-
Notifications
You must be signed in to change notification settings - Fork 69
/
particles.lua
241 lines (194 loc) · 4.71 KB
/
particles.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
Shards = {}
Shards.__index = Shards
local GRAVITY = 350
function Shards.create(x,y,dir)
local self = setmetatable({}, Shards)
self.alive = true
self.shards = {}
for i = 0,7 do
self.shards[i] = {}
self.shards[i].x = x
self.shards[i].y = y+i*3+4
self.shards[i].xspeed = dir*math.random(100,200)
self.shards[i].yspeed = math.random(-50,50)
self.shards[i].rot = 0
end
return self
end
function Shards:update(dt)
local allOut = true
for i,v in ipairs(self.shards) do
v.x = v.x + v.xspeed*dt
v.yspeed = v.yspeed + GRAVITY*dt
v.y = v.y + v.yspeed*dt
v.rot = v.rot + v.xspeed*dt*0.2
if v.y < MAPH+4 then
allOut = false
end
end
self.alive = not allOut
end
function Shards:draw()
for i,v in ipairs(self.shards) do
love.graphics.draw(img.shards, quad.shard[i], v.x, v.y, v.rot, 1,1, 4,4)
end
end
BlackSmoke = {}
BlackSmoke.__index = BlackSmoke
function BlackSmoke.create(x,y)
local self = setmetatable({}, BlackSmoke)
self.x = math.floor(x)
self.y = math.floor(y)
self.alive = true
self.anim = newAnimation(img.black_smoke, 20, 20, 0.10, 6, function() self.alive = false end)
return self
end
function BlackSmoke:update(dt)
self.anim:update(dt)
end
function BlackSmoke:draw()
if self.alive == true then
self.anim:draw(self.x, self.y, 0, 1,1, 10, 10)
end
end
SmallBlackSmoke = {}
SmallBlackSmoke.__index = SmallBlackSmoke
function SmallBlackSmoke.create(x,y)
local self = setmetatable({}, SmallBlackSmoke)
self.x = math.floor(x)
self.y = math.floor(y)
self.alive = true
self.anim = newAnimation(img.black_smoke_small, 8, 8, 0.12, 4, function() self.alive = false end)
return self
end
function SmallBlackSmoke:update(dt)
self.anim:update(dt)
end
function SmallBlackSmoke:draw()
if self.alive == true then
self.anim:draw(self.x, self.y, 0, 1,1, 4, 4)
end
end
Ashes = { isAshes = true }
Ashes.__index = Ashes
function Ashes.create(x,y)
local self = setmetatable({}, Ashes)
self.alive = true
self.x = math.floor(x)
self.y = math.floor(y)
self.anim = newAnimation(img.ashes, 20, 20, 0.17, 8, function() self.alive = false end)
return self
end
function Ashes:update(dt)
self.anim:update(dt)
end
function Ashes:draw()
if self.alive == true then
self.anim:draw(self.x, self.y, 0, 1,1, 10, 20)
end
end
Sparkles = {}
Sparkles.__index = Sparkles
function Sparkles.create(x,y,count,time)
local self = setmetatable({}, Sparkles)
self.alive = true
self.particles = {}
self.time = time or 2
if count == nil then count = 8 end
for i=1,count do
table.insert(self.particles, {x=x, y=y, xspeed=math.random(-100,100), yspeed=math.random(-200,-50), size=i%3})
end
return self
end
function Sparkles:update(dt)
self.time = self.time - dt
if self.time < 0 then
self.alive = false
return
end
for i,v in ipairs(self.particles) do
v.yspeed = v.yspeed + 500*dt
v.x = v.x + v.xspeed*dt
v.y = v.y + v.yspeed*dt
end
end
function Sparkles:draw()
for i,v in ipairs(self.particles) do
love.graphics.draw(img.sparkles, quad.sparkles[v.size], v.x, v.y, 0,1,1, 3.5, 3.5)
end
end
SaveBeam = {}
SaveBeam.__index = SaveBeam
function SaveBeam.create(x,y,dir)
local self = setmetatable({}, SaveBeam)
self.alive = true
self.time = 0
self.x, self.y = x, math.floor(y)
self.dir = dir
return self
end
function SaveBeam:update(dt)
self.time = self.time + dt*18
if self.time >= 8 then
self.time = 7
self.alive = false
end
end
function SaveBeam:draw()
local frame = math.floor(self.time)
lg.draw(img.savebeam, quad.savebeam[frame], self.x, self.y, 0, self.dir, 1, 1, 16)
end
PopupText = {}
PopupText.__index = PopupText
function PopupText.create(text)
local self = setmetatable({}, PopupText)
self.alive = true
self.time = 0
self.x = player.flx
self.y = player.fly-24
if text == "rescue" then
self.id = 0
elseif text == "coolant" then
self.id = 1
elseif text == "suit" then
self.id = 2
elseif text == "tank" then
self.id = 3
elseif text == "reserve" then
self.id = 4
elseif text == "regen" then
self.id = 5
elseif text == "theft" then
self.id = 6
elseif text == "3combo" then
self.id = 7
elseif text == "4combo" then
self.id = 8
elseif text == "5combo" then
self.id = 9
elseif text == "megacombo" then
self.id = 10
end
return self
end
function PopupText:update(dt)
self.time = self.time + dt
if self.time > 0.7 then
self.alive = false
end
end
function PopupText:draw()
lg.draw(img.popup_text, quad.popup_text[self.id], self.x, self.y-math.sqrt(self.time)*32, 0, 1, 1, 32, 0)
end
CoalBallBreak = {}
CoalBallBreak.__index = CoalBallBreak
function CoalBallBreak.create(x,y)
local self = setmetatable({}, CoalBallBreak)
self.alive = true
self.x, self.y = math.floor(x), math.floor(y)
return self
end
function CoalBallBreak:update(dt)
end
function CoalBallBreak:draw()
end