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SmartShape2D - Shapes

Each shape consists of a set of points. You can directly edit either the points or the edges between the points in the viewport.

Shapes are configured to use a Shape Material which determines how the shape is rendered.

A shape can be open or closed. Each new shape starts open. To close a shape, simply add a point on top of the first one.

Properties

🛈 Most properties now have documentation comments.

Editor Debug

  • Will show the bounding box for each quad in the mesh of edges.
  • Can be helpful to illustrate why a shape doesn't look the way you expect.

Flip Edges

  • Will flip the edges of the shape (invert y).

Render Edges

  • Whether or not the edges of the shape should be rendered.

Collision Size

  • Size of the collision shape.

Collision Offset

  • Offset of where the collision shape starts and ends.
  • A positive value offsets the collision shape outwards.
  • A negative value offsets the collision shape inwards.

Tessellation Stages

  • Number of stages in the curve tessellation process (Uses Curve2D Internally).
  • First Param in Curve2D.tessellate.
  • See Curve2D Documentation.

Tessellation Tolerence

  • Tolerence Degrees in the curve tessellation process (Uses Curve2D Internally).
  • Second Param in Curve2D.tessellate.
  • See Curve2D Documentation.

Collision Generation Method

  • Controls which method should be used to generate the collision shape.
  • See also in-engine documentation.

Collision Update Mode

  • Controls when to update collisions.
  • See also in-engine documentation.

Curve Bake Interval

Collision Polygon Node Path

  • The path to the CollisionShape that the SmartShape will use for collision.
  • Is Autoset when pressing the generate collision button.

Shape Material

  • The material that this shape will use to render itself.
  • For backwards compatibility fill_texture_z_index defaults to -10. Set this to 0 and enable fill_texture_show_behind_parent in order to preserve Godot's normal z-sorting when layering with other nodes.

Points

  • There is no need to edit this property by hand, but you can if you'd like.
  • Contains all of the points and meta-data for the points contained in this shape.
  • This data structure is updated as you manipulate the shape.

Material Overrides

  • There is no need to edit this property by hand, but you can if you'd like.
  • When an edge is given a "Material Override" the data for that edge is stored here.
  • This data structure is updated as you manipulate the shape. EdgeData Popup