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item.cpp
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item.cpp
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////////////////////////////////////////////////////////////////////////
// OpenTibia - an opensource roleplaying game
////////////////////////////////////////////////////////////////////////
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
////////////////////////////////////////////////////////////////////////
#include "otpch.h"
#include <iostream>
#include <iomanip>
#include "item.h"
#include "container.h"
#include "depot.h"
#include "teleport.h"
#include "trashholder.h"
#include "mailbox.h"
#include "luascript.h"
#include "combat.h"
#include "house.h"
#include "beds.h"
#include "actions.h"
#include "configmanager.h"
#include "game.h"
#include "movement.h"
extern Game g_game;
extern ConfigManager g_config;
extern MoveEvents* g_moveEvents;
Items Item::items;
Item* Item::CreateItem(const uint16_t type, uint16_t amount/* = 1*/)
{
const ItemType& it = Item::items[type];
if(it.group == ITEM_GROUP_DEPRECATED)
{
#ifdef __DEBUG__
std::cout << "[Error - Item::CreateItem] Item " << it.id << " has been declared as deprecated" << std::endl;
#endif
return NULL;
}
if(!it.id)
return NULL;
Item* newItem = NULL;
if(it.isDepot())
newItem = new Depot(type);
else if(it.isContainer())
newItem = new Container(type);
else if(it.isTeleport())
newItem = new Teleport(type);
else if(it.isMagicField())
newItem = new MagicField(type);
else if(it.isDoor())
newItem = new Door(type);
else if(it.isTrashHolder())
newItem = new TrashHolder(type, it.magicEffect);
else if(it.isMailbox())
newItem = new Mailbox(type);
else if(it.isBed())
newItem = new BedItem(type);
else if(it.id >= 2210 && it.id <= 2212)
newItem = new Item(type - 3, amount);
else if(it.id == 2215 || it.id == 2216)
newItem = new Item(type - 2, amount);
else if(it.id >= 2202 && it.id <= 2206)
newItem = new Item(type - 37, amount);
else if(it.id == 2640)
newItem = new Item(6132, amount);
else if(it.id == 6301)
newItem = new Item(6300, amount);
else
newItem = new Item(type, amount);
newItem->addRef();
return newItem;
}
Item* Item::CreateItem(PropStream& propStream)
{
uint16_t type;
if(!propStream.GET_USHORT(type))
return NULL;
return Item::CreateItem(items.getRandomizedItem(type), 0);
}
bool Item::loadItem(xmlNodePtr node, Container* parent)
{
if(xmlStrcmp(node->name, (const xmlChar*)"item"))
return false;
int32_t intValue;
std::string strValue;
Item* item = NULL;
if(readXMLInteger(node, "id", intValue))
item = Item::CreateItem(intValue);
if(!item)
return false;
if(readXMLString(node, "attributes", strValue))
{
StringVec v, attr = explodeString(";", strValue);
for(StringVec::iterator it = attr.begin(); it != attr.end(); ++it)
{
v = explodeString(",", (*it));
if(v.size() < 2)
continue;
if(atoi(v[1].c_str()) || v[1] == "0")
item->setAttribute(v[0], atoi(v[1].c_str()));
else
item->setAttribute(v[0], v[1]);
}
}
//compatibility
if(readXMLInteger(node, "subtype", intValue) || readXMLInteger(node, "subType", intValue))
item->setSubType(intValue);
if(readXMLInteger(node, "actionId", intValue) || readXMLInteger(node, "actionid", intValue)
|| readXMLInteger(node, "aid", intValue))
item->setActionId(intValue);
if(readXMLInteger(node, "uniqueId", intValue) || readXMLInteger(node, "uniqueid", intValue)
|| readXMLInteger(node, "uid", intValue))
item->setUniqueId(intValue);
if(readXMLString(node, "text", strValue))
item->setText(strValue);
if(item->getContainer())
loadContainer(node, item->getContainer());
if(parent)
parent->addItem(item);
return true;
}
