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🌊 Anchored at Sea

Anchored at Sea is a real-time strategy mobile game, developed in Unity with C#. Inspired by Clash of Clans, it blends base-building, naval combat, and resource management into an engaging experience.

🚀 Features

  • Base Building: Construct and upgrade your floating fortress.
  • Naval Combat: Command ships in tactical battles.
  • Resource Management: Gather and optimize resources for upgrades.
  • AI Opponents: Engage in PvE encounters with dynamic enemy AI.
  • Multiplayer (Planned): Compete or ally with other players in real-time.

🎮 Development Highlights

  • 🛠️ Prototyping & Iteration – Rapidly developed and tested core mechanics.
  • 🤖 AI Behavior – Designed enemy AI for strategic PvE encounters.
  • 📊 System Design – Built a custom skill tree and crafting system.
  • 📱 Mobile Optimization – Ensured smooth performance for mobile platforms.

🚀 Key Achievements

  • Rapid Prototyping & Iteration – Designed and refined core gameplay loops through extensive testing.
  • Custom AI Systems – Implemented dynamic enemy AI for engaging naval combat.
  • Skill Tree & Progression System – Developed a node-based skill tree that allowed players to unlock new abilities.
  • Inventory & Crafting System – Designed a custom inventory filtering system and a blueprint crafting mechanic.
  • Economy & Resource Management – Created a balanced system to ensure strategic gameplay.
  • Mobile Optimization – Ensured smooth performance on mobile devices through efficient code and asset management.

🔧 Technologies Used

  • Engine: Unity
  • Programming: C#
  • Version Control: Git
  • Project Management: Jira & Confluence

📸 Screenshots

Base Game Screenshots

AaS_1 AaS_3 AaS_5

Skill Tree

ScreenShot_2 StartingTree SemiCompletedTree

Inventory

Inventory Filtered Inventory

Blueprint Crafting

ScreenShot_9

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This is to showcase my Coding Skills

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