Skip to content

Commit e5b52af

Browse files
committed
Initial commit
0 parents  commit e5b52af

File tree

11 files changed

+1317
-0
lines changed

11 files changed

+1317
-0
lines changed

.gitignore

Lines changed: 7 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,7 @@
1+
*.o
2+
*.so
3+
*.a
4+
*.dll
5+
*.lib
6+
*.exe
7+
build/

.gitmodules

Lines changed: 3 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,3 @@
1+
[submodule "thirdparty/imgui"]
2+
path = thirdparty/imgui
3+
url = https://github.com/StrataSource/imgui.git

LICENSE.md

Lines changed: 7 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,7 @@
1+
Copyright 2023 Strata Source Contributors
2+
3+
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
4+
5+
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
6+
7+
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

imgui/imconfig_source.h

Lines changed: 60 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,60 @@
1+
#pragma once
2+
3+
//#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty.
4+
5+
// Use tier0's asserts
6+
#include "tier0/dbg.h"
7+
8+
#undef IM_ASSERT
9+
#define IM_ASSERT Assert
10+
11+
// We provide our own allocators.
12+
#define IMGUI_DISABLE_DEFAULT_ALLOCATORS
13+
14+
15+
// We do not define Dear ImGui's api to cross dll boundaries.
16+
// Instead, everything that wants to use Dear ImGui can link devui_static.lib.
17+
#define IMGUI_API
18+
19+
// Disable obsolete APIs. No need to make more work for ourselves.
20+
#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
21+
#define IMGUI_DISABLE_OBSOLETE_KEYIO
22+
23+
// Let's not link win32 for everything we include Dear ImGui with...
24+
#define IMGUI_DISABLE_WIN32_FUNCTIONS
25+
26+
// We need to disable Dear ImGui's file functions, so we can pass them to Source's filesystem. Otherwise, we won't be able to access VPKs
27+
#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS
28+
using ImFileHandle = void*;
29+
IMGUI_API ImFileHandle ImFileOpen( const char *filename, const char *mode );
30+
IMGUI_API bool ImFileClose( ImFileHandle file );
31+
IMGUI_API uint64 ImFileGetSize( ImFileHandle file );
32+
IMGUI_API uint64 ImFileRead( void *data, uint64 size, uint64 count, ImFileHandle file );
33+
IMGUI_API uint64 ImFileWrite( const void *data, uint64 size, uint64 count, ImFileHandle file );
34+
35+
36+
// Source's colors are stored as BGRA. Setting this allows us to avoid per vertex swizzles in mesh builder.
37+
// On Linux and Mac, mesh builder already does these swizzles regardless
38+
#ifndef LINUX
39+
#define IMGUI_USE_BGRA_PACKED_COLOR
40+
#endif
41+
42+
43+
//---- Use stb_sprintf.h for a faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
44+
// Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by stb_sprintf.h.
45+
//#define IMGUI_USE_STB_SPRINTF
46+
47+
48+
#include "mathlib/vector2d.h"
49+
#include "mathlib/vector4d.h"
50+
#define IM_VEC2_CLASS_EXTRA \
51+
ImVec2( const Vector2D& f ) : x( f.x ), y( f.y ) {} \
52+
operator Vector2D() const { return Vector2D( x, y ); }
53+
54+
#define IM_VEC4_CLASS_EXTRA \
55+
ImVec4( const Vector4D& f ) : x( f.x ), y( f.y ), z( f.z ), w( f.w ) {} \
56+
operator Vector4D() const { return Vector4D( x, y, z, w ); }
57+
58+
59+
class IMaterial;
60+
#define ImTextureID IMaterial*