bool Item::loadContainer(xmlNodePtr parentNode, Container* parent)
{
xmlNodePtr node = parentNode->children;
while(node)
{
if(node->type != XML_ELEMENT_NODE)
{
node = node->next;
continue;
}
if(!xmlStrcmp(node->name, (const xmlChar*)"item") && !loadItem(node, parent))
return false;
node = node->next;
}
return true;
}
Item::Item(const uint16_t type, uint16_t amount/* = 0*/):
ItemAttributes(), id(type)
{
count = 1;
raid = NULL;
loadedFromMap = false;
const ItemType& it = items[id];
if(it.charges)
setCharges(it.charges);
setDefaultDuration();
if(it.isFluidContainer() || it.isSplash())
setFluidType(amount);
else if(it.stackable && amount)
count = amount;
else if(it.charges && amount)
setCharges(amount);
}
Item* Item::clone() const
{
Item* tmp = Item::CreateItem(id, count);
if(!tmp)
return NULL;
if(!attributes || attributes->empty())
return tmp;
tmp->createAttributes();
*tmp->attributes = *attributes;
return tmp;
}
void Item::copyAttributes(Item* item)
{
if(item && item->attributes && !item->attributes->empty())
{
createAttributes();
*attributes = *item->attributes;
}
eraseAttribute("decaying");
eraseAttribute("duration");
}
void Item::onRemoved()
{
if(raid)
{
raid->unRef();
raid = NULL;
}
ScriptEnviroment::removeTempItem(this);
if(getUniqueId())
ScriptEnviroment::removeUniqueThing(this);
}
void Item::setDefaultSubtype()
{
count = 1;
const ItemType& it = items[id];
if(it.charges)
setCharges(it.charges);
}
void Item::setID(uint16_t newId)
{
const ItemType& it = Item::items[newId];
const ItemType& pit = Item::items[id];
id = newId;
uint32_t newDuration = it.decayTime * 1000;
if(!newDuration && !it.stopTime && it.decayTo == -1)
{
eraseAttribute("decaying");
eraseAttribute("duration");
}
eraseAttribute("corpseowner");
if(newDuration > 0 && (!pit.stopTime || !hasIntegerAttribute("duration")))
{
setDecaying(DECAYING_FALSE);
setDuration(newDuration);
}
}
bool Item::floorChange(FloorChange_t change/* = CHANGE_NONE*/) const
{
if(change < CHANGE_NONE)
return Item::items[id].floorChange[change];
for(int32_t i = CHANGE_PRE_FIRST; i < CHANGE_LAST; ++i)
{
if(Item::items[id].floorChange[i])
return true;
}
return false;
}
Player* Item::getHoldingPlayer()
{
Cylinder* p = getParent();
while(p)
{
if(p->getCreature())
return p->getCreature()->getPlayer();
p = p->getParent();
}
return NULL;
}
const Player* Item::getHoldingPlayer() const
{
return const_cast<Item*>(this)->getHoldingPlayer();
}
uint16_t Item::getSubType() const
{
const ItemType& it = items[id];
if(it.isFluidContainer() || it.isSplash())
return getFluidType();
if(it.charges)
return getCharges();
return count;
}
void Item::setSubType(uint16_t n)
{
const ItemType& it = items[id];
if(it.isFluidContainer() || it.isSplash())
setFluidType(n);
else if(it.charges)
setCharges(n);
else
count = n;
}
Attr_ReadValue Item::readAttr(AttrTypes_t attr, PropStream& propStream)
{
switch(attr)
{
case ATTR_COUNT:
{
uint8_t _count;
if(!propStream.GET_UCHAR(_count))
return ATTR_READ_ERROR;
setSubType((uint16_t)_count);
break;
}
case ATTR_ACTION_ID:
{
uint16_t aid;
if(!propStream.GET_USHORT(aid))
return ATTR_READ_ERROR;
setAttribute("aid", aid);
break;
}
case ATTR_UNIQUE_ID:
{
uint16_t uid;
if(!propStream.GET_USHORT(uid))
return ATTR_READ_ERROR;
setUniqueId(uid);
break;
}
case ATTR_NAME:
{
std::string name;
if(!propStream.GET_STRING(name))
return ATTR_READ_ERROR;
setAttribute("name", name);
break;
}
case ATTR_PLURALNAME:
{
std::string name;
if(!propStream.GET_STRING(name))
return ATTR_READ_ERROR;
setAttribute("pluralname", name);
break;
}
case ATTR_ARTICLE:
{
std::string article;
if(!propStream.GET_STRING(article))
return ATTR_READ_ERROR;
