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howto.lua
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howto.lua
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howto = {}
local lg = love.graphics
function howto.enter()
state = STATE_HOWTO
howto.slide = 0
howto.quad = lg.newQuad(0,0,256,200,getSize(img.howto))
playMusic("menujazz")
end
function howto.update(dt)
updateKeys()
end
function howto.draw()
lg.push()
lg.scale(config.scale)
lg.draw(img.howto, howto.quad, 0,0)
lg.pop()
end
function howto.keypressed(k, uni)
if k == "right" or k == "down" then
howto.slide = cap(howto.slide + 1, 0, 8)
howto.quad:setViewport(0,howto.slide*200,256,200)
playSound("blip")
elseif k == "return" then
if howto.slide < 8 then
howto.slide = cap(howto.slide + 1, 0, 8)
howto.quad:setViewport(0,howto.slide*200,256,200)
playSound("blip")
else
playSound("confirm")
playMusic("opening")
mainmenu.enter()
end
elseif k == "left" or k == "up" then
howto.slide = cap(howto.slide - 1, 0, 8)
howto.quad:setViewport(0,howto.slide*200,256,200)
playSound("blip")
elseif k == "escape" then
playSound("confirm")
playMusic("opening")
mainmenu.enter()
end
end
function howto.action(k)
if k == "right" or k == "down" then
howto.slide = cap(howto.slide + 1, 0, 8)
howto.quad:setViewport(0,howto.slide*200,256,200)
playSound("blip")
elseif k == "left" or k == "up" then
howto.slide = cap(howto.slide - 1, 0, 8)
howto.quad:setViewport(0,howto.slide*200,256,200)
playSound("blip")
elseif k == "jump" then
howto.slide = cap(howto.slide + 1, 0, 8)
howto.quad:setViewport(0,howto.slide*200,256,200)
playSound("blip")
elseif k == "action" then
playSound("confirm")
playMusic("opening")
mainmenu.enter()
end
end