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articles/tutorials/building_2d_games/12_collision_detection/index.md

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@@ -66,9 +66,9 @@ To calculate the squared distance between to points, MonoGame provides the [**Ve
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Rectangles, often called *bounding boxes*, typically uses what is called *Axis-Aligned Bounding Box* (AABB) collision detection to determine if two rectangle shapes overlap. Unlike circles, to perform AABB collision detection, the x- and y-axes of both rectangles must be aligned with the x- and y-axes of the screen. This is just another way of saying that the rectangles cannot be rotated.
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| ![Figure 12-2: The rectangle on the left is axis-aligned since both the axes are aligned with the screen axes. The rectangle on the right is non axis-aligned sine it is rotated and the axes do not align with the screen axe.](./images/aabb-vs-non-aabb.svg) |
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| ![Figure 12-2: The rectangle on the left is axis-aligned since both the axes are aligned with the screen axes. The rectangle on the right is non axis-aligned since it is rotated and the axes do not align with the screen axe.](./images/aabb-vs-non-aabb.svg) |
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| :-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: |
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| **Figure 12-2: The rectangle on the left is axis-aligned since both the axes are aligned with the screen axes. The rectangle on the right is non axis-aligned sine it is rotated and the axes do not align with the screen axes** |
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| **Figure 12-2: The rectangle on the left is axis-aligned since both the axes are aligned with the screen axes. The rectangle on the right is non axis-aligned since it is rotated and the axes do not align with the screen axes** |
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MonoGame provides the [**Rectangle**](xref:Microsoft.Xna.Framework.Rectangle) struct which represents a rectangle by its position (X,Y) and size (Width,Height). The following table shows some of the properties of the [**Rectangle**](xref:Microsoft.Xna.Framework.Rectangle) struct:
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