imgui/imgui_impl_source.cpp

Lines changed: 275 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,275 @@
1+
/*********************************************************************************
2+
* MIT License
3+
*
4+
* Copyright (c) 2023 Strata Source Contributors
5+
*
6+
* Permission is hereby granted, free of charge, to any person obtaining a copy
7+
* of this software and associated documentation files (the "Software"), to deal
8+
* in the Software without restriction, including without limitation the rights
9+
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10+
* copies of the Software, and to permit persons to whom the Software is
11+
* furnished to do so, subject to the following conditions:
12+
*
13+
* The above copyright notice and this permission notice shall be included in all
14+
* copies or substantial portions of the Software.
15+
*
16+
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17+
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18+
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19+
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20+
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21+
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22+
* SOFTWARE.
23+
*********************************************************************************/
24+
#include "imgui_impl_source.h"
25+
26+
#include "KeyValues.h"
27+
#include "materialsystem/imesh.h"
28+
#include "materialsystem/itexture.h"
29+
#include "imgui/imgui.h"
30+
#include "imgui/imgui_internal.h"
31+
#include "pixelwriter.h"
32+
#include "filesystem.h"
33+
34+
#include "vgui/ISystem.h"
35+
#include "vgui_controls/Controls.h"
36+
37+
#include "tier0/memdbgon.h"
38+
39+
static IMaterial *g_pFontMat = nullptr;
40+
41+
class CDearImGuiFontTextureRegenerator : public ITextureRegenerator
42+
{
43+
public:
44+
CDearImGuiFontTextureRegenerator() = default;
45+
46+
// Inherited from ITextureRegenerator
47+
void RegenerateTextureBits( ITexture *pTexture, IVTFTexture *pVTFTexture, Rect_t *pRect ) override
48+
{
49+
ImGuiIO &io = ImGui::GetIO();
50+
unsigned char *pixels;
51+
int width, height;
52+
io.Fonts->GetTexDataAsRGBA32( &pixels, &width, &height );
53+
54+
Assert( pVTFTexture->Width() == width );
55+
Assert( pVTFTexture->Height() == height );
56+
// if we ever use freetype for font loading, this should do format conversion instead
57+
memcpy( pVTFTexture->ImageData(), pixels, 4ULL * width * height );
58+
}
59+
60+
void Release() override
61+
{
62+
delete this;
63+
}
64+
};
65+
66+
void ImGui_ImplSource_SetupRenderState( IMatRenderContext *ctx, ImDrawData *draw_data )
67+
{
68+
// Apply imgui's display dimensions
69+
ctx->Viewport( draw_data->DisplayPos.x, draw_data->DisplayPos.y, draw_data->DisplaySize.x, draw_data->DisplaySize.y );
70+
71+
// Setup orthographic projection matrix
72+
// Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
73+
ctx->MatrixMode( MATERIAL_PROJECTION );
74+
ctx->LoadIdentity();
75+
ctx->Scale( 1, -1, 1 );
76+
77+
float L = draw_data->DisplayPos.x;
78+
float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
79+
float T = draw_data->DisplayPos.y;
80+
float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
81+
ctx->Ortho( L, T, R, B, 0.f, 1.f );
82+
83+
ctx->MatrixMode( MATERIAL_VIEW );
84+
ctx->LoadIdentity();
85+
}
86+
87+
void ImGui_ImplSource_RenderDrawData( ImDrawData *draw_data )
88+
{
89+
// Avoid rendering when minimized
90+
if ( draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f )
91+
return;
92+
93+
CMatRenderContextPtr ctx( materials );
94+
95+
ctx->MatrixMode( MATERIAL_VIEW );
96+
ctx->PushMatrix();
97+
ctx->MatrixMode( MATERIAL_PROJECTION );
98+
ctx->PushMatrix();
99+
100+
ImGui_ImplSource_SetupRenderState( ctx, draw_data );
101+
102+
// Render command lists
103+
ImVec2 clip_off = draw_data->DisplayPos;
104+
for ( int n = 0; n < draw_data->CmdListsCount; n++ )
105+
{
106+
const ImDrawList *cmd_list = draw_data->CmdLists[n];
107+
const ImDrawIdx *idx_buffer = cmd_list->IdxBuffer.Data;
108+
109+
// Draw the mesh
110+
for ( int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++ )
111+
{
112+
const ImDrawCmd *pcmd = &cmd_list->CmdBuffer[cmd_i];
113+
if ( pcmd->UserCallback != nullptr )
114+
{
115+
// User callback, registered via ImDrawList::AddCallback()
116+
// (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
117+
if ( pcmd->UserCallback == ImDrawCallback_ResetRenderState )
118+
ImGui_ImplSource_SetupRenderState( ctx, draw_data );
119+
else
120+
pcmd->UserCallback( cmd_list, pcmd );
121+
}
122+
else
123+
{
124+
if ( pcmd->GetTexID() )
125+
{
126+
Vector2D clipmin = { pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y };
127+
Vector2D clipmax = { pcmd->ClipRect.z - clip_off.x, pcmd->ClipRect.w - clip_off.y };
