Replies: 7 comments
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If we have an FFA mode utility ships such as the dredger become obsolete because you can't have your team defend you. |
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Conquest:The basic idea would be 2 teams fighting against each other. The map should contain a few flags (could be also called objectives) proportional to its size , e.g. 3 flags. Each flag has an effect radius in which ships can go and start to capture it. The team which holds more flags the longest period of time wins. Details:
Win condition:Here we could have some variations:
We could even add more stuff to balance, e.g. if the two teams are severly unbalanced, the losing team could get a big battleship to try to retake ground as some kind of reinforcement. |
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Regarding @criscola's idea: Instead of a time limit, the speed the counters move could increase over time. |
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That could be implemented in theory by having the server switch game modes randomly every couple minutes to every couple hours or by having multiple servers for each game mode. |
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I most like the idea of game modes being naturally built into certain locations in the world rather than having multiple servers or shuffling game modes. This would keep all players in the same place and could increase the sense of community. Although this would require a more thoughtful implementation. |
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Maybe a gamemode where alot of different player are controlling a big ship [ level 4 or above ], every each of them control different thing, maybe weaponry or movement, and doing maybe a 1v1 or 5v5 team death match, pretty sure that's quite possible, but other ideas are better too |
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I like the idea of an offline sandbox mode |
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Ideas:
If and when it comes time to add game modes, we will pick/combine ideas from this list.
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