>,
the bitfield is allocated as required by the underlying C psABI.
That is, it will be placed in the next available n bits,
subject to the constraint that it does not cross an alignment
boundary for type <code>T</code>.
The next available n bits are at offset dsize(C),
unless the preceding byte is only partially filled by a bitfield,
in which case the bitfield allocation can begin in that byte.
<p>
Update align(C) to max (align(C), align(T)).
<p>
<li>
If <code>sizeof(T)*8 < n</code>,
let T' be the largest integral POD type with
<code>sizeof(T')*8 <= n</code>.
The bitfield is allocated starting at the next offset aligned
appropriately for T', with length n bits.
The first <code>sizeof(T)*8</code> bits are used to hold the
value of the bitfield,
followed by <code>n - sizeof(T)*8</code> bits of padding.
<p>
Update align(C) to max (align(C), align(T')).
</ol>
<p>
In either case,
update sizeof(C) and dsize(C) to include the last byte
containing (part of) the bitfield.
<p>
<li> Otherwise, if D is not an empty base class
(including all data members),
start at offset dsize(C),
incremented if necessary to alignment nvalign(type(D)).
Place D at this offset unless doing so would result in two
components (direct or indirect) of the same type having the
same offset.
If such a component type conflict occurs,
increment the candidate offset by nvalign(type(D)),
and try again,
repeating until success occurs
(which will occur no later than sizeof(C) rounded up to the
required alignment).
<p>
If D is a base class, this step allocates only its non-virtual
part, i.e. excluding any direct or indirect virtual bases.
<p>
Update sizeof(C) to max (sizeof(C), offset(D)+nvsize(D)).
Update align(C) to max (align(C), nvalign(D)).
If D is a base class (not empty in this case),
update dsize(C) to offset(D)+nvsize(D).
If D is a data member,
update dsize(C) to max (offset(D)+dsize(D), offset(D)+1).
<p>
<li> If D is an empty proper base class,
its allocation is similar to case (2) above,
except that additional candidate offsets are considered before
starting at dsize(C).
First, attempt to place D at offset zero.
If unsuccessful (due to a component type conflict),
proceed with attempts at dsize(C) as for non-empty bases.
As for that case, if there is a type conflict at dsize(C)
(with alignment updated as necessary),
increment the candidate offset by nvalign(type(D)),
and try again,
repeating until success occurs.
<p>
Once offset(D) has been chosen,
update sizeof(C) to max (sizeof(C), offset(D)+sizeof(D)).
Note that nvalign(D) is 1, so no update of align(C) is needed.
Similarly, since D is an empty base class,
no update of dsize(C) is needed.
</ol>
<p>
After all such components have been allocated,
set nvsize(C) = dsize(C) and nvalign(C) = align(C).
These values will not change during virtual base allocation.
<p><a name=a17></a>
<li> <h5> Virtual Base Allocation </h5>
<p>
<p>
Finally allocate any direct or indirect virtual base classes
(except the primary base class or any indirect primary base classes)
as we did non-virtual base classes
in step II-2 (if empty) or II-3 (if non-empty),
in inheritance graph order.
Update sizeof(C) to max (sizeof(C), offset(D)+nvsize(D)).
If non-empty, also update align(C) and dsize(C) as in II-2.
<p>
The primary base class has already been allocated in I-2b.
Any indirect primary base class E of the current class C,
that has been chosen as the primary base class of some other base class
(direct or indirect, virtual or non-virtual) of C,
will be allocated as part of that other base class,
and is not allocated here.
If E is a primary base class of more than one other base,
the instance used as its allocation in C shall be the first such
in the inheritance graph order.
<i>
<p>
Consider:
<pre><code>
struct R { virtual void r (); };
struct S { virtual void s (); };
struct T : virtual public S { virtual void t (); };
struct U : public R, virtual public T { virtual void u (); };
</code></pre>
R is the primary base class for U since it is the first direct
non-virtual dynamic base.
Then, since an inheritance-order walk of U is { U, R, T, S }
the T base is allocated next.
Since S is a primary base of T,
there is no need to allocate it separately.
However, given:
<pre><code>
struct V : public R, virtual public S, virtual public T {
virtual void v ();
};
</code></pre>
the inheritance-order walk of V is { V, R, S, T }.
Nevertheless, although S is considered for allocation first as a virtual base,
it is not allocated separately because it is a primary base of T,
another base.
Thus sizeof (V) == sizeof (U),
and the full layout is equivalent to the C struct:
</i>
<pre><code>
struct X {
R r;
T t;
};
</code></pre>
<p>
<li> <h5> Finalization </h5>
<p>
Round sizeof(C) up to a non-zero multiple of align(C).
</ol>
<p> <hr> <p>
<a name=vtable></a>
<h3> Virtual Table Layout </h3>
<p>
<h4> General </h4>
<p>
A <i>virtual table</i> (<i>vtable</i>) is a table of information used
to dispatch virtual functions,
to access virtual base class subobjects,
and to access information for runtime type identification (RTTI).
