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I use this excellent plugin to create scenes during video conferences with depth.
This is generally no more complex than
a background
a foreground object
a kinect green screen person
by using OBS object layering, I can make me appear part of the screen. This morning I had the Millenium Falcon backdrop, but the foreground object was the chess table, so I could make it look like I was sitting behind it, simple by placing the table at the top of the layers, then the kinect source, then the background. Later on I added a few more layers so I could walk behind the seat upright, but I had to manually alter the layers to do so.
Imagine if the layer height was altered in realtime by depth camera input! A scene could have 3 layers and the height of the kinect source could change depending on how close the user was to the camera, giving the sense of 3d!
The text was updated successfully, but these errors were encountered:
This is a really great idea, I'm just not sure how a source can affect the render order of other sources. The must would be to be able to set a depth to each source so you can have down to pixel accuracy on render order.
I use this excellent plugin to create scenes during video conferences with depth.
This is generally no more complex than
by using OBS object layering, I can make me appear part of the screen. This morning I had the Millenium Falcon backdrop, but the foreground object was the chess table, so I could make it look like I was sitting behind it, simple by placing the table at the top of the layers, then the kinect source, then the background. Later on I added a few more layers so I could walk behind the seat upright, but I had to manually alter the layers to do so.
Imagine if the layer height was altered in realtime by depth camera input! A scene could have 3 layers and the height of the kinect source could change depending on how close the user was to the camera, giving the sense of 3d!
The text was updated successfully, but these errors were encountered: