Anchored at Sea is a real-time strategy mobile game, developed in Unity with C#. Inspired by Clash of Clans, it blends base-building, naval combat, and resource management into an engaging experience.
- Base Building: Construct and upgrade your floating fortress.
- Naval Combat: Command ships in tactical battles.
- Resource Management: Gather and optimize resources for upgrades.
- AI Opponents: Engage in PvE encounters with dynamic enemy AI.
- Multiplayer (Planned): Compete or ally with other players in real-time.
- 🛠️ Prototyping & Iteration – Rapidly developed and tested core mechanics.
- 🤖 AI Behavior – Designed enemy AI for strategic PvE encounters.
- 📊 System Design – Built a custom skill tree and crafting system.
- 📱 Mobile Optimization – Ensured smooth performance for mobile platforms.
- Rapid Prototyping & Iteration – Designed and refined core gameplay loops through extensive testing.
- Custom AI Systems – Implemented dynamic enemy AI for engaging naval combat.
- Skill Tree & Progression System – Developed a node-based skill tree that allowed players to unlock new abilities.
- Inventory & Crafting System – Designed a custom inventory filtering system and a blueprint crafting mechanic.
- Economy & Resource Management – Created a balanced system to ensure strategic gameplay.
- Mobile Optimization – Ensured smooth performance on mobile devices through efficient code and asset management.
- Engine: Unity
- Programming: C#
- Version Control: Git
- Project Management: Jira & Confluence