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ioguild.h
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ioguild.h
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////////////////////////////////////////////////////////////////////////
// OpenTibia - an opensource roleplaying game
////////////////////////////////////////////////////////////////////////
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
////////////////////////////////////////////////////////////////////////
#ifndef __IOGUILD__
#define __IOGUILD__
#include "otsystem.h"
#include "player.h"
class IOGuild
{
public:
virtual ~IOGuild() {}
static IOGuild* getInstance()
{
static IOGuild instance;
return &instance;
}
bool guildExists(uint32_t guild);
bool createGuild(Player* player);
bool disbandGuild(uint32_t guild);
std::string getMotd(uint32_t guild);
bool setMotd(uint32_t guild, const std::string& newMessage);
GuildLevel_t getGuildLevel(uint32_t guid);
bool setGuildLevel(uint32_t guid, GuildLevel_t level);
bool invitePlayer(uint32_t gulid, uint32_t guid);
bool revokeInvite(uint32_t guild, uint32_t guid);
bool joinGuild(Player* player, uint32_t guildId, bool creation = false);
std::string getRank(uint32_t guid);
bool changeRank(uint32_t guild, const std::string& oldName, const std::string& newName);
bool hasGuild(uint32_t guid);
bool isInvited(uint32_t guild, uint32_t guid);
bool getGuildId(uint32_t& id, const std::string& name);
bool getGuildById(std::string& name, uint32_t id);
uint32_t getRankIdByLevel(uint32_t guild, GuildLevel_t level);
uint32_t getRankIdByName(uint32_t guild, const std::string& name);
bool getRankEx(uint32_t& id, std::string& name, uint32_t guild, GuildLevel_t level);
uint32_t getGuildId(uint32_t guid);
bool setGuildNick(uint32_t guid, const std::string& nick);
bool swapGuildIdToOwner(uint32_t& value);
bool updateOwnerId(uint32_t guild, uint32_t guid);
private:
IOGuild() {}
};
#endif