setAttribute("article", article);
break;
}
case ATTR_ATTACK:
{
int32_t attack;
if(!propStream.GET_ULONG((uint32_t&)attack))
return ATTR_READ_ERROR;
setAttribute("attack", attack);
break;
}
case ATTR_EXTRAATTACK:
{
int32_t attack;
if(!propStream.GET_ULONG((uint32_t&)attack))
return ATTR_READ_ERROR;
setAttribute("extraattack", attack);
break;
}
case ATTR_DEFENSE:
{
int32_t defense;
if(!propStream.GET_ULONG((uint32_t&)defense))
return ATTR_READ_ERROR;
setAttribute("defense", defense);
break;
}
case ATTR_EXTRADEFENSE:
{
int32_t defense;
if(!propStream.GET_ULONG((uint32_t&)defense))
return ATTR_READ_ERROR;
setAttribute("extradefense", defense);
break;
}
case ATTR_ARMOR:
{
int32_t armor;
if(!propStream.GET_ULONG((uint32_t&)armor))
return ATTR_READ_ERROR;
setAttribute("armor", armor);
break;
}
case ATTR_ATTACKSPEED:
{
int32_t attackSpeed;
if(!propStream.GET_ULONG((uint32_t&)attackSpeed))
return ATTR_READ_ERROR;
setAttribute("attackspeed", attackSpeed);
break;
}
case ATTR_HITCHANCE:
{
int32_t hitChance;
if(!propStream.GET_ULONG((uint32_t&)hitChance))
return ATTR_READ_ERROR;
setAttribute("hitchance", hitChance);
break;
}
case ATTR_SCRIPTPROTECTED:
{
uint8_t protection;
if(!propStream.GET_UCHAR(protection))
return ATTR_READ_ERROR;
setAttribute("scriptprotected", protection != 0);
break;
}
case ATTR_TEXT:
{
std::string text;
if(!propStream.GET_STRING(text))
return ATTR_READ_ERROR;
setAttribute("text", text);
break;
}
case ATTR_WRITTENDATE:
{
int32_t date;
if(!propStream.GET_ULONG((uint32_t&)date))
return ATTR_READ_ERROR;
setAttribute("date", date);
break;
}
case ATTR_WRITTENBY:
{
std::string writer;
if(!propStream.GET_STRING(writer))
return ATTR_READ_ERROR;
setAttribute("writer", writer);
break;
}
case ATTR_DESC:
{
std::string text;
if(!propStream.GET_STRING(text))
return ATTR_READ_ERROR;
setAttribute("description", text);
break;
}
case ATTR_RUNE_CHARGES:
{
uint8_t charges;
if(!propStream.GET_UCHAR(charges))
return ATTR_READ_ERROR;
setSubType((uint16_t)charges);
break;
}
case ATTR_CHARGES:
{
uint16_t charges;
if(!propStream.GET_USHORT(charges))
return ATTR_READ_ERROR;
setSubType(charges);
break;
}
case ATTR_DURATION:
{
int32_t duration;
if(!propStream.GET_ULONG((uint32_t&)duration))
return ATTR_READ_ERROR;
setAttribute("duration", duration);
break;
}
case ATTR_DECAYING_STATE:
{
uint8_t state;
if(!propStream.GET_UCHAR(state))
return ATTR_READ_ERROR;
if((ItemDecayState_t)state != DECAYING_FALSE)
setAttribute("decaying", (int32_t)DECAYING_PENDING);
break;
}
//these should be handled through derived classes
//if these are called then something has changed in the items.otb since the map was saved
//just read the values
//Depot class
case ATTR_DEPOT_ID:
{
uint16_t depot;
if(!propStream.GET_USHORT(depot))
return ATTR_READ_ERROR;
break;
}
//Door class
case ATTR_HOUSEDOORID:
{
uint8_t door;
if(!propStream.GET_UCHAR(door))
return ATTR_READ_ERROR;
break;
}
//Teleport class
case ATTR_TELE_DEST:
{
TeleportDest* dest;
if(!propStream.GET_STRUCT(dest))
return ATTR_READ_ERROR;
break;
}
//Bed class
case ATTR_SLEEPERGUID:
{
uint32_t sleeper;
if(!propStream.GET_ULONG(sleeper))
return ATTR_READ_ERROR;
break;
}
case ATTR_SLEEPSTART:
{
uint32_t sleepStart;
if(!propStream.GET_ULONG(sleepStart))
return ATTR_READ_ERROR;
break;
}
//Container class
case ATTR_CONTAINER_ITEMS:
{
uint32_t _count;
propStream.GET_ULONG(_count);
return ATTR_READ_ERROR;
}
//ItemAttributes class
case ATTR_ATTRIBUTE_MAP:
{
bool unique = hasIntegerAttribute("uid"), ret = unserializeMap(propStream);
if(!unique && hasIntegerAttribute("uid")) // unfortunately we have to do this
ScriptEnviroment::addUniqueThing(this);