128+
129+
// Avoid rendering completely clipped draws
130+
if ( clipmax.x <= clipmin.x || clipmax.y <= clipmin.y )
131+
continue;
132+
133+
ctx->SetScissorRect( clipmin.x, clipmin.y, clipmax.x, clipmax.y, true );
134+
IMesh *mesh = ctx->GetDynamicMesh( false, nullptr, nullptr, static_cast<IMaterial*>( pcmd->GetTexID() ) );
135+
CMeshBuilder mb;
136+
mb.Begin( mesh, MATERIAL_TRIANGLES, cmd_list->VtxBuffer.Size, pcmd->ElemCount );
137+
138+
const ImDrawVert *vtx_src = cmd_list->VtxBuffer.Data;
139+
for ( int i = 0; i < cmd_list->VtxBuffer.Size; i++ )
140+
{
141+
mb.Position3f( Vector2DExpand( vtx_src->pos ), 0 );
142+
mb.Color4ubv( reinterpret_cast<const unsigned char*>( &vtx_src->col ) );
143+
mb.TexCoord2fv( 0, &vtx_src->uv.x );
144+
mb.AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 1>();
145+
vtx_src++;
146+
}
147+
148+
static_cast<CIndexBuilder &>( mb ).FastIndexList( idx_buffer + pcmd->IdxOffset, 0, pcmd->ElemCount );
149+
mb.End( false, true );
150+
ctx->SetScissorRect( clipmin.x, clipmin.y, clipmax.x, clipmax.y, false );
151+
}
152+
}
153+
}
154+
}
155+
156+
ctx->MatrixMode( MATERIAL_PROJECTION );
157+
ctx->PopMatrix();
158+
ctx->MatrixMode( MATERIAL_VIEW );
159+
ctx->PopMatrix();
160+
}
161+
162+
bool ImGui_ImplSource_Init()
163+
{
164+
// Setup backend capabilities flags
165+
ImGuiIO &io = ImGui::GetIO();
166+
io.BackendPlatformName = "source";
167+
io.BackendRendererName = "imgui_impl_source";
168+
io.BackendFlags = ImGuiBackendFlags_None;
169+
io.SetClipboardTextFn = []( void *, const char *c )
170+
{
171+
vgui::system()->SetClipboardText( c, V_strlen( c ) );
172+
};
173+
io.GetClipboardTextFn = []( void *ctx ) -> const char *
174+
{
175+
auto &g = *static_cast<ImGuiContext *>( ctx );
176+
g.ClipboardHandlerData.clear();
177+
auto len = vgui::system()->GetClipboardTextCount();
178+
if ( !len )
179+
return nullptr;
180+
g.ClipboardHandlerData.resize( len );
181+
vgui::system()->GetClipboardText( 0, g.ClipboardHandlerData.Data, g.ClipboardHandlerData.Size );
182+
return g.ClipboardHandlerData.Data;
183+
};
184+
185+
ImGui_ImplSource_CreateDeviceObjects();
186+
return true;
187+
}
188+
189+
void ImGui_ImplSource_Shutdown()
190+
{
191+
ImGui_ImplSource_InvalidateDeviceObjects();
192+
}
193+
194+
static bool ImGui_ImplSource_CreateFontsTexture()
195+
{
196+
if ( g_pFontMat )
197+
return true;
198+
199+
// Build texture atlas
200+
ImGuiIO &io = ImGui::GetIO();
201+
int width, height;
202+
unsigned char* pixels;
203+
io.Fonts->GetTexDataAsRGBA32( &pixels, &width, &height );
204+
205+
// Create a material for the texture
206+
ITexture *fonttex = g_pMaterialSystem->CreateProceduralTexture( "imgui_font", TEXTURE_GROUP_OTHER, width, height, IMAGE_FORMAT_RGBA8888, TEXTUREFLAGS_NOMIP | TEXTUREFLAGS_POINTSAMPLE | TEXTUREFLAGS_PROCEDURAL | TEXTUREFLAGS_SINGLECOPY | TEXTUREFLAGS_NOLOD );
207+
fonttex->SetTextureRegenerator( new CDearImGuiFontTextureRegenerator );
208+
209+
KeyValues *vmt = new KeyValues( "UnlitGeneric" );
210+
vmt->SetString( "$basetexture", "imgui_font" );
211+
vmt->SetInt( "$nocull", 1 );
212+
vmt->SetInt( "$vertexcolor", 1 );
213+
vmt->SetInt( "$vertexalpha", 1 );
214+
vmt->SetInt( "$translucent", 1 );
215+
g_pFontMat = materials->CreateMaterial( "imgui_font_mat", vmt );
216+
g_pFontMat->AddRef();
217+
218+
// Store our identifier
219+
io.Fonts->SetTexID( g_pFontMat );
220+
221+
return true;
222+
}
223+
224+
bool ImGui_ImplSource_CreateDeviceObjects()
225+
{
226+
return ImGui_ImplSource_CreateFontsTexture();
227+
}
228+
229+
void ImGui_ImplSource_InvalidateDeviceObjects()
230+
{
231+
if ( g_pFontMat )
232+
{
233+
g_pFontMat->DecrementReferenceCount();
234+
g_pFontMat = nullptr;
235+
}
236+
}
237+
238+
// The following functions are declared in imconfig_source.h and must not be renamed
239+
240+
ImFileHandle ImFileOpen( const char *filename, const char *mode )
241+
{
242+
Assert( g_pFullFileSystem );
243+
return g_pFullFileSystem->Open( filename, mode );
244+
}
245+
246+
bool ImFileClose( ImFileHandle f )
247+
{
248+
if ( f == nullptr )
249+
return false;
250+
251+
Assert( g_pFullFileSystem );
252+
g_pFullFileSystem->Close( f );
253+
return true;
254+
}
255+
256+
uint64 ImFileGetSize( ImFileHandle f )
257+
{
258+
Assert( g_pFullFileSystem && f );
259+
260+
return g_pFullFileSystem->Size( f );
261+
}
262+
263+
uint64 ImFileRead( void *data, uint64 sz, uint64 count, ImFileHandle f )
264+
{
265+
Assert( g_pFullFileSystem && f );
266+
267+
return g_pFullFileSystem->Read( data, sz * count, f );
268+
}
269+
270+
uint64 ImFileWrite( const void *data, uint64 sz, uint64 count, ImFileHandle f )
271+
{
272+
Assert( g_pFullFileSystem && f );
273+
274+
return g_pFullFileSystem->Write( data, sz * count, f );
275+
}

0 commit comments

Comments
 (0)