Does NanoECS use built-in Unity components like Transforms? #4
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maximetinu
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Hi @SinyavtsevIlya
I'm curious, how does NanoECS for modifying the position of an object without actually changing its transform? Like in this gif:
I guess it must be just using Unity's lower level systems just for rendering, and then ignoring all the rest? If so, why not just hiding the Transform component through the HideFlags ?
Also, if so, does this collide too much if you mix NanoECS with traditional Unity Components?
I know I could just check the sources to see how this is implemented, but I could benefit from the author's explanation, and leaving it available here in GH Discussions for everyone else 🙂
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