// this attribute has a custom behavior as well
if(getDecaying() != DECAYING_FALSE)
setDecaying(DECAYING_PENDING);
if(ret)
break;
}
default:
return ATTR_READ_ERROR;
}
return ATTR_READ_CONTINUE;
}
bool Item::unserializeAttr(PropStream& propStream)
{
uint8_t attrType = ATTR_END;
while(propStream.GET_UCHAR(attrType) && attrType != ATTR_END)
{
switch(readAttr((AttrTypes_t)attrType, propStream))
{
case ATTR_READ_ERROR:
return false;
case ATTR_READ_END:
return true;
default:
break;
}
}
return true;
}
bool Item::serializeAttr(PropWriteStream& propWriteStream) const
{
if(isStackable() || isFluidContainer() || isSplash())
{
propWriteStream.ADD_UCHAR(ATTR_COUNT);
propWriteStream.ADD_UCHAR((uint8_t)getSubType());
}
if(attributes && !attributes->empty())
{
propWriteStream.ADD_UCHAR(ATTR_ATTRIBUTE_MAP);
serializeMap(propWriteStream);
}
return true;
}
bool Item::hasProperty(enum ITEMPROPERTY prop) const
{
const ItemType& it = items[id];
switch(prop)
{
case BLOCKSOLID:
if(it.blockSolid)
return true;
break;
case MOVEABLE:
if(it.moveable && (!isLoadedFromMap() || (!getUniqueId()
&& (!getActionId() || getContainer()))))
return true;
break;
case HASHEIGHT:
if(it.hasHeight)
return true;
break;
case BLOCKPROJECTILE:
if(it.blockProjectile)
return true;
break;
case BLOCKPATH:
if(it.blockPathFind)
return true;
break;
case ISVERTICAL:
if(it.isVertical)
return true;
break;
case ISHORIZONTAL:
if(it.isHorizontal)
return true;
break;
case IMMOVABLEBLOCKSOLID:
if(it.blockSolid && (!it.moveable || (isLoadedFromMap() &&
(getUniqueId() || (getActionId() && getContainer())))))
return true;
break;
case IMMOVABLEBLOCKPATH:
if(it.blockPathFind && (!it.moveable || (isLoadedFromMap() &&
(getUniqueId() || (getActionId() && getContainer())))))
return true;
break;
case SUPPORTHANGABLE:
if(it.isHorizontal || it.isVertical)
return true;
break;
case IMMOVABLENOFIELDBLOCKPATH:
if(!it.isMagicField() && it.blockPathFind && (!it.moveable || (isLoadedFromMap() &&
(getUniqueId() || (getActionId() && getContainer())))))
return true;
break;
case NOFIELDBLOCKPATH:
if(!it.isMagicField() && it.blockPathFind)
return true;
break;
default:
break;
}
return false;
}
double Item::getWeight() const
{
if(isStackable())
return items[id].weight * std::max((int32_t)1, (int32_t)count);
return items[id].weight;
}
std::string Item::getDescription(const ItemType& it, int32_t lookDistance, const Item* item/* = NULL*/,
int32_t subType/* = -1*/, bool addArticle/* = true*/)
{
std::stringstream s;
s << getNameDescription(it, item, subType, addArticle);
if(item)
subType = item->getSubType();
bool dot = true;
if(it.isRune())
{
s << "(";
if(!it.runeSpellName.empty())
s << "\"" << it.runeSpellName << "\", ";
s << "Charges:" << subType << ")";
if(it.runeLevel > 0 || it.runeMagLevel > 0 || (it.vocationString != "" && it.wieldInfo == 0))
{
s << "." << std::endl << "It can only be used";
if(it.vocationString != "" && it.wieldInfo == 0)
s << " by " << it.vocationString;
bool begin = true;
if(it.runeLevel > 0)
{
begin = false;
s << " with level " << it.runeLevel;
}
if(it.runeMagLevel > 0)
{
begin = false;
s << " " << (begin ? "with" : "and") << " magic level " << it.runeMagLevel;
}
if(!begin)
s << " or higher";
}
}
else if(it.weaponType != WEAPON_NONE)
{
bool begin = true;
if(it.weaponType == WEAPON_DIST && it.ammoType != AMMO_NONE)
{
begin = false;
s << " (Range:" << int32_t(item ? item->getShootRange() : it.shootRange);
if(it.attack || it.extraAttack || (item && (item->getAttack() || item->getExtraAttack())))
{
s << ", Atk " << std::showpos << int32_t(item ? item->getAttack() : it.attack);
if(it.extraAttack || (item && item->getExtraAttack()))