Each class that has virtual member functions or virtual bases
has an associated set of vtables.
There may be multiple vtables for a particular class,
if it is used as a base class for other classes.
However, the vtable pointers within all the objects (instances)
of a particular most-derived class point to the same set of vtables.
<p>
A vtable consists of a sequence of offsets, data pointers,
and function pointers, as well as structures composed of such items.
We will describe below the sequence of such items.
Their offsets within the vtable are determined by that allocation
sequence and the natural ABI size and alignment,
just as a data struct would be. In particular:
<ul>
<li> Offsets are of type <code>ptrdiff_t</code> unless otherwise stated.
<li> Data pointers have normal pointer size and alignment.
<li> Function pointers remain to be defined.
One possibility is that they will be
<function address, GP address> pairs, with pointer alignment.
</ul>
<p>
In general, what we consider the address of a vtable
(i.e. the address contained in objects pointing to a vtable)
may not be the beginning of the vtable.
We call it the <i>address point</i> of the vtable.
The vtable may therefore contain components at either positive or
negative offsets from its address point.
<p>
<h4> Virtual Table Components and Order </h4>
<p>
This section describes the usage and relative order of various
components that may appear in virtual tables.
Precisely which components are present in various possible virtual
tables is specified in the next section.
If present, components are present in the order described,
except for the exceptions specified.
<ul>
<p>
<li>
<i>Virtual call (vcall) offsets</i> are used
to perform pointer adjustment for
virtual functions declared in a virtual base class or its subobjects,
and overridden in a class derived from it.
These entries are allocated in the vtable for the virtual base class
that is most immediately derived from the base class containing the
overridden virtual function declaration.
They are used
to find the necessary adjustment from the virtual base to the
derived class containing the overrider,
if any.
When a virtual function is invoked via a virtual base,
but has been overridden in a derived class,
the overriding function first adds a fixed offset to adjust the
<code>this</code> pointer to the virtual base,
and then adds the value contained at the vcall offset
in the virtual base to its <code>this</code> pointer
to get the address of the derived object where the function was overridden.
These values may be positive or negative.
These are first in the vtable if present,
ordered as defined in categories 3 and 4 below.
<p>
<li>
<a name=q1></a>
<i>Virtual Base (vbase) offsets</i> are used to access
the virtual bases of an object.
Such an entry is added to the derived class object address
(i.e. the address of its vtable pointer)
to get the address of a virtual base class.
Such an entry is required for each virtual base class.
The values can be positive or negative.
<br>
<img src=warning.gif alt="<b>NOTE</b>:">
<i>
However, in classes sharing a vtable with a primary base class,
the vcall and vbase offsets added by the derived class all come before
the vcall and vbase offsets required by the base class,
so that the latter may be laid out as required by the base class
without regard to additions from the derived class(es).
</i>
<p>
<li>
The <i>offset to top</i> holds the displacement to the top of the object
from the location within the object of the vtable pointer that addresses
this vtable,
as a <code>ptrdiff_t</code>.
It is always present.
The offset provides a way to find the top of the object from any base
subobject with a vtable pointer.
This is necessary for dynamic_cast<void*> in particular.
<p>
<i>In a complete object vtable,
and therefore in all of its primary base vtables,
the value of this offset will be zero.
For the secondary vtables of other non-virtual bases,
and of many virtual bases,
it will be negative.
Only in some construction vtables will some virtual base vtables have
positive offsets, due to a different ordering of the virtual bases in
the full object than in the subobject's standalone layout.
</i>
<p>
<li>
The <i>typeinfo pointer</i> points to the typeinfo object used for RTTI.
It is always present.
All entries in each of the vtables for a given class must point to the
same typeinfo object.
A correct implementation of typeinfo equality is to check pointer equality,
except for pointers (directly or indirectly) to incomplete types.
The typeinfo pointer is a valid pointer for polymorphic classes,
i.e. those with virtual functions,
and is zero for non-polymorphic classes.
<p>
<li>
The vtable address point points here,
i.e. this is the vtable address contained in an object's virtual pointer.
This address must have the alignment required for pointers.
<p>
<li>
<i>Virtual function pointers</i> are used for virtual function dispatch.
Each pointer holds either the address of a virtual function of the class,
or the address of a secondary entry point that performs certain
adjustments before transferring control to a virtual function.
<p>
The form of a virtual function pointer is specified by the
processor-specific C++ ABI for the implementation.
In the specific case of 64-bit IA-64 shared library builds,
a virtual function pointer entry contains a pair of components
(each 64 bits):
the value of the target GP value and the actual function address.
That is, rather than being a normal function pointer,
which points to such a two-component descriptor,
a virtual function pointer entry is the descriptor.
<p>
The order of the virtual function pointers in a vtable is the order
of declaration of the corresponding member functions in the class.
There is an entry for any virtual function declared in a class,
whether it is a new function or overrides a base class function,
unless it overrides a function from the primary base,
and conversion between their return types does not require an adjustment.
(In the case of this exception,
the primary base and the derived class share the vtable,
and can share the virtual function entry because no adjustments are
necessary.)
If a class has an implicitly-defined virtual destructor,
its entries come after the declared virtual function pointers.
<p>
When a derived class and its primary base share a vtable,
the virtual function entries introduced by the derived class follow
those for the primary base,
so that the layout of the primary base's embedded vtable is the same as
that of its standalone vtable.
<p>
The entries for virtual destructors are actually pairs of entries.
The first destructor,
called the non-deleting in-charge destructor,
performs the destruction without calling delete() on the object.
The second destructor,
called the deleting in-charge destructor,
calls delete() after destroying the object.
Both destroy any virtual bases;
a separate, non-virtual function,
called the not-in-charge destructor,
performs destruction of the object but
not its virtual base subobjects, and does not call delete().
</ul>
<p>
Following the primary vtable of a derived class are
<i>secondary vtables</i> for each of its proper base classes,
except any primary base(s) with which it shares its primary vtable.
These are copies of the vtables for the respective base classes
(copies in the sense that they have the same layout,
though the fields may have different values).
We call the collection consisting of a primary vtable along with all of
its secondary vtables a <i>vtable group</i>.
The order in which they occur is the same as the order in which the
base class subobjects are considered for allocation in the derived object:
<ul>
<p>
<li>
First are the vtables of direct non-primary, non-virtual proper bases,
in the order declared,
including their secondary vtables for non-virtual bases in the order
they appear in the standalone vtable group for the base.
(Thus the effect is that these vtables occur in inheritance graph order,
excluding primary bases and virtual bases.)
<p>
<li>
Then come the virtual base vtables,
also in inheritance graph order,
and again excluding primary bases
(which share vtables with the classes for which they are primary).
</ul>
<p>
<h4> Virtual Table Construction </h4>
<p>
In this section, we describe how to construct the vtable for an class,
given vtables for all of its proper base classes.
To do so, we divide classes into several categories,
based on their base class structure.
<p>
<h5> Category 0: Trivial </h5>
Structure:
<ul>
<li> No virtual base classes.
<li> No virtual functions.
</ul>
<p>
Such a class has no associated vtable,
and its objects contain no virtual pointer.
<p>
<h5> Category 1: Leaf </h5>
Structure:
<ul>
<li> No inherited virtual functions.
<li> No virtual base classes.
<li> Declares virtual functions.
</ul>
<p>
The vtable contains offset-to-top and RTTI fields
followed by virtual function pointers.
There is one function pointer entry for each
virtual function declared in the class.
<p>
<h5> Category 2: Non-Virtual Bases </h5>
Structure:
<ul>
<li> Only non-virtual proper base classes.
<li> Inherits virtual functions.
</ul>
<p>
The class has a vtable for each proper base class that has a vtable.
The secondary vtables for the class
are constructed from copies of the base class complete object vtables.
The entries are the same, except:
<ul>
<p>
<li> The offset-to-top and RTTI fields
contain information for the class,
rather than for the base class.
<p>
<li> The function pointer entries for virtual functions inherited from
the base class and overridden by this class are replaced with the
addresses of the overriding functions
(or the corresponding adjustor secondary entry points).
</ul>
<p>
For a proper base class <code>Base</code>,
and a derived class <code>Derived</code> for which we are constructing
this set of vtables,
we shall refer to the vtable for <code>Base</code> as
<code>Base-in-Derived</code>.
The virtual pointer of each base subobject of an object of the
derived class will point to the corresponding base vtable in this set.
<p>
The vtable copied from the primary base class is also called the
primary vtable;
it is addressed by the vtable pointer at the top of the object.
The other vtables of the class are called secondary vtables;
they are addressed by vtable pointers inside the object.
<p>
Following the function pointer entries that correspond to those of the
primary base class,
the primary vtable holds the following additional entries at its tail:
<ul>
<li> Entries for virtual functions introduced by this class.
<li> Entries for overridden virtual functions not already in the vtable.
(These are also called replicated entries because they are already
in the secondary vtables of the class.)
</ul>
The primary vtable, therefore,
has the base class functions appearing before the derived class functions.
The primary vtable can be viewed as two vtables accessed
from a shared vtable pointer.
<p>
<i>Note</i>:
Another benefit of replicating virtual function entries is that it
reduces the number of this pointer adjustments during virtual calls.
Without replication,
there would be more cases where the this pointer would have to be
adjusted to access a secondary vtable prior to the call.
These additional cases would be exactly those where the function
is overridden in the derived class,
implying an additional thunk adjustment back to the original pointer.