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| 1 | +import { hslToRgb } from "./utils"; |
| 2 | + |
| 3 | +const WIDTH = 1500; |
| 4 | +const HEIGHT = 1500; |
| 5 | +const canvas = document.querySelector("canvas"); |
| 6 | +const ctx = canvas.getContext("2d"); |
| 7 | +canvas.width = WIDTH; |
| 8 | +canvas.height = HEIGHT; |
| 9 | +let analyzer; |
| 10 | +let bufferLength; |
| 11 | + |
| 12 | +function handleError(err) { |
| 13 | + console.log("You must give access to your mic in order to proceed"); |
| 14 | +} |
| 15 | + |
| 16 | +async function getAudio() { |
| 17 | + const stream = await navigator.mediaDevices |
| 18 | + .getUserMedia({ audio: true }) |
| 19 | + .catch(handleError); |
| 20 | + const audioCtx = new AudioContext(); |
| 21 | + analyzer = audioCtx.createAnalyser(); |
| 22 | + const source = audioCtx.createMediaStreamSource(stream); |
| 23 | + source.connect(analyzer); |
| 24 | + // How much data should we collect |
| 25 | + analyzer.fftSize = 2 ** 8; |
| 26 | + // pull the data off the audio |
| 27 | + // how many pieces of data are there?!? |
| 28 | + bufferLength = analyzer.frequencyBinCount; |
| 29 | + const timeData = new Uint8Array(bufferLength); |
| 30 | + const frequencyData = new Uint8Array(bufferLength); |
| 31 | + drawTimeData(timeData); |
| 32 | + drawFrequency(frequencyData); |
| 33 | +} |
| 34 | + |
| 35 | +function drawTimeData(timeData) { |
| 36 | + // inject the time data into our timeData array |
| 37 | + analyzer.getByteTimeDomainData(timeData); |
| 38 | + // now that we have the data, lets turn it into something visual |
| 39 | + // 1. Clear the canvas TODO |
| 40 | + ctx.clearRect(0, 0, WIDTH, HEIGHT); |
| 41 | + // 2. setup some canvas drawing |
| 42 | + ctx.lineWidth = 10; |
| 43 | + ctx.strokeStyle = "#ffc600"; |
| 44 | + ctx.beginPath(); |
| 45 | + const sliceWidth = WIDTH / bufferLength; |
| 46 | + let x = 0; |
| 47 | + timeData.forEach((data, i) => { |
| 48 | + const v = data / 128; |
| 49 | + const y = (v * HEIGHT) / 2; |
| 50 | + // draw our lines |
| 51 | + if (i === 0) { |
| 52 | + ctx.moveTo(x, y); |
| 53 | + } else { |
| 54 | + ctx.lineTo(x, y); |
| 55 | + } |
| 56 | + x += sliceWidth; |
| 57 | + }); |
| 58 | + |
| 59 | + ctx.stroke(); |
| 60 | + |
| 61 | + // call itself as soon as possible |
| 62 | + requestAnimationFrame(() => drawTimeData(timeData)); |
| 63 | +} |
| 64 | + |
| 65 | +function drawFrequency(frequencyData) { |
| 66 | + // get the frequency data into our frequencyData array |
| 67 | + analyzer.getByteFrequencyData(frequencyData); |
| 68 | + // figure out the bar width |
| 69 | + const barWidth = (WIDTH / bufferLength) * 2.5; |
| 70 | + let x = 0; |
| 71 | + frequencyData.forEach((amount) => { |
| 72 | + // 0 to 255 |
| 73 | + const percent = amount / 255; |
| 74 | + const [h, s, l] = [360 / (percent * 360) - 0.5, 0.8, 0.5]; |
| 75 | + const barHeight = HEIGHT * percent * 0.5; |
| 76 | + // TODO: Convert the colour to HSL TODO |
| 77 | + const [r, g, b] = hslToRgb(h, s, l); |
| 78 | + ctx.fillStyle = `rgb(${r},${g},${b})`; |
| 79 | + ctx.fillRect(x, HEIGHT - barHeight, barWidth, barHeight); |
| 80 | + x += barWidth + 2; |
| 81 | + }); |
| 82 | + |
| 83 | + requestAnimationFrame(() => drawFrequency(frequencyData)); |
| 84 | +} |
| 85 | + |
| 86 | +getAudio(); |
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