s << " " << std::showpos << int32_t(item ? item->getExtraAttack() : it.extraAttack) << std::noshowpos;
}
if(it.hitChance != -1 || (item && item->getHitChance() != -1))
s << ", Hit% " << std::showpos << (item ? item->getHitChance() : it.hitChance) << std::noshowpos;
}
else if(it.weaponType != WEAPON_AMMO && it.weaponType != WEAPON_WAND)
{
if(it.attack || it.extraAttack || (item && (item->getAttack() || item->getExtraAttack())))
{
begin = false;
s << " (Atk:";
if(it.abilities.elementType != COMBAT_NONE && it.decayTo < 1)
{
s << std::max((int32_t)0, int32_t((item ? item->getAttack() : it.attack) - it.abilities.elementDamage));
if(it.extraAttack || (item && item->getExtraAttack()))
s << " " << std::showpos << int32_t(item ? item->getExtraAttack() : it.extraAttack) << std::noshowpos;
s << " physical + " << it.abilities.elementDamage << " " << getCombatName(it.abilities.elementType);
}
else
{
s << int32_t(item ? item->getAttack() : it.attack);
if(it.extraAttack || (item && item->getExtraAttack()))
s << " " << std::showpos << int32_t(item ? item->getExtraAttack() : it.extraAttack) << std::noshowpos;
}
}
if(it.defense || it.extraDefense || (item && (item->getDefense() || item->getExtraDefense())))
{
if(begin)
{
begin = false;
s << " (";
}
else
s << ", ";
s << "Def:" << int32_t(item ? item->getDefense() : it.defense);
if(it.extraDefense || (item && item->getExtraDefense()))
s << " " << std::showpos << int32_t(item ? item->getExtraDefense() : it.extraDefense) << std::noshowpos;
}
}
for(uint16_t i = SKILL_FIRST; i <= SKILL_LAST; i++)
{
if(!it.abilities.skills[i])
continue;
if(begin)
{
begin = false;
s << " (";
}
else
s << ", ";
s << getSkillName(i) << " " << std::showpos << (int32_t)it.abilities.skills[i] << std::noshowpos;
}
if(it.abilities.stats[STAT_MAGICLEVEL])
{
if(begin)
{
begin = false;
s << " (";
}
else
s << ", ";
s << "magic level " << std::showpos << (int32_t)it.abilities.stats[STAT_MAGICLEVEL] << std::noshowpos;
}
int32_t show = it.abilities.absorb[COMBAT_FIRST];
for(uint32_t i = (COMBAT_FIRST + 1); i <= COMBAT_LAST; i++)
{
if(it.abilities.absorb[i] == show)
continue;
show = 0;
break;
}
if(!show)
{
bool tmp = true;
for(uint32_t i = COMBAT_FIRST; i <= COMBAT_LAST; i++)
{
if(!it.abilities.absorb[i])
continue;
if(tmp)
{
if(begin)
{
begin = false;
s << " (";
}
else
s << ", ";
tmp = false;
s << "protection ";
}
else
s << ", ";
s << getCombatName((CombatType_t)i) << " " << std::showpos << it.abilities.absorb[i] << std::noshowpos << "%";
}
}
else
{
if(begin)
{
begin = false;
s << " (";
}
else
s << ", ";
s << "protection all " << std::showpos << show << std::noshowpos << "%";
}
if(it.abilities.speed)
{
if(begin)
{
begin = false;
s << " (";
}
else
s << ", ";
s << "speed " << std::showpos << (int32_t)(it.abilities.speed / 2) << std::noshowpos;
}
if(!begin)
s << ")";
}
else if(it.armor || (item && item->getArmor()) || it.showAttributes)
{
int32_t tmp = it.armor;
if(item)
tmp = item->getArmor();
bool begin = true;
if(tmp)
{
s << " (Arm:" << tmp;
begin = false;
}
for(uint16_t i = SKILL_FIRST; i <= SKILL_LAST; i++)
{
if(!it.abilities.skills[i])
continue;
if(begin)
{
begin = false;
s << " (";
}
else
s << ", ";
s << getSkillName(i) << " " << std::showpos << (int32_t)it.abilities.skills[i] << std::noshowpos;
}
if(it.abilities.stats[STAT_MAGICLEVEL])
{
if(begin)
{
begin = false;
s << " (";
}
else
s << ", ";
s << "magic level " << std::showpos << (int32_t)it.abilities.stats[STAT_MAGICLEVEL] << std::noshowpos;
}
int32_t show = it.abilities.absorb[COMBAT_FIRST];
for(int32_t i = (COMBAT_FIRST + 1); i <= COMBAT_LAST; i++)
{
if(it.abilities.absorb[i] == show)
continue;