Buffers have premultiplied alpha, and currently gaussianBlur ignores the fact.
Create an OpenGL based canvas that has multiple layers that are created on different textures. This has the following advantages:
- Layers can be updated seperately
- Layers can have z-values, so that they can be drawn on different levels in 3D space.
- Layers can have real time effects such as glow, drop shadow and blur
Add support for multiple pages
- showPage
- copyPage Add support for other units than pixel Metadata
- Author
- Title
- Creation time