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executable file
·77 lines (57 loc) · 2.63 KB
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#pragma once
#include "Utils/Utils.h"
namespace ItemClasses
{
const uint16_t Gold = str2int16("gold");
}
namespace ItemProp
{
const uint16_t Identified = str2int16("identified");
const uint16_t Magical = str2int16("magical");
const uint16_t Capacity = str2int16("capacity");
const uint16_t Quantity = str2int16("quantity");
const uint16_t LifeAndManaDamage = str2int16("lifeAndManaDamage");
const uint16_t AllAttributes = str2int16("allAttributes");
const uint16_t Cast = str2int16("cast");
const uint16_t Learn = str2int16("learn");
const uint16_t Strength = str2int16("strength");
const uint16_t Magic = str2int16("magic");
const uint16_t Dexterity = str2int16("dexterity");
const uint16_t Vitality = str2int16("vitality");
const uint16_t Life = str2int16("life");
const uint16_t LifeDamage = str2int16("lifeDamage");
const uint16_t Mana = str2int16("mana");
const uint16_t ManaDamage = str2int16("manaDamage");
const uint16_t ResistAll = str2int16("resistAll");
const uint16_t ResistMagic = str2int16("resistMagic");
const uint16_t ResistFire = str2int16("resistFire");
const uint16_t ResistLightning = str2int16("resistLightning");
const uint16_t Armor = str2int16("armor");
const uint16_t ToArmor = str2int16("toArmor");
const uint16_t ToHit = str2int16("toHit");
const uint16_t Damage = str2int16("damage");
const uint16_t DamageMin = str2int16("damageMin");
const uint16_t DamageMax = str2int16("damageMax");
const uint16_t ToDamage = str2int16("toDamage");
const uint16_t DefaultDamageMin = str2int16("defaultDamageMin");
const uint16_t DefaultDamageMax = str2int16("defaultDamageMax");
const uint16_t LevelUp = str2int16("levelUp");
const uint16_t ToLightRadius = str2int16("toLightRadius");
const uint16_t SingleItemDamage = str2int16("singleItemDamage");
const uint16_t Durability = str2int16("durability");
const uint16_t DurabilityMax = str2int16("durabilityMax");
const uint16_t Charges = str2int16("charges");
const uint16_t ChargesMax = str2int16("chargesMax");
const uint16_t RequiredStrength = str2int16("requiredStrength");
const uint16_t RequiredMagic = str2int16("requiredMagic");
const uint16_t RequiredDexterity = str2int16("requiredDexterity");
const uint16_t RequiredVitality = str2int16("requiredVitality");
const uint16_t RequiredLife = str2int16("requiredLife");
const uint16_t RequiredMana = str2int16("requiredMana");
const uint16_t UseOn = str2int16("useOn");
const uint16_t UseOp = str2int16("useOp");
const uint16_t Value = str2int16("value");
const uint16_t Value2 = str2int16("value2");
const uint16_t ValueMax = str2int16("valueMax");
const uint16_t Value2Max = str2int16("value2Max");
}